TRACKING INTELLIGENCE · TRACKING PROFILE
Nikola Jović
MIA · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 47 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.25km#270/414
- on offense1.13km
- on defense0.97km
- average speed7.4km/h
- speed on offense8.4km/h
- speed on defense6.5km/h
- km per minute0.13km per minute#25/414
- meters per minute131.0meters per minute
- minutes per game17.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 47 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches33.2per game
- front-court touches18.3per game
- % of touches in the frontcourt55.1%
- touches per minute1.9per minute
- paint touches1.2per game#223/414
- elbow touches0.5per game#210/414
- post touches0.4per game
- of his game goes through the inside11.5%
- seconds per touch2.2s
- dribbles per touch1.43
- minutes with the ball1.2minutes
- points per touch0.22#262/342
- points per paint touch0.54
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 47 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made23.3per game
- passes received22.8per game
- passes received per pass made0.98
- assists2.2per game
- potential assists3.9per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created5.6per game#188/414
- % of passes ending in a basket9.3%
- points created per point scored0.77
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.5per game#196/414
- points1.3per game
- passes made1.7per game
- assists0.4per game
- turnovers0.3per game
- shooting foul0.3per game
- attempts1.2per game
- free throws0.5per game
- FG%40.0%
- passes47.9%
- % ending in a turnover8.5%not stable year to year
- % ending in a foul7.3%
- points per drive0.37
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 47 games · CatchShoot- HOW IT CREATES ITS SHOTS87.2%
CATCH & SHOOT
sample: 47 games · CatchShoot- points2.6per game
- attempts3.4per game
- made0.9per game
- FG%25.5%
- effective FG%37.9%
- threes attempted3.3per game
- 3P%26.0%
PULL-UP
sample: 47 games · PullUpShot- points0.4per game
- attempts0.5per game
- made0.1per game
- FG%26.1%
- effective FG%37.0%
- threes attempted0.3per game
- 3P%38.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 5.7 % | 44.4 % | 44.4 % | 0.0 | — |
| tight (2-4 ft) | 2.0 | 29.6 % | 48.4 % | 48.4 % | 0.0 | — |
| open (4-6 ft) | 1.9 | 29.0 % | 29.7 % | 37.9 % | 1.3 | 23.8 % |
| wide open (6+ ft) | 2.4 | 35.7 % | 31.3 % | 44.6 % | 2.2 | 28.8 % |
| all shots | 6.7 | 100.0 % | 36.6 % | 43.8 % | 3.6 | 26.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 47 games · DefenseRIM DEFENCE
sample: 47 games · Defense- shots defended3.0per game#103/414
- made on those shots1.9per game
- opponent FG%62.1%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.2per game
- rebounds secured3.2per game
- offensive chances1.3per game
- defensive chances5.1per game
- conversion rate52.4%#210/283
- offensive conversion41.0%not stable year to year
- defensive conversion53.8%
- contested36.6%
- average rebound distance6.7ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 41.6 % | 3.8 | 2.3 | 60.5 % | 62.8 % | -2.3 % |
| less than 10 ft | 54.7 % | 5.0 | 2.7 | 54.0 % | 59.2 % | -5.2 % |
| two-pointers | 67.8 % | 6.2 | 3.2 | 51.4 % | 54.9 % | -3.5 % |
| more than 15 ft | 38.5 % | 3.5 | 1.1 | 30.2 % | 36.0 % | -5.9 % |
| three-pointers | 32.2 % | 3.0 | 0.9 | 29.3 % | 35.5 % | -6.1 % |
| all shots | 100.0 % | 9.2 | 4.1 | 44.3 % | 46.9 % | -2.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%43.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
