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TRACKING INTELLIGENCE · TRACKING PROFILE

Shaedon Sharpe

POR · Guard · NBA 2025-26

Shaedon Sharpe

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season50 box-score gamesTracking in 50 of 50 games

MOVEMENT

sample: 50 games · SpeedDistance
  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed6.9km/h
  • speed on offense7.6km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#209/414
  • meters per minute120.0meters per minute
  • minutes per game29.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 50 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches54.8per game
  • front-court touches26.9per game
  • % of touches in the frontcourt49.1%
  • touches per minute1.9per minute
  • paint touches1.9per game#149/414
  • elbow touches1.2per game#88/414
  • post touches0.0per game
  • of his game goes through the inside11.5%
  • seconds per touch3.9s
  • dribbles per touch3.42
  • minutes with the ball3.5minutes
  • points per touch0.38#40/342
  • points per paint touch1.19
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 50 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made30.9per game
  • passes received41.7per game
  • passes received per pass made1.35
  • assists2.6per game
  • potential assists5.6per game
  • secondary assists0.5per game
  • free-throw assists0.3per game
  • points created7.4per game#125/414
  • % of passes ending in a basket8.5%
  • points created per point scored0.36
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives11.1per game#36/414
  • points7.2per game
  • passes made3.0per game
  • assists0.6per game
  • turnovers0.8per game
  • shooting foul0.9per game
  • attempts5.9per game
  • free throws1.8per game
  • FG%46.6%
  • passes27.4%
  • % ending in a turnover7.2%not stable year to year
  • % ending in a foul8.1%
  • points per drive0.65

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 50 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS17.2%

CATCH & SHOOT

sample: 50 games · CatchShoot
  • points1.7per game
  • attempts1.7per game
  • made0.6per game
  • FG%33.7%
  • effective FG%49.4%
  • threes attempted1.7per game
  • 3P%32.5%

PULL-UP

sample: 50 games · PullUpShot
  • points7.1per game
  • attempts8.2per game
  • made2.8per game
  • FG%34.4%
  • effective FG%43.5%
  • threes attempted4.4per game
  • 3P%34.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.58.6 %38.7 %40.0 %0.128.6 %
tight (2-4 ft)6.638.1 %50.2 %51.7 %0.633.3 %
open (4-6 ft)6.235.8 %40.8 %48.4 %3.130.7 %
wide open (6+ ft)3.017.4 %46.4 %60.9 %2.337.9 %
all shots17.4100.0 %45.2 %51.1 %6.133.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 50 games · Defense

RIM DEFENCE

sample: 50 games · Defense
  • shots defended2.3per game#181/414
  • made on those shots1.7per game
  • opponent FG%74.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.8per game
  • rebounds secured4.3per game
  • offensive chances2.4per game
  • defensive chances5.5per game
  • conversion rate55.4%#143/283
  • offensive conversion43.2%not stable year to year
  • defensive conversion60.1%
  • contested23.5%
  • average rebound distance8.3ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.4 %3.82.871.9 %63.0 %8.9 %
less than 10 ft47.6 %4.93.265.6 %59.0 %6.5 %
two-pointers64.7 %6.64.162.0 %54.2 %7.8 %
more than 15 ft40.0 %4.11.535.6 %36.7 %-1.1 %
three-pointers35.3 %3.61.335.4 %36.1 %-0.8 %
all shots100.0 %10.35.452.6 %46.3 %6.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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