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TRACKING INTELLIGENCE · TRACKING PROFILE

Blake Wesley

POR · Guard · NBA 2025-26

Blake Wesley

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season31 box-score gamesTracking in 31 of 31 games

MOVEMENT

sample: 31 games · SpeedDistance
  • distance1.45km#358/414
  • on offense0.80km
  • on defense0.80km
  • average speed7.4km/h
  • speed on offense7.8km/h
  • speed on defense7.1km/h
  • km per minute0.13km per minute#111/414
  • meters per minute125.0meters per minute
  • minutes per game11.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 31 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches24.9per game
  • front-court touches10.8per game
  • % of touches in the frontcourt43.4%
  • touches per minute2.2per minute
  • paint touches0.5per game#335/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside6.5%
  • seconds per touch4.3s
  • dribbles per touch3.90
  • minutes with the ball1.8minutes
  • points per touch0.19#296/342
  • points per paint touch0.71
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 31 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made18.3per game
  • passes received19.9per game
  • passes received per pass made1.09
  • assists2.0per game
  • potential assists4.0per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created5.3per game#195/414
  • % of passes ending in a basket10.9%
  • points created per point scored1.10
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.0per game#148/414
  • points1.9per game
  • passes made2.9per game
  • assists0.7per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts1.5per game
  • free throws0.5per game
  • FG%52.2%
  • passes58.7%
  • % ending in a turnover4.5%not stable year to year
  • % ending in a foul4.5%
  • points per drive0.38

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 31 games · CatchShoot
  • HOW IT CREATES ITS SHOTS63.2%

CATCH & SHOOT

sample: 31 games · CatchShoot
  • points1.0per game
  • attempts1.2per game
  • made0.4per game
  • FG%30.6%
  • effective FG%44.4%
  • threes attempted1.0per game
  • 3P%33.3%

PULL-UP

sample: 31 games · PullUpShot
  • points0.3per game
  • attempts0.7per game
  • made0.1per game
  • FG%19.0%
  • effective FG%19.0%
  • threes attempted0.2per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.25.6 %57.1 %57.1 %0.0
tight (2-4 ft)1.741.1 %58.8 %58.8 %0.0
open (4-6 ft)0.821.0 %34.6 %36.5 %0.216.7 %
wide open (6+ ft)1.332.3 %32.5 %43.8 %1.030.0 %
all shots4.0100.0 %45.2 %49.2 %1.227.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 31 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 31 games · Defense
  • shots defended0.7per game#395/414
  • made on those shots0.5per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.1per game
  • rebounds secured1.3per game
  • offensive chances0.6per game
  • defensive chances1.5per game
  • conversion rate60.0%
  • offensive conversion44.4%not stable year to year
  • defensive conversion66.0%
  • contested12.8%
  • average rebound distance8.3ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.4 %1.51.068.4 %62.6 %5.8 %
less than 10 ft46.8 %1.71.165.9 %58.7 %7.2 %
two-pointers61.7 %2.21.567.2 %54.6 %12.7 %
more than 15 ft41.5 %1.50.533.3 %37.7 %-4.3 %
three-pointers38.3 %1.40.430.6 %37.3 %-6.7 %
all shots100.0 %3.61.953.2 %45.8 %7.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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