TRACKING INTELLIGENCE · TRACKING PROFILE
Patrick Baldwin Jr.
SAC · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 9 games · SpeedDistance- distance1.45km
- on offense0.80km
- on defense0.64km
- average speed7.0km/h
- speed on offense7.4km/h
- speed on defense6.5km/h
- km per minute0.13km per minute
- meters per minute127.0meters per minute
- minutes per game11.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 9 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches12.3per game
- front-court touches7.4per game
- % of touches in the frontcourt60.2%
- touches per minute1.1per minute
- paint touches1.3per game
- elbow touches0.1per game
- post touches0.0per game
- of his game goes through the inside18.9%
- seconds per touch1.5s
- dribbles per touch0.74
- minutes with the ball0.3minutes
- points per touch0.30
- points per paint touch0.42
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 9 games · Passing- passes made8.2per game
- passes received6.8per game
- passes received per pass made0.83
- assists0.6per game
- potential assists1.1per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created1.3per game
- % of passes ending in a basket6.8%
- points created per point scored0.35
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.2per game
- points0.7per game
- passes made0.3per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.6per game
- free throws0.2per game
- FG%40.0%
- passes27.3%
- % ending in a turnover9.1%not stable year to year
- % ending in a foul9.1%
- points per drive0.58
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 9 games · CatchShoot- HOW IT CREATES ITS SHOTS87.5%
CATCH & SHOOT
sample: 9 games · CatchShoot- points1.7per game
- attempts1.4per game
- made0.6per game
- FG%38.5%
- effective FG%57.7%
- threes attempted1.4per game
- 3P%38.5%
PULL-UP
sample: 9 games · PullUpShot- points0.6per game
- attempts0.2per game
- made0.2per game
- FG%100.0%
- effective FG%125.0%
- threes attempted0.1per game
- 3P%100.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 7.4 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 0.9 | 29.6 % | 25.0 % | 25.0 % | 0.0 | — |
| open (4-6 ft) | 0.8 | 25.9 % | 57.1 % | 71.4 % | 0.4 | 50.0 % |
| wide open (6+ ft) | 1.1 | 37.0 % | 40.0 % | 60.0 % | 1.1 | 40.0 % |
| all shots | 3.0 | 100.0 % | 40.7 % | 51.9 % | 1.6 | 42.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 9 games · DefenseRIM DEFENCE
sample: 9 games · Defense- shots defended2.1per game
- made on those shots1.0per game
- opponent FG%47.4%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances4.3per game
- rebounds secured2.6per game
- offensive chances2.0per game
- defensive chances2.5per game
- conversion rate60.5%
- offensive conversion66.7%not stable year to year
- defensive conversion50.0%
- contested34.8%
- average rebound distance7.0ft
- average rebound distance (m)2.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 46.9 % | 1.9 | 1.1 | 60.0 % | 62.4 % | -2.4 % |
| less than 10 ft | 53.1 % | 2.1 | 1.1 | 52.9 % | 58.1 % | -5.1 % |
| two-pointers | 68.8 % | 2.8 | 1.3 | 45.5 % | 53.5 % | -8.0 % |
| more than 15 ft | 37.5 % | 1.5 | 0.6 | 41.7 % | 35.9 % | 5.8 % |
| three-pointers | 31.3 % | 1.3 | 0.5 | 40.0 % | 34.9 % | 5.1 % |
| all shots | 100.0 % | 4.0 | 1.8 | 43.8 % | 45.1 % | -1.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
