TRACKING INTELLIGENCE · TRACKING PROFILE
Jalen Duren
DET · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 70 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.22km#115/414
- on offense1.61km
- on defense1.61km
- average speed6.7km/h
- speed on offense7.0km/h
- speed on defense6.4km/h
- km per minute0.11km per minute#349/414
- meters per minute114.0meters per minute
- minutes per game28.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 70 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches49.6per game
- front-court touches25.8per game
- % of touches in the frontcourt52.0%
- touches per minute1.8per minute
- paint touches10.6per game#2/414
- elbow touches4.1per game#8/414
- post touches1.2per game
- of his game goes through the inside61.6%
- seconds per touch2.0s
- dribbles per touch1.10
- minutes with the ball1.7minutes
- points per touch0.39#29/342
- points per paint touch1.09
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 70 games · PassingHe gives more than he receives: the play starts with him.
- passes made33.0per game
- passes received25.0per game
- passes received per pass made0.76
- assists2.0per game
- potential assists3.4per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created4.9per game#209/414
- % of passes ending in a basket6.0%
- points created per point scored0.25
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives3.6per game#192/414
- points3.6per game
- passes made0.6per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.6per game
- attempts2.2per game
- free throws1.2per game
- FG%57.1%
- passes15.3%
- % ending in a turnover3.9%not stable year to year
- % ending in a foul16.9%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 70 games · CatchShoot- HOW IT CREATES ITS SHOTS28.6%
CATCH & SHOOT
sample: 70 games · CatchShoot- points0.1per game
- attempts0.2per game
- made0.0per game
- FG%18.2%
- effective FG%18.2%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 70 games · PullUpShot- points0.5per game
- attempts0.5per game
- made0.2per game
- FG%45.9%
- effective FG%45.9%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.5 | 13.4 % | 50.5 % | 50.5 % | 0.0 | — |
| tight (2-4 ft) | 7.7 | 68.0 % | 65.2 % | 65.2 % | 0.0 | — |
| open (4-6 ft) | 1.7 | 14.8 % | 78.0 % | 78.0 % | 0.0 | — |
| wide open (6+ ft) | 0.4 | 3.8 % | 66.7 % | 66.7 % | 0.0 | — |
| all shots | 11.4 | 100.0 % | 65.2 % | 65.2 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 70 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 70 games · Defense- shots defended4.5per game#36/414
- made on those shots2.7per game
- opponent FG%61.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances19.4per game
- rebounds secured10.5per game
- offensive chances8.6per game
- defensive chances11.5per game
- conversion rate53.8%#175/283
- offensive conversion43.6%not stable year to year
- defensive conversion57.9%
- contested46.2%
- average rebound distance4.3ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.1 % | 5.0 | 3.0 | 60.3 % | 64.3 % | -4.0 % |
| less than 10 ft | 47.9 % | 6.1 | 3.4 | 55.7 % | 60.6 % | -4.9 % |
| two-pointers | 64.5 % | 8.2 | 4.2 | 51.5 % | 56.3 % | -4.9 % |
| more than 15 ft | 42.5 % | 5.4 | 2.0 | 36.3 % | 36.7 % | -0.4 % |
| three-pointers | 35.5 % | 4.5 | 1.7 | 36.5 % | 36.0 % | 0.5 % |
| all shots | 100.0 % | 12.8 | 5.9 | 46.1 % | 49.2 % | -3.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%65.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
