TRACKING INTELLIGENCE · TRACKING PROFILE
Jalen Williams
OKC · Guard-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 33 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed7.1km/h
- speed on offense8.0km/h
- speed on defense6.3km/h
- km per minute0.13km per minute#116/414
- meters per minute125.0meters per minute
- minutes per game28.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 33 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches54.8per game
- front-court touches23.8per game
- % of touches in the frontcourt43.4%
- touches per minute1.9per minute
- paint touches1.5per game#187/414
- elbow touches0.8per game#130/414
- post touches0.0per game
- of his game goes through the inside9.7%
- seconds per touch4.1s
- dribbles per touch3.82
- minutes with the ball3.7minutes
- points per touch0.31#113/342
- points per paint touch0.98
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 33 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made36.3per game
- passes received41.8per game
- passes received per pass made1.15
- assists5.5per game
- potential assists8.9per game
- secondary assists0.2per game
- free-throw assists0.3per game
- points created14.3per game#33/414
- % of passes ending in a basket15.1%
- points created per point scored0.84
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives14.0per game#10/414
- points8.5per game
- passes made4.8per game
- assists1.5per game
- turnovers0.9per game
- shooting foul1.0per game
- attempts6.9per game
- free throws1.9per game
- FG%48.9%
- passes34.7%
- % ending in a turnover6.3%not stable year to year
- % ending in a foul6.9%
- points per drive0.61
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 33 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS23.8%
CATCH & SHOOT
sample: 33 games · CatchShoot- points1.5per game
- attempts1.5per game
- made0.5per game
- FG%34.0%
- effective FG%51.0%
- threes attempted1.5per game
- 3P%34.7%
PULL-UP
sample: 33 games · PullUpShot- points3.8per game
- attempts4.8per game
- made1.8per game
- FG%38.2%
- effective FG%40.1%
- threes attempted0.8per game
- 3P%22.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.1 | 7.9 % | 31.4 % | 31.4 % | 0.0 | — |
| tight (2-4 ft) | 6.7 | 49.9 % | 52.9 % | 53.4 % | 0.2 | 33.3 % |
| open (4-6 ft) | 3.7 | 27.3 % | 48.8 % | 50.8 % | 0.7 | 21.7 % |
| wide open (6+ ft) | 2.0 | 14.9 % | 42.4 % | 54.5 % | 1.4 | 34.0 % |
| all shots | 13.4 | 100.0 % | 48.5 % | 51.1 % | 2.3 | 30.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 33 games · DefenseRIM DEFENCE
sample: 33 games · Defense- shots defended1.7per game#279/414
- made on those shots1.2per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.0per game
- rebounds secured4.7per game
- offensive chances2.2per game
- defensive chances6.0per game
- conversion rate57.8%#87/283
- offensive conversion37.0%not stable year to year
- defensive conversion63.5%
- contested30.3%
- average rebound distance7.8ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.7 % | 3.2 | 1.9 | 58.7 % | 64.0 % | -5.3 % |
| less than 10 ft | 45.7 % | 3.7 | 2.2 | 57.7 % | 59.5 % | -1.8 % |
| two-pointers | 63.9 % | 5.2 | 2.7 | 51.2 % | 54.4 % | -3.3 % |
| more than 15 ft | 45.4 % | 3.7 | 1.3 | 34.4 % | 37.6 % | -3.2 % |
| three-pointers | 36.1 % | 2.9 | 1.1 | 37.1 % | 36.7 % | 0.5 % |
| all shots | 100.0 % | 8.2 | 3.8 | 46.1 % | 46.9 % | -0.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
