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TRACKING INTELLIGENCE · TRACKING PROFILE

Tari Eason

HOU · Forward · NBA 2025-26

Tari Eason

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season60 box-score gamesTracking in 60 of 60 games

MOVEMENT

sample: 60 games · SpeedDistance
  • distance3.06km#148/414
  • on offense1.61km
  • on defense1.45km
  • average speed6.6km/h
  • speed on offense6.7km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#258/414
  • meters per minute118.0meters per minute
  • minutes per game25.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 60 games · Possessions
  • touches39.0per game
  • front-court touches17.9per game
  • % of touches in the frontcourt45.9%
  • touches per minute1.5per minute
  • paint touches2.3per game#117/414
  • elbow touches0.7per game#154/414
  • post touches0.1per game
  • of his game goes through the inside17.3%
  • seconds per touch2.5s
  • dribbles per touch1.80
  • minutes with the ball1.6minutes
  • points per touch0.27#192/342
  • points per paint touch0.80
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 60 games · Passing

He gives more than he receives: the play starts with him.

  • passes made26.7per game
  • passes received21.0per game
  • passes received per pass made0.79
  • assists1.5per game
  • potential assists2.6per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created3.8per game#260/414
  • % of passes ending in a basket5.6%
  • points created per point scored0.36
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives3.7per game#185/414
  • points1.6per game
  • passes made1.3per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.1per game
  • attempts2.0per game
  • free throws0.2per game
  • FG%35.3%
  • passes34.7%
  • % ending in a turnover7.3%not stable year to year
  • % ending in a foul3.2%
  • points per drive0.43

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 60 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS75.9%

CATCH & SHOOT

sample: 60 games · CatchShoot
  • points4.3per game
  • attempts4.1per game
  • made1.4per game
  • FG%35.2%
  • effective FG%52.7%
  • threes attempted3.8per game
  • 3P%37.0%

PULL-UP

sample: 60 games · PullUpShot
  • points0.7per game
  • attempts1.3per game
  • made0.3per game
  • FG%25.3%
  • effective FG%27.8%
  • threes attempted0.3per game
  • 3P%21.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.77.4 %45.2 %46.4 %0.050.0 %
tight (2-4 ft)3.537.3 %43.6 %43.8 %0.210.0 %
open (4-6 ft)2.425.0 %37.6 %46.1 %1.428.6 %
wide open (6+ ft)2.930.3 %41.5 %60.5 %2.641.4 %
all shots9.4100.0 %41.6 %49.6 %4.236.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 60 games · Defense

RIM DEFENCE

sample: 60 games · Defense
  • shots defended2.4per game#167/414
  • made on those shots1.7per game
  • opponent FG%73.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances9.3per game
  • rebounds secured6.2per game
  • offensive chances3.8per game
  • defensive chances6.0per game
  • conversion rate66.3%#3/283
  • offensive conversion53.0%not stable year to year
  • defensive conversion69.7%
  • contested31.0%
  • average rebound distance6.9ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.2 %3.02.065.7 %63.9 %1.9 %
less than 10 ft45.3 %4.12.457.1 %59.2 %-2.1 %
two-pointers61.7 %5.62.952.1 %54.9 %-2.8 %
more than 15 ft45.1 %4.11.536.6 %36.5 %0.1 %
three-pointers38.3 %3.51.337.3 %35.6 %1.7 %
all shots100.0 %9.14.246.4 %47.0 %-0.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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