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TRACKING INTELLIGENCE · TRACKING PROFILE

JD Davison

HOU · G · NBA 2025-26

JD Davison

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season28 box-score gamesTracking in 28 of 28 games

MOVEMENT

sample: 28 games · SpeedDistance
  • distance0.97km
  • on offense0.48km
  • on defense0.48km
  • average speed6.8km/h
  • speed on offense7.0km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute
  • meters per minute124.0meters per minute
  • minutes per game7.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 28 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches15.3per game
  • front-court touches5.9per game
  • % of touches in the frontcourt38.6%
  • touches per minute2.0per minute
  • paint touches0.1per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside3.4%
  • seconds per touch4.7s
  • dribbles per touch4.36
  • minutes with the ball1.2minutes
  • points per touch0.16
  • points per paint touch0.50
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 28 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made12.0per game
  • passes received10.9per game
  • passes received per pass made0.91
  • assists1.3per game
  • potential assists2.0per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.9per game
  • % of passes ending in a basket10.4%
  • points created per point scored1.16
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.9per game
  • points0.9per game
  • passes made0.8per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.3per game
  • attempts0.8per game
  • free throws0.5per game
  • FG%38.1%
  • passes43.4%
  • % ending in a turnover3.8%not stable year to year
  • % ending in a foul13.2%
  • points per drive0.47

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 28 games · CatchShoot
  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 28 games · CatchShoot
  • points0.6per game
  • attempts0.8per game
  • made0.2per game
  • FG%28.6%
  • effective FG%42.9%
  • threes attempted0.8per game
  • 3P%28.6%

PULL-UP

sample: 28 games · PullUpShot
  • points0.6per game
  • attempts0.8per game
  • made0.3per game
  • FG%34.8%
  • effective FG%39.1%
  • threes attempted0.4per game
  • 3P%20.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.13.1 %50.0 %50.0 %0.0
tight (2-4 ft)0.625.0 %37.5 %37.5 %0.0
open (4-6 ft)0.628.1 %44.4 %47.2 %0.314.3 %
wide open (6+ ft)1.043.8 %32.1 %44.6 %0.928.0 %
all shots2.3100.0 %37.5 %43.8 %1.125.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 28 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 28 games · Defense
  • shots defended0.7per game
  • made on those shots0.5per game
  • opponent FG%65.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.3per game
  • rebounds secured1.2per game
  • offensive chances0.5per game
  • defensive chances1.8per game
  • conversion rate53.1%
  • offensive conversion23.1%not stable year to year
  • defensive conversion60.8%
  • contested17.6%
  • average rebound distance6.3ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.8 %1.50.957.1 %61.4 %-4.2 %
less than 10 ft50.0 %1.91.050.0 %57.2 %-7.2 %
two-pointers67.0 %2.61.144.1 %54.1 %-10.0 %
more than 15 ft37.5 %1.40.533.3 %36.2 %-2.8 %
three-pointers33.0 %1.30.434.5 %34.7 %-0.2 %
all shots100.0 %3.81.640.9 %45.0 %-4.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%43.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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