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TRACKING INTELLIGENCE · TRACKING PROFILE

Malaki Branham

WAS · Forward · NBA 2025-26

Malaki Branham

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season28 box-score gamesTracking in 28 of 28 games

MOVEMENT

sample: 28 games · SpeedDistance
  • distance1.29km
  • on offense0.64km
  • on defense0.64km
  • average speed7.2km/h
  • speed on offense7.9km/h
  • speed on defense6.6km/h
  • km per minute0.13km per minute
  • meters per minute131.0meters per minute
  • minutes per game9.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 28 games · Possessions
  • touches15.9per game
  • front-court touches7.3per game
  • % of touches in the frontcourt45.9%
  • touches per minute1.6per minute
  • paint touches0.4per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside6.8%
  • seconds per touch2.8s
  • dribbles per touch2.23
  • minutes with the ball0.7minutes
  • points per touch0.29
  • points per paint touch1.17
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 28 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made11.1per game
  • passes received10.2per game
  • passes received per pass made0.92
  • assists0.8per game
  • potential assists1.9per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.2per game
  • % of passes ending in a basket7.4%
  • points created per point scored0.48
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.6per game
  • points1.7per game
  • passes made0.7per game
  • assists0.1per game
  • turnovers0.3per game
  • shooting foul0.4per game
  • attempts1.2per game
  • free throws0.9per game
  • FG%41.2%
  • passes25.7%
  • % ending in a turnover9.5%not stable year to year
  • % ending in a foul16.2%
  • points per drive0.65

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 28 games · CatchShoot
  • HOW IT CREATES ITS SHOTS64.3%

CATCH & SHOOT

sample: 28 games · CatchShoot
  • points1.3per game
  • attempts0.9per game
  • made0.4per game
  • FG%48.0%
  • effective FG%72.0%
  • threes attempted0.9per game
  • 3P%48.0%

PULL-UP

sample: 28 games · PullUpShot
  • points0.4per game
  • attempts0.5per game
  • made0.1per game
  • FG%26.7%
  • effective FG%33.3%
  • threes attempted0.4per game
  • 3P%16.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.411.0 %40.0 %40.0 %0.0
tight (2-4 ft)1.545.1 %56.1 %56.1 %0.0
open (4-6 ft)0.825.3 %39.1 %56.5 %0.838.1 %
wide open (6+ ft)0.618.7 %41.2 %58.8 %0.637.5 %
all shots3.3100.0 %47.3 %54.9 %1.337.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 28 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 28 games · Defense
  • shots defended0.9per game
  • made on those shots0.7per game
  • opponent FG%73.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.8per game
  • rebounds secured1.6per game
  • offensive chances0.9per game
  • defensive chances2.0per game
  • conversion rate56.4%
  • offensive conversion46.2%not stable year to year
  • defensive conversion57.1%
  • contested27.3%
  • average rebound distance7.2ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.8 %1.40.967.6 %63.4 %4.3 %
less than 10 ft45.3 %1.71.162.8 %58.2 %4.6 %
two-pointers64.2 %2.41.354.1 %53.7 %0.4 %
more than 15 ft44.2 %1.70.531.0 %36.5 %-5.6 %
three-pointers35.8 %1.40.429.4 %35.7 %-6.3 %
all shots100.0 %3.81.745.3 %46.2 %-0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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