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TRACKING INTELLIGENCE · TRACKING PROFILE

TyTy Washington Jr.

LAC · Guard · NBA 2025-26

TyTy Washington Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season16 box-score gamesTracking in 16 of 16 games

MOVEMENT

sample: 16 games · SpeedDistance
  • distance0.64km
  • on offense0.32km
  • on defense0.32km
  • average speed6.6km/h
  • speed on offense7.1km/h
  • speed on defense6.1km/h
  • km per minute0.12km per minute
  • meters per minute117.0meters per minute
  • minutes per game5.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 16 games · Possessions
  • touches9.8per game
  • front-court touches4.0per game
  • % of touches in the frontcourt40.8%
  • touches per minute1.8per minute
  • paint touches0.1per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside5.0%
  • seconds per touch4.9s
  • dribbles per touch4.73
  • minutes with the ball0.8minutes
  • points per touch0.13
  • points per paint touch0.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 16 games · Passing
  • passes made8.1per game
  • passes received8.1per game
  • passes received per pass made1.00
  • assists1.1per game
  • potential assists1.8per game
  • secondary assists0.1per game
  • free-throw assists0.3per game
  • points created2.9per game
  • % of passes ending in a basket13.2%
  • points created per point scored2.23
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.3per game
  • points0.5per game
  • passes made0.8per game
  • assists0.3per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.4per game
  • free throws0.0per game
  • FG%57.1%
  • passes65.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.38

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 16 games · CatchShoot
  • HOW IT CREATES ITS SHOTS37.5%

CATCH & SHOOT

sample: 16 games · CatchShoot
  • points0.4per game
  • attempts0.3per game
  • made0.1per game
  • FG%50.0%
  • effective FG%75.0%
  • threes attempted0.3per game
  • 3P%50.0%

PULL-UP

sample: 16 games · PullUpShot
  • points0.4per game
  • attempts0.5per game
  • made0.2per game
  • FG%37.5%
  • effective FG%43.8%
  • threes attempted0.3per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.15.3 %100.0 %100.0 %0.0
tight (2-4 ft)0.542.1 %50.0 %50.0 %0.0
open (4-6 ft)0.215.8 %33.3 %50.0 %0.150.0 %
wide open (6+ ft)0.436.8 %42.9 %57.1 %0.433.3 %
all shots1.2100.0 %47.4 %55.3 %0.537.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 16 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 16 games · Defense
  • shots defended0.7per game
  • made on those shots0.6per game
  • opponent FG%90.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances0.7per game
  • rebounds secured0.4per game
  • offensive chances0.1per game
  • defensive chances0.6per game
  • conversion rate54.5%
  • offensive conversion100.0%not stable year to year
  • defensive conversion50.0%
  • contested33.3%
  • average rebound distance7.2ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft60.0 %1.40.966.7 %62.7 %3.9 %
less than 10 ft66.7 %1.50.960.0 %59.5 %0.5 %
two-pointers73.3 %1.71.163.6 %56.6 %7.0 %
more than 15 ft33.3 %0.80.450.0 %36.3 %13.8 %
three-pointers26.7 %0.60.237.5 %34.4 %3.1 %
all shots100.0 %2.31.356.7 %46.6 %10.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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