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TRACKING INTELLIGENCE · TRACKING PROFILE

Jalen Duren

DET · Center · NBA 2025-26

Jalen Duren

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season70 box-score gamesTracking in 70 of 70 games

MOVEMENT

sample: 70 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.22km#115/414
  • on offense1.61km
  • on defense1.61km
  • average speed6.7km/h
  • speed on offense7.0km/h
  • speed on defense6.4km/h
  • km per minute0.11km per minute#349/414
  • meters per minute114.0meters per minute
  • minutes per game28.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 70 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches49.6per game
  • front-court touches25.8per game
  • % of touches in the frontcourt52.0%
  • touches per minute1.8per minute
  • paint touches10.6per game#2/414
  • elbow touches4.1per game#8/414
  • post touches1.2per game
  • of his game goes through the inside61.6%
  • seconds per touch2.0s
  • dribbles per touch1.10
  • minutes with the ball1.7minutes
  • points per touch0.39#29/342
  • points per paint touch1.09
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 70 games · Passing

He gives more than he receives: the play starts with him.

  • passes made33.0per game
  • passes received25.0per game
  • passes received per pass made0.76
  • assists2.0per game
  • potential assists3.4per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created4.9per game#209/414
  • % of passes ending in a basket6.0%
  • points created per point scored0.25
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives3.6per game#192/414
  • points3.6per game
  • passes made0.6per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.6per game
  • attempts2.2per game
  • free throws1.2per game
  • FG%57.1%
  • passes15.3%
  • % ending in a turnover3.9%not stable year to year
  • % ending in a foul16.9%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 70 games · CatchShoot
  • HOW IT CREATES ITS SHOTS28.6%

CATCH & SHOOT

sample: 70 games · CatchShoot
  • points0.1per game
  • attempts0.2per game
  • made0.0per game
  • FG%18.2%
  • effective FG%18.2%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 70 games · PullUpShot
  • points0.5per game
  • attempts0.5per game
  • made0.2per game
  • FG%45.9%
  • effective FG%45.9%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.513.4 %50.5 %50.5 %0.0
tight (2-4 ft)7.768.0 %65.2 %65.2 %0.0
open (4-6 ft)1.714.8 %78.0 %78.0 %0.0
wide open (6+ ft)0.43.8 %66.7 %66.7 %0.0
all shots11.4100.0 %65.2 %65.2 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 70 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 70 games · Defense
  • shots defended4.5per game#36/414
  • made on those shots2.7per game
  • opponent FG%61.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances19.4per game
  • rebounds secured10.5per game
  • offensive chances8.6per game
  • defensive chances11.5per game
  • conversion rate53.8%#175/283
  • offensive conversion43.6%not stable year to year
  • defensive conversion57.9%
  • contested46.2%
  • average rebound distance4.3ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.1 %5.03.060.3 %64.3 %-4.0 %
less than 10 ft47.9 %6.13.455.7 %60.6 %-4.9 %
two-pointers64.5 %8.24.251.5 %56.3 %-4.9 %
more than 15 ft42.5 %5.42.036.3 %36.7 %-0.4 %
three-pointers35.5 %4.51.736.5 %36.0 %0.5 %
all shots100.0 %12.85.946.1 %49.2 %-3.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%65.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.