SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Mark Williams

PHX · Center · NBA 2025-26

Mark Williams

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season60 box-score gamesTracking in 60 of 60 games

MOVEMENT

sample: 60 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed6.9km/h
  • speed on offense7.3km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#321/414
  • meters per minute116.0meters per minute
  • minutes per game23.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 60 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches34.5per game
  • front-court touches19.1per game
  • % of touches in the frontcourt55.4%
  • touches per minute1.5per minute
  • paint touches7.6per game#12/414
  • elbow touches2.3per game#29/414
  • post touches0.4per game
  • of his game goes through the inside53.9%
  • seconds per touch1.5s
  • dribbles per touch0.35
  • minutes with the ball0.9minutes
  • points per touch0.34#72/342
  • points per paint touch1.13
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 60 games · Passing

He gives more than he receives: the play starts with him.

  • passes made24.3per game
  • passes received17.7per game
  • passes received per pass made0.73
  • assists1.0per game
  • potential assists1.6per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.6per game#328/414
  • % of passes ending in a basket4.0%
  • points created per point scored0.22
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.4per game#379/414
  • points0.3per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.1per game
  • FG%38.9%
  • passes4.5%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul9.1%
  • points per drive0.75

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 60 games · CatchShoot
  • HOW IT CREATES ITS SHOTS80.0%

CATCH & SHOOT

sample: 60 games · CatchShoot
  • points0.4per game
  • attempts0.4per game
  • made0.2per game
  • FG%40.0%
  • effective FG%42.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

PULL-UP

sample: 60 games · PullUpShot
  • points0.1per game
  • attempts0.1per game
  • made0.1per game
  • FG%66.7%
  • effective FG%66.7%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.114.6 %50.0 %50.0 %0.0
tight (2-4 ft)4.764.2 %61.9 %61.9 %0.0
open (4-6 ft)1.114.8 %78.5 %78.5 %0.0
wide open (6+ ft)0.56.4 %89.3 %91.1 %0.0100.0 %
all shots7.3100.0 %64.4 %64.5 %0.0100.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 60 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 60 games · Defense
  • shots defended5.0per game#20/414
  • made on those shots3.3per game
  • opponent FG%64.8%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances13.5per game
  • rebounds secured8.0per game
  • offensive chances5.9per game
  • defensive chances8.0per game
  • conversion rate58.8%#64/283
  • offensive conversion52.3%not stable year to year
  • defensive conversion61.0%
  • contested47.2%
  • average rebound distance4.9ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.4 %6.03.864.4 %64.3 %0.1 %
less than 10 ft50.8 %7.14.563.1 %60.5 %2.6 %
two-pointers69.4 %9.75.859.4 %56.2 %3.2 %
more than 15 ft38.6 %5.41.935.4 %36.4 %-1.0 %
three-pointers30.6 %4.31.431.8 %35.6 %-3.8 %
all shots100.0 %14.07.251.0 %49.5 %1.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%64.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.