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TRACKING INTELLIGENCE · TRACKING PROFILE

Nikola Jović

MIA · F · NBA 2025-26

Nikola Jović

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season47 box-score gamesTracking in 47 of 47 games

MOVEMENT

sample: 47 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.25km#270/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.4km/h
  • speed on offense8.4km/h
  • speed on defense6.5km/h
  • km per minute0.13km per minute#25/414
  • meters per minute131.0meters per minute
  • minutes per game17.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 47 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches33.2per game
  • front-court touches18.3per game
  • % of touches in the frontcourt55.1%
  • touches per minute1.9per minute
  • paint touches1.2per game#223/414
  • elbow touches0.5per game#210/414
  • post touches0.4per game
  • of his game goes through the inside11.5%
  • seconds per touch2.2s
  • dribbles per touch1.43
  • minutes with the ball1.2minutes
  • points per touch0.22#262/342
  • points per paint touch0.54
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 47 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made23.3per game
  • passes received22.8per game
  • passes received per pass made0.98
  • assists2.2per game
  • potential assists3.9per game
  • secondary assists0.3per game
  • free-throw assists0.3per game
  • points created5.6per game#188/414
  • % of passes ending in a basket9.3%
  • points created per point scored0.77
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.5per game#196/414
  • points1.3per game
  • passes made1.7per game
  • assists0.4per game
  • turnovers0.3per game
  • shooting foul0.3per game
  • attempts1.2per game
  • free throws0.5per game
  • FG%40.0%
  • passes47.9%
  • % ending in a turnover8.5%not stable year to year
  • % ending in a foul7.3%
  • points per drive0.37

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 47 games · CatchShoot
  • HOW IT CREATES ITS SHOTS87.2%

CATCH & SHOOT

sample: 47 games · CatchShoot
  • points2.6per game
  • attempts3.4per game
  • made0.9per game
  • FG%25.5%
  • effective FG%37.9%
  • threes attempted3.3per game
  • 3P%26.0%

PULL-UP

sample: 47 games · PullUpShot
  • points0.4per game
  • attempts0.5per game
  • made0.1per game
  • FG%26.1%
  • effective FG%37.0%
  • threes attempted0.3per game
  • 3P%38.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.7 %44.4 %44.4 %0.0
tight (2-4 ft)2.029.6 %48.4 %48.4 %0.0
open (4-6 ft)1.929.0 %29.7 %37.9 %1.323.8 %
wide open (6+ ft)2.435.7 %31.3 %44.6 %2.228.8 %
all shots6.7100.0 %36.6 %43.8 %3.626.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 47 games · Defense

RIM DEFENCE

sample: 47 games · Defense
  • shots defended3.0per game#103/414
  • made on those shots1.9per game
  • opponent FG%62.1%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.2per game
  • rebounds secured3.2per game
  • offensive chances1.3per game
  • defensive chances5.1per game
  • conversion rate52.4%#210/283
  • offensive conversion41.0%not stable year to year
  • defensive conversion53.8%
  • contested36.6%
  • average rebound distance6.7ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.6 %3.82.360.5 %62.8 %-2.3 %
less than 10 ft54.7 %5.02.754.0 %59.2 %-5.2 %
two-pointers67.8 %6.23.251.4 %54.9 %-3.5 %
more than 15 ft38.5 %3.51.130.2 %36.0 %-5.9 %
three-pointers32.2 %3.00.929.3 %35.5 %-6.1 %
all shots100.0 %9.24.144.3 %46.9 %-2.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%43.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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