TRACKING INTELLIGENCE · TRACKING PROFILE
Shaedon Sharpe
POR · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 50 games · SpeedDistance- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed6.9km/h
- speed on offense7.6km/h
- speed on defense6.2km/h
- km per minute0.12km per minute#209/414
- meters per minute120.0meters per minute
- minutes per game29.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 50 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches54.8per game
- front-court touches26.9per game
- % of touches in the frontcourt49.1%
- touches per minute1.9per minute
- paint touches1.9per game#149/414
- elbow touches1.2per game#88/414
- post touches0.0per game
- of his game goes through the inside11.5%
- seconds per touch3.9s
- dribbles per touch3.42
- minutes with the ball3.5minutes
- points per touch0.38#40/342
- points per paint touch1.19
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 50 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made30.9per game
- passes received41.7per game
- passes received per pass made1.35
- assists2.6per game
- potential assists5.6per game
- secondary assists0.5per game
- free-throw assists0.3per game
- points created7.4per game#125/414
- % of passes ending in a basket8.5%
- points created per point scored0.36
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives11.1per game#36/414
- points7.2per game
- passes made3.0per game
- assists0.6per game
- turnovers0.8per game
- shooting foul0.9per game
- attempts5.9per game
- free throws1.8per game
- FG%46.6%
- passes27.4%
- % ending in a turnover7.2%not stable year to year
- % ending in a foul8.1%
- points per drive0.65
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 50 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS17.2%
CATCH & SHOOT
sample: 50 games · CatchShoot- points1.7per game
- attempts1.7per game
- made0.6per game
- FG%33.7%
- effective FG%49.4%
- threes attempted1.7per game
- 3P%32.5%
PULL-UP
sample: 50 games · PullUpShot- points7.1per game
- attempts8.2per game
- made2.8per game
- FG%34.4%
- effective FG%43.5%
- threes attempted4.4per game
- 3P%34.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.5 | 8.6 % | 38.7 % | 40.0 % | 0.1 | 28.6 % |
| tight (2-4 ft) | 6.6 | 38.1 % | 50.2 % | 51.7 % | 0.6 | 33.3 % |
| open (4-6 ft) | 6.2 | 35.8 % | 40.8 % | 48.4 % | 3.1 | 30.7 % |
| wide open (6+ ft) | 3.0 | 17.4 % | 46.4 % | 60.9 % | 2.3 | 37.9 % |
| all shots | 17.4 | 100.0 % | 45.2 % | 51.1 % | 6.1 | 33.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 50 games · DefenseRIM DEFENCE
sample: 50 games · Defense- shots defended2.3per game#181/414
- made on those shots1.7per game
- opponent FG%74.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.8per game
- rebounds secured4.3per game
- offensive chances2.4per game
- defensive chances5.5per game
- conversion rate55.4%#143/283
- offensive conversion43.2%not stable year to year
- defensive conversion60.1%
- contested23.5%
- average rebound distance8.3ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.4 % | 3.8 | 2.8 | 71.9 % | 63.0 % | 8.9 % |
| less than 10 ft | 47.6 % | 4.9 | 3.2 | 65.6 % | 59.0 % | 6.5 % |
| two-pointers | 64.7 % | 6.6 | 4.1 | 62.0 % | 54.2 % | 7.8 % |
| more than 15 ft | 40.0 % | 4.1 | 1.5 | 35.6 % | 36.7 % | -1.1 % |
| three-pointers | 35.3 % | 3.6 | 1.3 | 35.4 % | 36.1 % | -0.8 % |
| all shots | 100.0 % | 10.3 | 5.4 | 52.6 % | 46.3 % | 6.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
