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TRACKING INTELLIGENCE · TRACKING PROFILE

Max Christie

DAL · G · NBA 2025-26

Max Christie

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season77 box-score gamesTracking in 77 of 77 games

MOVEMENT

sample: 77 games · SpeedDistance
  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed7.1km/h
  • speed on offense7.9km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#179/414
  • meters per minute122.0meters per minute
  • minutes per game29.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 77 games · Possessions
  • touches39.5per game
  • front-court touches21.2per game
  • % of touches in the frontcourt53.7%
  • touches per minute1.4per minute
  • paint touches0.5per game#335/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside3.3%
  • seconds per touch2.6s
  • dribbles per touch2.06
  • minutes with the ball1.7minutes
  • points per touch0.31#115/342
  • points per paint touch0.79
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 77 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made26.5per game
  • passes received27.1per game
  • passes received per pass made1.02
  • assists2.0per game
  • potential assists3.2per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created4.9per game#209/414
  • % of passes ending in a basket7.4%
  • points created per point scored0.40
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.1per game#144/414
  • points2.6per game
  • passes made2.1per game
  • assists0.4per game
  • turnovers0.4per game
  • shooting foul0.4per game
  • attempts2.1per game
  • free throws0.7per game
  • FG%45.3%
  • passes40.5%
  • % ending in a turnover7.6%not stable year to year
  • % ending in a foul6.9%
  • points per drive0.51

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 77 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS57.4%

CATCH & SHOOT

sample: 77 games · CatchShoot
  • points5.1per game
  • attempts3.9per game
  • made1.7per game
  • FG%43.9%
  • effective FG%65.8%
  • threes attempted3.9per game
  • 3P%43.9%

PULL-UP

sample: 77 games · PullUpShot
  • points2.6per game
  • attempts2.9per game
  • made1.0per game
  • FG%35.3%
  • effective FG%45.5%
  • threes attempted1.8per game
  • 3P%32.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.33.6 %42.3 %42.3 %0.00.0 %
tight (2-4 ft)2.931.0 %43.3 %46.9 %0.827.1 %
open (4-6 ft)3.840.2 %43.1 %58.3 %2.840.9 %
wide open (6+ ft)2.425.2 %46.7 %67.0 %2.244.0 %
all shots9.4100.0 %44.0 %56.4 %5.840.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 77 games · Defense

RIM DEFENCE

sample: 77 games · Defense
  • shots defended2.5per game#157/414
  • made on those shots1.8per game
  • opponent FG%72.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.7per game
  • rebounds secured3.3per game
  • offensive chances0.8per game
  • defensive chances5.1per game
  • conversion rate56.7%#107/283
  • offensive conversion24.6%not stable year to year
  • defensive conversion60.2%
  • contested22.9%
  • average rebound distance8.0ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.0 %4.22.763.6 %63.2 %0.4 %
less than 10 ft46.6 %5.43.258.5 %59.0 %-0.6 %
two-pointers65.7 %7.74.254.1 %54.3 %-0.1 %
more than 15 ft42.2 %4.91.835.5 %37.4 %-1.8 %
three-pointers34.3 %4.01.435.0 %36.6 %-1.6 %
all shots100.0 %11.75.647.6 %46.6 %0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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