TRACKING INTELLIGENCE · TRACKING PROFILE
Mark Williams
PHX · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 60 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed6.9km/h
- speed on offense7.3km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#321/414
- meters per minute116.0meters per minute
- minutes per game23.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 60 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches34.5per game
- front-court touches19.1per game
- % of touches in the frontcourt55.4%
- touches per minute1.5per minute
- paint touches7.6per game#12/414
- elbow touches2.3per game#29/414
- post touches0.4per game
- of his game goes through the inside53.9%
- seconds per touch1.5s
- dribbles per touch0.35
- minutes with the ball0.9minutes
- points per touch0.34#72/342
- points per paint touch1.13
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 60 games · PassingHe gives more than he receives: the play starts with him.
- passes made24.3per game
- passes received17.7per game
- passes received per pass made0.73
- assists1.0per game
- potential assists1.6per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.6per game#328/414
- % of passes ending in a basket4.0%
- points created per point scored0.22
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.4per game#379/414
- points0.3per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.1per game
- FG%38.9%
- passes4.5%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul9.1%
- points per drive0.75
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 60 games · CatchShoot- HOW IT CREATES ITS SHOTS80.0%
CATCH & SHOOT
sample: 60 games · CatchShoot- points0.4per game
- attempts0.4per game
- made0.2per game
- FG%40.0%
- effective FG%42.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
PULL-UP
sample: 60 games · PullUpShot- points0.1per game
- attempts0.1per game
- made0.1per game
- FG%66.7%
- effective FG%66.7%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.1 | 14.6 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 4.7 | 64.2 % | 61.9 % | 61.9 % | 0.0 | — |
| open (4-6 ft) | 1.1 | 14.8 % | 78.5 % | 78.5 % | 0.0 | — |
| wide open (6+ ft) | 0.5 | 6.4 % | 89.3 % | 91.1 % | 0.0 | 100.0 % |
| all shots | 7.3 | 100.0 % | 64.4 % | 64.5 % | 0.0 | 100.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 60 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 60 games · Defense- shots defended5.0per game#20/414
- made on those shots3.3per game
- opponent FG%64.8%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances13.5per game
- rebounds secured8.0per game
- offensive chances5.9per game
- defensive chances8.0per game
- conversion rate58.8%#64/283
- offensive conversion52.3%not stable year to year
- defensive conversion61.0%
- contested47.2%
- average rebound distance4.9ft
- average rebound distance (m)1.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.4 % | 6.0 | 3.8 | 64.4 % | 64.3 % | 0.1 % |
| less than 10 ft | 50.8 % | 7.1 | 4.5 | 63.1 % | 60.5 % | 2.6 % |
| two-pointers | 69.4 % | 9.7 | 5.8 | 59.4 % | 56.2 % | 3.2 % |
| more than 15 ft | 38.6 % | 5.4 | 1.9 | 35.4 % | 36.4 % | -1.0 % |
| three-pointers | 30.6 % | 4.3 | 1.4 | 31.8 % | 35.6 % | -3.8 % |
| all shots | 100.0 % | 14.0 | 7.2 | 51.0 % | 49.5 % | 1.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%64.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
