TRACKING INTELLIGENCE · TRACKING PROFILE
Max Christie
DAL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 77 games · SpeedDistance- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed7.1km/h
- speed on offense7.9km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#179/414
- meters per minute122.0meters per minute
- minutes per game29.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 77 games · Possessions- touches39.5per game
- front-court touches21.2per game
- % of touches in the frontcourt53.7%
- touches per minute1.4per minute
- paint touches0.5per game#335/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside3.3%
- seconds per touch2.6s
- dribbles per touch2.06
- minutes with the ball1.7minutes
- points per touch0.31#115/342
- points per paint touch0.79
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 77 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made26.5per game
- passes received27.1per game
- passes received per pass made1.02
- assists2.0per game
- potential assists3.2per game
- secondary assists0.3per game
- free-throw assists0.2per game
- points created4.9per game#209/414
- % of passes ending in a basket7.4%
- points created per point scored0.40
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives5.1per game#144/414
- points2.6per game
- passes made2.1per game
- assists0.4per game
- turnovers0.4per game
- shooting foul0.4per game
- attempts2.1per game
- free throws0.7per game
- FG%45.3%
- passes40.5%
- % ending in a turnover7.6%not stable year to year
- % ending in a foul6.9%
- points per drive0.51
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 77 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS57.4%
CATCH & SHOOT
sample: 77 games · CatchShoot- points5.1per game
- attempts3.9per game
- made1.7per game
- FG%43.9%
- effective FG%65.8%
- threes attempted3.9per game
- 3P%43.9%
PULL-UP
sample: 77 games · PullUpShot- points2.6per game
- attempts2.9per game
- made1.0per game
- FG%35.3%
- effective FG%45.5%
- threes attempted1.8per game
- 3P%32.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 3.6 % | 42.3 % | 42.3 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 2.9 | 31.0 % | 43.3 % | 46.9 % | 0.8 | 27.1 % |
| open (4-6 ft) | 3.8 | 40.2 % | 43.1 % | 58.3 % | 2.8 | 40.9 % |
| wide open (6+ ft) | 2.4 | 25.2 % | 46.7 % | 67.0 % | 2.2 | 44.0 % |
| all shots | 9.4 | 100.0 % | 44.0 % | 56.4 % | 5.8 | 40.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 77 games · DefenseRIM DEFENCE
sample: 77 games · Defense- shots defended2.5per game#157/414
- made on those shots1.8per game
- opponent FG%72.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.7per game
- rebounds secured3.3per game
- offensive chances0.8per game
- defensive chances5.1per game
- conversion rate56.7%#107/283
- offensive conversion24.6%not stable year to year
- defensive conversion60.2%
- contested22.9%
- average rebound distance8.0ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.0 % | 4.2 | 2.7 | 63.6 % | 63.2 % | 0.4 % |
| less than 10 ft | 46.6 % | 5.4 | 3.2 | 58.5 % | 59.0 % | -0.6 % |
| two-pointers | 65.7 % | 7.7 | 4.2 | 54.1 % | 54.3 % | -0.1 % |
| more than 15 ft | 42.2 % | 4.9 | 1.8 | 35.5 % | 37.4 % | -1.8 % |
| three-pointers | 34.3 % | 4.0 | 1.4 | 35.0 % | 36.6 % | -1.6 % |
| all shots | 100.0 % | 11.7 | 5.6 | 47.6 % | 46.6 % | 0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
