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TRACKING INTELLIGENCE · TRACKING PROFILE

Bryce McGowens

NOP · G · NBA 2025-26

Bryce McGowens

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season42 box-score gamesTracking in 42 of 42 games

MOVEMENT

sample: 42 games · SpeedDistance
  • distance2.57km#216/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.3km/h
  • speed on offense7.7km/h
  • speed on defense6.9km/h
  • km per minute0.12km per minute#153/414
  • meters per minute123.0meters per minute
  • minutes per game21.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 42 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches27.3per game
  • front-court touches13.0per game
  • % of touches in the frontcourt47.6%
  • touches per minute1.3per minute
  • paint touches0.5per game#335/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside5.4%
  • seconds per touch2.2s
  • dribbles per touch1.46
  • minutes with the ball1.0minutes
  • points per touch0.30#135/342
  • points per paint touch1.05
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 42 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made19.6per game
  • passes received16.3per game
  • passes received per pass made0.83
  • assists1.5per game
  • potential assists2.2per game
  • secondary assists0.1per game
  • free-throw assists0.2per game
  • points created3.8per game#260/414
  • % of passes ending in a basket7.5%
  • points created per point scored0.47
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives3.4per game#202/414
  • points2.6per game
  • passes made0.8per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.4per game
  • attempts2.0per game
  • free throws0.9per game
  • FG%44.7%
  • passes22.7%
  • % ending in a turnover2.8%not stable year to year
  • % ending in a foul12.8%
  • points per drive0.76

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 42 games · CatchShoot
  • HOW IT CREATES ITS SHOTS65.5%

CATCH & SHOOT

sample: 42 games · CatchShoot
  • points2.4per game
  • attempts1.9per game
  • made0.8per game
  • FG%40.7%
  • effective FG%61.1%
  • threes attempted1.9per game
  • 3P%40.7%

PULL-UP

sample: 42 games · PullUpShot
  • points0.9per game
  • attempts1.0per game
  • made0.4per game
  • FG%42.5%
  • effective FG%48.8%
  • threes attempted0.3per game
  • 3P%41.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.46.8 %12.5 %12.5 %0.0
tight (2-4 ft)2.035.4 %59.5 %59.5 %0.00.0 %
open (4-6 ft)1.221.9 %38.5 %41.3 %0.417.6 %
wide open (6+ ft)2.035.9 %49.4 %70.0 %1.846.7 %
all shots5.6100.0 %48.1 %56.1 %2.240.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 42 games · Defense

RIM DEFENCE

sample: 42 games · Defense
  • shots defended2.3per game#181/414
  • made on those shots1.7per game
  • opponent FG%72.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.4per game
  • rebounds secured2.1per game
  • offensive chances1.1per game
  • defensive chances3.4per game
  • conversion rate47.6%
  • offensive conversion26.1%not stable year to year
  • defensive conversion53.5%
  • contested26.1%
  • average rebound distance8.3ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.1 %3.52.673.0 %65.0 %8.0 %
less than 10 ft46.2 %4.32.968.4 %60.6 %7.8 %
two-pointers62.7 %5.83.560.8 %55.6 %5.2 %
more than 15 ft45.4 %4.21.331.0 %36.3 %-5.3 %
three-pointers37.3 %3.51.131.2 %35.8 %-4.6 %
all shots100.0 %9.34.649.7 %47.2 %2.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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