TRACKING INTELLIGENCE · TRACKING PROFILE
TyTy Washington Jr.
LAC · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 16 games · SpeedDistance- distance0.64km
- on offense0.32km
- on defense0.32km
- average speed6.6km/h
- speed on offense7.1km/h
- speed on defense6.1km/h
- km per minute0.12km per minute
- meters per minute117.0meters per minute
- minutes per game5.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 16 games · Possessions- touches9.8per game
- front-court touches4.0per game
- % of touches in the frontcourt40.8%
- touches per minute1.8per minute
- paint touches0.1per game
- elbow touches0.1per game
- post touches0.0per game
- of his game goes through the inside5.0%
- seconds per touch4.9s
- dribbles per touch4.73
- minutes with the ball0.8minutes
- points per touch0.13
- points per paint touch0.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 16 games · Passing- passes made8.1per game
- passes received8.1per game
- passes received per pass made1.00
- assists1.1per game
- potential assists1.8per game
- secondary assists0.1per game
- free-throw assists0.3per game
- points created2.9per game
- % of passes ending in a basket13.2%
- points created per point scored2.23
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.3per game
- points0.5per game
- passes made0.8per game
- assists0.3per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.4per game
- free throws0.0per game
- FG%57.1%
- passes65.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.38
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 16 games · CatchShoot- HOW IT CREATES ITS SHOTS37.5%
CATCH & SHOOT
sample: 16 games · CatchShoot- points0.4per game
- attempts0.3per game
- made0.1per game
- FG%50.0%
- effective FG%75.0%
- threes attempted0.3per game
- 3P%50.0%
PULL-UP
sample: 16 games · PullUpShot- points0.4per game
- attempts0.5per game
- made0.2per game
- FG%37.5%
- effective FG%43.8%
- threes attempted0.3per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 5.3 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 0.5 | 42.1 % | 50.0 % | 50.0 % | 0.0 | — |
| open (4-6 ft) | 0.2 | 15.8 % | 33.3 % | 50.0 % | 0.1 | 50.0 % |
| wide open (6+ ft) | 0.4 | 36.8 % | 42.9 % | 57.1 % | 0.4 | 33.3 % |
| all shots | 1.2 | 100.0 % | 47.4 % | 55.3 % | 0.5 | 37.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 16 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 16 games · Defense- shots defended0.7per game
- made on those shots0.6per game
- opponent FG%90.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances0.7per game
- rebounds secured0.4per game
- offensive chances0.1per game
- defensive chances0.6per game
- conversion rate54.5%
- offensive conversion100.0%not stable year to year
- defensive conversion50.0%
- contested33.3%
- average rebound distance7.2ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 60.0 % | 1.4 | 0.9 | 66.7 % | 62.7 % | 3.9 % |
| less than 10 ft | 66.7 % | 1.5 | 0.9 | 60.0 % | 59.5 % | 0.5 % |
| two-pointers | 73.3 % | 1.7 | 1.1 | 63.6 % | 56.6 % | 7.0 % |
| more than 15 ft | 33.3 % | 0.8 | 0.4 | 50.0 % | 36.3 % | 13.8 % |
| three-pointers | 26.7 % | 0.6 | 0.2 | 37.5 % | 34.4 % | 3.1 % |
| all shots | 100.0 % | 2.3 | 1.3 | 56.7 % | 46.6 % | 10.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
