SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Wendell Moore Jr.

DET · Guard · NBA 2025-26

Wendell Moore Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season6 box-score gamesTracking in 6 of 6 games

MOVEMENT

sample: 6 games · SpeedDistance
  • distance1.29km
  • on offense0.64km
  • on defense0.64km
  • average speed7.5km/h
  • speed on offense7.9km/h
  • speed on defense7.2km/h
  • km per minute0.13km per minute
  • meters per minute130.0meters per minute
  • minutes per game9.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 6 games · Possessions
  • touches11.0per game
  • front-court touches5.3per game
  • % of touches in the frontcourt48.2%
  • touches per minute1.1per minute
  • paint touches0.2per game
  • elbow touches0.3per game
  • post touches0.0per game
  • of his game goes through the inside9.4%
  • seconds per touch3.1s
  • dribbles per touch2.24
  • minutes with the ball0.6minutes
  • points per touch0.15
  • points per paint touch2.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 6 games · Passing
  • passes made9.0per game
  • passes received6.7per game
  • passes received per pass made0.74
  • assists0.7per game
  • potential assists1.0per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created2.0per game
  • % of passes ending in a basket7.4%
  • points created per point scored1.18
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.2per game
  • points0.3per game
  • passes made0.7per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.0per game
  • FG%50.0%
  • passes57.1%
  • % ending in a turnover14.3%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.25

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 6 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 6 games · CatchShoot
  • points0.0per game
  • attempts0.2per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.2per game
  • 3P%0.0%

PULL-UP

sample: 6 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.328.6 %100.0 %100.0 %0.0
tight (2-4 ft)0.757.1 %50.0 %50.0 %0.0
wide open (6+ ft)0.214.3 %0.0 %0.0 %0.20.0 %
all shots1.2100.0 %57.1 %57.1 %0.20.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 6 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 6 games · Defense
  • shots defended0.8per game
  • made on those shots0.0per game
  • opponent FG%0.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances2.3per game
  • rebounds secured1.0per game
  • offensive chances0.7per game
  • defensive chances1.7per game
  • conversion rate42.9%
  • offensive conversion25.0%not stable year to year
  • defensive conversion50.0%
  • contested16.7%
  • average rebound distance6.9ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.7 %2.00.840.0 %61.4 %-21.4 %
less than 10 ft50.0 %2.41.250.0 %57.6 %-7.6 %
two-pointers62.5 %3.01.653.3 %53.5 %-0.2 %
more than 15 ft41.7 %2.00.210.0 %35.4 %-25.4 %
three-pointers37.5 %1.80.00.0 %34.7 %-34.7 %
all shots100.0 %4.81.633.3 %45.9 %-12.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.