TRACKING INTELLIGENCE · TRACKING PROFILE
Malaki Branham
WAS · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 28 games · SpeedDistance- distance1.29km
- on offense0.64km
- on defense0.64km
- average speed7.2km/h
- speed on offense7.9km/h
- speed on defense6.6km/h
- km per minute0.13km per minute
- meters per minute131.0meters per minute
- minutes per game9.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 28 games · Possessions- touches15.9per game
- front-court touches7.3per game
- % of touches in the frontcourt45.9%
- touches per minute1.6per minute
- paint touches0.4per game
- elbow touches0.1per game
- post touches0.0per game
- of his game goes through the inside6.8%
- seconds per touch2.8s
- dribbles per touch2.23
- minutes with the ball0.7minutes
- points per touch0.29
- points per paint touch1.17
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 28 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made11.1per game
- passes received10.2per game
- passes received per pass made0.92
- assists0.8per game
- potential assists1.9per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.2per game
- % of passes ending in a basket7.4%
- points created per point scored0.48
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.6per game
- points1.7per game
- passes made0.7per game
- assists0.1per game
- turnovers0.3per game
- shooting foul0.4per game
- attempts1.2per game
- free throws0.9per game
- FG%41.2%
- passes25.7%
- % ending in a turnover9.5%not stable year to year
- % ending in a foul16.2%
- points per drive0.65
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 28 games · CatchShoot- HOW IT CREATES ITS SHOTS64.3%
CATCH & SHOOT
sample: 28 games · CatchShoot- points1.3per game
- attempts0.9per game
- made0.4per game
- FG%48.0%
- effective FG%72.0%
- threes attempted0.9per game
- 3P%48.0%
PULL-UP
sample: 28 games · PullUpShot- points0.4per game
- attempts0.5per game
- made0.1per game
- FG%26.7%
- effective FG%33.3%
- threes attempted0.4per game
- 3P%16.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 11.0 % | 40.0 % | 40.0 % | 0.0 | — |
| tight (2-4 ft) | 1.5 | 45.1 % | 56.1 % | 56.1 % | 0.0 | — |
| open (4-6 ft) | 0.8 | 25.3 % | 39.1 % | 56.5 % | 0.8 | 38.1 % |
| wide open (6+ ft) | 0.6 | 18.7 % | 41.2 % | 58.8 % | 0.6 | 37.5 % |
| all shots | 3.3 | 100.0 % | 47.3 % | 54.9 % | 1.3 | 37.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 28 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 28 games · Defense- shots defended0.9per game
- made on those shots0.7per game
- opponent FG%73.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.8per game
- rebounds secured1.6per game
- offensive chances0.9per game
- defensive chances2.0per game
- conversion rate56.4%
- offensive conversion46.2%not stable year to year
- defensive conversion57.1%
- contested27.3%
- average rebound distance7.2ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.8 % | 1.4 | 0.9 | 67.6 % | 63.4 % | 4.3 % |
| less than 10 ft | 45.3 % | 1.7 | 1.1 | 62.8 % | 58.2 % | 4.6 % |
| two-pointers | 64.2 % | 2.4 | 1.3 | 54.1 % | 53.7 % | 0.4 % |
| more than 15 ft | 44.2 % | 1.7 | 0.5 | 31.0 % | 36.5 % | -5.6 % |
| three-pointers | 35.8 % | 1.4 | 0.4 | 29.4 % | 35.7 % | -6.3 % |
| all shots | 100.0 % | 3.8 | 1.7 | 45.3 % | 46.2 % | -0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
