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TRACKING INTELLIGENCE · TRACKING PROFILE

Jaylin Williams

OKC · F · NBA 2025-26

Jaylin Williams

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season65 box-score gamesTracking in 65 of 65 games

MOVEMENT

sample: 65 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.09km#292/414
  • on offense1.13km
  • on defense0.97km
  • average speed6.3km/h
  • speed on offense6.8km/h
  • speed on defense5.9km/h
  • km per minute0.11km per minute#402/414
  • meters per minute106.0meters per minute
  • minutes per game19.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 65 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches41.2per game
  • front-court touches22.5per game
  • % of touches in the frontcourt54.6%
  • touches per minute2.1per minute
  • paint touches1.1per game#232/414
  • elbow touches0.8per game#130/414
  • post touches0.1per game
  • of his game goes through the inside8.9%
  • seconds per touch1.6s
  • dribbles per touch0.42
  • minutes with the ball1.1minutes
  • points per touch0.18#315/342
  • points per paint touch0.48
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 65 games · Passing

He gives more than he receives: the play starts with him.

  • passes made33.7per game
  • passes received23.9per game
  • passes received per pass made0.71
  • assists2.4per game
  • potential assists3.8per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created6.1per game#171/414
  • % of passes ending in a basket7.2%
  • points created per point scored0.85
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.1per game#326/414
  • points0.5per game
  • passes made0.5per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.4per game
  • free throws0.2per game
  • FG%40.7%
  • passes43.8%
  • % ending in a turnover8.2%not stable year to year
  • % ending in a foul6.8%
  • points per drive0.45

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 65 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS90.9%

CATCH & SHOOT

sample: 65 games · CatchShoot
  • points4.6per game
  • attempts4.0per game
  • made1.6per game
  • FG%39.4%
  • effective FG%57.7%
  • threes attempted3.8per game
  • 3P%38.3%

PULL-UP

sample: 65 games · PullUpShot
  • points0.2per game
  • attempts0.4per game
  • made0.1per game
  • FG%29.2%
  • effective FG%29.2%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.12.6 %44.4 %44.4 %0.0
tight (2-4 ft)0.711.9 %52.4 %53.6 %0.125.0 %
open (4-6 ft)1.222.7 %45.0 %56.3 %0.739.1 %
wide open (6+ ft)3.462.8 %39.4 %57.2 %3.238.3 %
all shots5.4100.0 %42.3 %56.3 %3.938.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 65 games · Defense

RIM DEFENCE

sample: 65 games · Defense
  • shots defended2.8per game#119/414
  • made on those shots1.6per game
  • opponent FG%58.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances8.9per game
  • rebounds secured5.5per game
  • offensive chances1.8per game
  • defensive chances7.6per game
  • conversion rate61.8%#28/283
  • offensive conversion28.1%not stable year to year
  • defensive conversion66.0%
  • contested37.7%
  • average rebound distance5.2ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft32.8 %3.52.057.1 %63.5 %-6.4 %
less than 10 ft44.1 %4.72.553.6 %60.3 %-6.7 %
two-pointers65.2 %6.93.449.3 %55.7 %-6.3 %
more than 15 ft45.7 %4.91.531.1 %35.6 %-4.5 %
three-pointers34.8 %3.71.130.0 %35.5 %-5.5 %
all shots100.0 %10.64.542.6 %48.8 %-6.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.