TRACKING INTELLIGENCE · TRACKING PROFILE
Jaylin Williams
OKC · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 65 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed6.3km/h
- speed on offense6.8km/h
- speed on defense5.9km/h
- km per minute0.11km per minute#402/414
- meters per minute106.0meters per minute
- minutes per game19.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 65 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches41.2per game
- front-court touches22.5per game
- % of touches in the frontcourt54.6%
- touches per minute2.1per minute
- paint touches1.1per game#232/414
- elbow touches0.8per game#130/414
- post touches0.1per game
- of his game goes through the inside8.9%
- seconds per touch1.6s
- dribbles per touch0.42
- minutes with the ball1.1minutes
- points per touch0.18#315/342
- points per paint touch0.48
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 65 games · PassingHe gives more than he receives: the play starts with him.
- passes made33.7per game
- passes received23.9per game
- passes received per pass made0.71
- assists2.4per game
- potential assists3.8per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created6.1per game#171/414
- % of passes ending in a basket7.2%
- points created per point scored0.85
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.1per game#326/414
- points0.5per game
- passes made0.5per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.4per game
- free throws0.2per game
- FG%40.7%
- passes43.8%
- % ending in a turnover8.2%not stable year to year
- % ending in a foul6.8%
- points per drive0.45
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 65 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS90.9%
CATCH & SHOOT
sample: 65 games · CatchShoot- points4.6per game
- attempts4.0per game
- made1.6per game
- FG%39.4%
- effective FG%57.7%
- threes attempted3.8per game
- 3P%38.3%
PULL-UP
sample: 65 games · PullUpShot- points0.2per game
- attempts0.4per game
- made0.1per game
- FG%29.2%
- effective FG%29.2%
- threes attempted0.1per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 2.6 % | 44.4 % | 44.4 % | 0.0 | — |
| tight (2-4 ft) | 0.7 | 11.9 % | 52.4 % | 53.6 % | 0.1 | 25.0 % |
| open (4-6 ft) | 1.2 | 22.7 % | 45.0 % | 56.3 % | 0.7 | 39.1 % |
| wide open (6+ ft) | 3.4 | 62.8 % | 39.4 % | 57.2 % | 3.2 | 38.3 % |
| all shots | 5.4 | 100.0 % | 42.3 % | 56.3 % | 3.9 | 38.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 65 games · DefenseRIM DEFENCE
sample: 65 games · Defense- shots defended2.8per game#119/414
- made on those shots1.6per game
- opponent FG%58.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances8.9per game
- rebounds secured5.5per game
- offensive chances1.8per game
- defensive chances7.6per game
- conversion rate61.8%#28/283
- offensive conversion28.1%not stable year to year
- defensive conversion66.0%
- contested37.7%
- average rebound distance5.2ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.8 % | 3.5 | 2.0 | 57.1 % | 63.5 % | -6.4 % |
| less than 10 ft | 44.1 % | 4.7 | 2.5 | 53.6 % | 60.3 % | -6.7 % |
| two-pointers | 65.2 % | 6.9 | 3.4 | 49.3 % | 55.7 % | -6.3 % |
| more than 15 ft | 45.7 % | 4.9 | 1.5 | 31.1 % | 35.6 % | -4.5 % |
| three-pointers | 34.8 % | 3.7 | 1.1 | 30.0 % | 35.5 % | -5.5 % |
| all shots | 100.0 % | 10.6 | 4.5 | 42.6 % | 48.8 % | -6.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
