TRACKING INTELLIGENCE · TRACKING PROFILE
Tari Eason
HOU · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 60 games · SpeedDistance- distance3.06km#148/414
- on offense1.61km
- on defense1.45km
- average speed6.6km/h
- speed on offense6.7km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#258/414
- meters per minute118.0meters per minute
- minutes per game25.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 60 games · Possessions- touches39.0per game
- front-court touches17.9per game
- % of touches in the frontcourt45.9%
- touches per minute1.5per minute
- paint touches2.3per game#117/414
- elbow touches0.7per game#154/414
- post touches0.1per game
- of his game goes through the inside17.3%
- seconds per touch2.5s
- dribbles per touch1.80
- minutes with the ball1.6minutes
- points per touch0.27#192/342
- points per paint touch0.80
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 60 games · PassingHe gives more than he receives: the play starts with him.
- passes made26.7per game
- passes received21.0per game
- passes received per pass made0.79
- assists1.5per game
- potential assists2.6per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created3.8per game#260/414
- % of passes ending in a basket5.6%
- points created per point scored0.36
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.7per game#185/414
- points1.6per game
- passes made1.3per game
- assists0.3per game
- turnovers0.3per game
- shooting foul0.1per game
- attempts2.0per game
- free throws0.2per game
- FG%35.3%
- passes34.7%
- % ending in a turnover7.3%not stable year to year
- % ending in a foul3.2%
- points per drive0.43
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 60 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS75.9%
CATCH & SHOOT
sample: 60 games · CatchShoot- points4.3per game
- attempts4.1per game
- made1.4per game
- FG%35.2%
- effective FG%52.7%
- threes attempted3.8per game
- 3P%37.0%
PULL-UP
sample: 60 games · PullUpShot- points0.7per game
- attempts1.3per game
- made0.3per game
- FG%25.3%
- effective FG%27.8%
- threes attempted0.3per game
- 3P%21.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 7.4 % | 45.2 % | 46.4 % | 0.0 | 50.0 % |
| tight (2-4 ft) | 3.5 | 37.3 % | 43.6 % | 43.8 % | 0.2 | 10.0 % |
| open (4-6 ft) | 2.4 | 25.0 % | 37.6 % | 46.1 % | 1.4 | 28.6 % |
| wide open (6+ ft) | 2.9 | 30.3 % | 41.5 % | 60.5 % | 2.6 | 41.4 % |
| all shots | 9.4 | 100.0 % | 41.6 % | 49.6 % | 4.2 | 36.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 60 games · DefenseRIM DEFENCE
sample: 60 games · Defense- shots defended2.4per game#167/414
- made on those shots1.7per game
- opponent FG%73.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances9.3per game
- rebounds secured6.2per game
- offensive chances3.8per game
- defensive chances6.0per game
- conversion rate66.3%#3/283
- offensive conversion53.0%not stable year to year
- defensive conversion69.7%
- contested31.0%
- average rebound distance6.9ft
- average rebound distance (m)2.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.2 % | 3.0 | 2.0 | 65.7 % | 63.9 % | 1.9 % |
| less than 10 ft | 45.3 % | 4.1 | 2.4 | 57.1 % | 59.2 % | -2.1 % |
| two-pointers | 61.7 % | 5.6 | 2.9 | 52.1 % | 54.9 % | -2.8 % |
| more than 15 ft | 45.1 % | 4.1 | 1.5 | 36.6 % | 36.5 % | 0.1 % |
| three-pointers | 38.3 % | 3.5 | 1.3 | 37.3 % | 35.6 % | 1.7 % |
| all shots | 100.0 % | 9.1 | 4.2 | 46.4 % | 47.0 % | -0.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
