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TRACKING INTELLIGENCE · TRACKING PROFILE

Jeremy Sochan

NYK · Forward · NBA 2025-26

Jeremy Sochan

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season44 box-score gamesTracking in 44 of 44 games

MOVEMENT

sample: 44 games · SpeedDistance
  • distance1.29km#377/414
  • on offense0.64km
  • on defense0.64km
  • average speed7.3km/h
  • speed on offense7.8km/h
  • speed on defense6.9km/h
  • km per minute0.12km per minute#183/414
  • meters per minute121.0meters per minute
  • minutes per game10.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 44 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches15.6per game
  • front-court touches8.7per game
  • % of touches in the frontcourt55.8%
  • touches per minute1.5per minute
  • paint touches2.2per game#127/414
  • elbow touches0.9per game#116/414
  • post touches0.1per game
  • of his game goes through the inside36.8%
  • seconds per touch2.2s
  • dribbles per touch1.36
  • minutes with the ball0.6minutes
  • points per touch0.23
  • points per paint touch0.80
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 44 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made11.6per game
  • passes received9.7per game
  • passes received per pass made0.84
  • assists0.9per game
  • potential assists1.9per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.5per game#334/414
  • % of passes ending in a basket7.9%
  • points created per point scored0.69
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.0per game#333/414
  • points0.4per game
  • passes made0.6per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.1per game
  • FG%63.6%
  • passes62.8%
  • % ending in a turnover7.0%not stable year to year
  • % ending in a foul4.7%
  • points per drive0.40

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 44 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 44 games · CatchShoot
  • points0.9per game
  • attempts1.2per game
  • made0.3per game
  • FG%29.4%
  • effective FG%40.2%
  • threes attempted1.0per game
  • 3P%25.0%

PULL-UP

sample: 44 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.39.2 %58.3 %58.3 %0.0
tight (2-4 ft)1.136.9 %60.4 %60.4 %0.00.0 %
open (4-6 ft)0.517.7 %69.6 %73.9 %0.150.0 %
wide open (6+ ft)1.136.2 %27.7 %37.2 %0.922.5 %
all shots3.0100.0 %50.0 %54.2 %1.024.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 44 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 44 games · Defense
  • shots defended1.3per game#339/414
  • made on those shots0.8per game
  • opponent FG%62.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.3per game
  • rebounds secured2.4per game
  • offensive chances2.5per game
  • defensive chances2.9per game
  • conversion rate45.9%#272/283
  • offensive conversion34.3%not stable year to year
  • defensive conversion53.8%
  • contested41.1%
  • average rebound distance6.3ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.2 %2.21.361.3 %62.9 %-1.6 %
less than 10 ft50.8 %2.71.657.4 %58.9 %-1.5 %
two-pointers68.8 %3.72.155.5 %55.0 %0.5 %
more than 15 ft38.2 %2.10.838.2 %35.7 %2.5 %
three-pointers31.2 %1.70.740.3 %34.5 %5.8 %
all shots100.0 %5.42.750.8 %46.8 %4.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.