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TRACKING INTELLIGENCE · TRACKING PROFILE

Jalen Williams

OKC · Guard-Forward · NBA 2025-26

Jalen Williams

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season33 box-score gamesTracking in 33 of 33 games

MOVEMENT

sample: 33 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed7.1km/h
  • speed on offense8.0km/h
  • speed on defense6.3km/h
  • km per minute0.13km per minute#116/414
  • meters per minute125.0meters per minute
  • minutes per game28.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 33 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches54.8per game
  • front-court touches23.8per game
  • % of touches in the frontcourt43.4%
  • touches per minute1.9per minute
  • paint touches1.5per game#187/414
  • elbow touches0.8per game#130/414
  • post touches0.0per game
  • of his game goes through the inside9.7%
  • seconds per touch4.1s
  • dribbles per touch3.82
  • minutes with the ball3.7minutes
  • points per touch0.31#113/342
  • points per paint touch0.98
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 33 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made36.3per game
  • passes received41.8per game
  • passes received per pass made1.15
  • assists5.5per game
  • potential assists8.9per game
  • secondary assists0.2per game
  • free-throw assists0.3per game
  • points created14.3per game#33/414
  • % of passes ending in a basket15.1%
  • points created per point scored0.84
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives14.0per game#10/414
  • points8.5per game
  • passes made4.8per game
  • assists1.5per game
  • turnovers0.9per game
  • shooting foul1.0per game
  • attempts6.9per game
  • free throws1.9per game
  • FG%48.9%
  • passes34.7%
  • % ending in a turnover6.3%not stable year to year
  • % ending in a foul6.9%
  • points per drive0.61

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 33 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS23.8%

CATCH & SHOOT

sample: 33 games · CatchShoot
  • points1.5per game
  • attempts1.5per game
  • made0.5per game
  • FG%34.0%
  • effective FG%51.0%
  • threes attempted1.5per game
  • 3P%34.7%

PULL-UP

sample: 33 games · PullUpShot
  • points3.8per game
  • attempts4.8per game
  • made1.8per game
  • FG%38.2%
  • effective FG%40.1%
  • threes attempted0.8per game
  • 3P%22.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.17.9 %31.4 %31.4 %0.0
tight (2-4 ft)6.749.9 %52.9 %53.4 %0.233.3 %
open (4-6 ft)3.727.3 %48.8 %50.8 %0.721.7 %
wide open (6+ ft)2.014.9 %42.4 %54.5 %1.434.0 %
all shots13.4100.0 %48.5 %51.1 %2.330.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 33 games · Defense

RIM DEFENCE

sample: 33 games · Defense
  • shots defended1.7per game#279/414
  • made on those shots1.2per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.0per game
  • rebounds secured4.7per game
  • offensive chances2.2per game
  • defensive chances6.0per game
  • conversion rate57.8%#87/283
  • offensive conversion37.0%not stable year to year
  • defensive conversion63.5%
  • contested30.3%
  • average rebound distance7.8ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.7 %3.21.958.7 %64.0 %-5.3 %
less than 10 ft45.7 %3.72.257.7 %59.5 %-1.8 %
two-pointers63.9 %5.22.751.2 %54.4 %-3.3 %
more than 15 ft45.4 %3.71.334.4 %37.6 %-3.2 %
three-pointers36.1 %2.91.137.1 %36.7 %0.5 %
all shots100.0 %8.23.846.1 %46.9 %-0.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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