TRACKING INTELLIGENCE · TRACKING PROFILE
Blake Wesley
POR · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 31 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.80km
- average speed7.4km/h
- speed on offense7.8km/h
- speed on defense7.1km/h
- km per minute0.13km per minute#111/414
- meters per minute125.0meters per minute
- minutes per game11.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 31 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches24.9per game
- front-court touches10.8per game
- % of touches in the frontcourt43.4%
- touches per minute2.2per minute
- paint touches0.5per game#335/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside6.5%
- seconds per touch4.3s
- dribbles per touch3.90
- minutes with the ball1.8minutes
- points per touch0.19#296/342
- points per paint touch0.71
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 31 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made18.3per game
- passes received19.9per game
- passes received per pass made1.09
- assists2.0per game
- potential assists4.0per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created5.3per game#195/414
- % of passes ending in a basket10.9%
- points created per point scored1.10
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives5.0per game#148/414
- points1.9per game
- passes made2.9per game
- assists0.7per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts1.5per game
- free throws0.5per game
- FG%52.2%
- passes58.7%
- % ending in a turnover4.5%not stable year to year
- % ending in a foul4.5%
- points per drive0.38
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 31 games · CatchShoot- HOW IT CREATES ITS SHOTS63.2%
CATCH & SHOOT
sample: 31 games · CatchShoot- points1.0per game
- attempts1.2per game
- made0.4per game
- FG%30.6%
- effective FG%44.4%
- threes attempted1.0per game
- 3P%33.3%
PULL-UP
sample: 31 games · PullUpShot- points0.3per game
- attempts0.7per game
- made0.1per game
- FG%19.0%
- effective FG%19.0%
- threes attempted0.2per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 5.6 % | 57.1 % | 57.1 % | 0.0 | — |
| tight (2-4 ft) | 1.7 | 41.1 % | 58.8 % | 58.8 % | 0.0 | — |
| open (4-6 ft) | 0.8 | 21.0 % | 34.6 % | 36.5 % | 0.2 | 16.7 % |
| wide open (6+ ft) | 1.3 | 32.3 % | 32.5 % | 43.8 % | 1.0 | 30.0 % |
| all shots | 4.0 | 100.0 % | 45.2 % | 49.2 % | 1.2 | 27.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 31 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 31 games · Defense- shots defended0.7per game#395/414
- made on those shots0.5per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances2.1per game
- rebounds secured1.3per game
- offensive chances0.6per game
- defensive chances1.5per game
- conversion rate60.0%
- offensive conversion44.4%not stable year to year
- defensive conversion66.0%
- contested12.8%
- average rebound distance8.3ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.4 % | 1.5 | 1.0 | 68.4 % | 62.6 % | 5.8 % |
| less than 10 ft | 46.8 % | 1.7 | 1.1 | 65.9 % | 58.7 % | 7.2 % |
| two-pointers | 61.7 % | 2.2 | 1.5 | 67.2 % | 54.6 % | 12.7 % |
| more than 15 ft | 41.5 % | 1.5 | 0.5 | 33.3 % | 37.7 % | -4.3 % |
| three-pointers | 38.3 % | 1.4 | 0.4 | 30.6 % | 37.3 % | -6.7 % |
| all shots | 100.0 % | 3.6 | 1.9 | 53.2 % | 45.8 % | 7.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
