TRACKING INTELLIGENCE · TRACKING PROFILE
JD Davison
HOU · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 28 games · SpeedDistance- distance0.97km
- on offense0.48km
- on defense0.48km
- average speed6.8km/h
- speed on offense7.0km/h
- speed on defense6.6km/h
- km per minute0.12km per minute
- meters per minute124.0meters per minute
- minutes per game7.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 28 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches15.3per game
- front-court touches5.9per game
- % of touches in the frontcourt38.6%
- touches per minute2.0per minute
- paint touches0.1per game
- elbow touches0.1per game
- post touches0.0per game
- of his game goes through the inside3.4%
- seconds per touch4.7s
- dribbles per touch4.36
- minutes with the ball1.2minutes
- points per touch0.16
- points per paint touch0.50
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 28 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made12.0per game
- passes received10.9per game
- passes received per pass made0.91
- assists1.3per game
- potential assists2.0per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.9per game
- % of passes ending in a basket10.4%
- points created per point scored1.16
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.9per game
- points0.9per game
- passes made0.8per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.3per game
- attempts0.8per game
- free throws0.5per game
- FG%38.1%
- passes43.4%
- % ending in a turnover3.8%not stable year to year
- % ending in a foul13.2%
- points per drive0.47
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 28 games · CatchShoot- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 28 games · CatchShoot- points0.6per game
- attempts0.8per game
- made0.2per game
- FG%28.6%
- effective FG%42.9%
- threes attempted0.8per game
- 3P%28.6%
PULL-UP
sample: 28 games · PullUpShot- points0.6per game
- attempts0.8per game
- made0.3per game
- FG%34.8%
- effective FG%39.1%
- threes attempted0.4per game
- 3P%20.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 3.1 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 0.6 | 25.0 % | 37.5 % | 37.5 % | 0.0 | — |
| open (4-6 ft) | 0.6 | 28.1 % | 44.4 % | 47.2 % | 0.3 | 14.3 % |
| wide open (6+ ft) | 1.0 | 43.8 % | 32.1 % | 44.6 % | 0.9 | 28.0 % |
| all shots | 2.3 | 100.0 % | 37.5 % | 43.8 % | 1.1 | 25.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 28 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 28 games · Defense- shots defended0.7per game
- made on those shots0.5per game
- opponent FG%65.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.3per game
- rebounds secured1.2per game
- offensive chances0.5per game
- defensive chances1.8per game
- conversion rate53.1%
- offensive conversion23.1%not stable year to year
- defensive conversion60.8%
- contested17.6%
- average rebound distance6.3ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.8 % | 1.5 | 0.9 | 57.1 % | 61.4 % | -4.2 % |
| less than 10 ft | 50.0 % | 1.9 | 1.0 | 50.0 % | 57.2 % | -7.2 % |
| two-pointers | 67.0 % | 2.6 | 1.1 | 44.1 % | 54.1 % | -10.0 % |
| more than 15 ft | 37.5 % | 1.4 | 0.5 | 33.3 % | 36.2 % | -2.8 % |
| three-pointers | 33.0 % | 1.3 | 0.4 | 34.5 % | 34.7 % | -0.2 % |
| all shots | 100.0 % | 3.8 | 1.6 | 40.9 % | 45.0 % | -4.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%43.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
