TRACKING INTELLIGENCE · TRACKING PROFILE
Jamaree Bouyea
PHX · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 46 games · SpeedDistance- distance1.77km#333/414
- on offense0.97km
- on defense0.80km
- average speed7.1km/h
- speed on offense7.6km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#82/414
- meters per minute126.0meters per minute
- minutes per game14.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 46 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches27.9per game
- front-court touches12.7per game
- % of touches in the frontcourt45.5%
- touches per minute2.0per minute
- paint touches0.3per game#380/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside3.1%
- seconds per touch4.3s
- dribbles per touch3.78
- minutes with the ball2.0minutes
- points per touch0.21#287/342
- points per paint touch0.69
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 46 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made20.5per game
- passes received21.7per game
- passes received per pass made1.06
- assists1.8per game
- potential assists3.5per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created4.8per game#217/414
- % of passes ending in a basket8.7%
- points created per point scored0.84
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.6per game#157/414
- points2.4per game
- passes made1.8per game
- assists0.5per game
- turnovers0.3per game
- shooting foul0.1per game
- attempts2.2per game
- free throws0.2per game
- FG%51.0%
- passes40.5%
- % ending in a turnover6.2%not stable year to year
- % ending in a foul2.4%
- points per drive0.52
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 46 games · CatchShoot- HOW IT CREATES ITS SHOTS28.6%
CATCH & SHOOT
sample: 46 games · CatchShoot- points0.7per game
- attempts0.8per game
- made0.2per game
- FG%25.6%
- effective FG%38.5%
- threes attempted0.8per game
- 3P%25.6%
PULL-UP
sample: 46 games · PullUpShot- points1.6per game
- attempts2.0per game
- made0.7per game
- FG%32.3%
- effective FG%38.7%
- threes attempted0.8per game
- 3P%32.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 6.4 % | 46.7 % | 46.7 % | 0.0 | — |
| tight (2-4 ft) | 2.0 | 39.0 % | 56.5 % | 57.1 % | 0.2 | 12.5 % |
| open (4-6 ft) | 1.7 | 32.6 % | 42.9 % | 48.7 % | 0.6 | 34.6 % |
| wide open (6+ ft) | 1.1 | 22.0 % | 30.8 % | 43.3 % | 1.0 | 29.5 % |
| all shots | 5.1 | 100.0 % | 45.8 % | 50.6 % | 1.7 | 29.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 46 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 46 games · Defense- shots defended1.2per game#350/414
- made on those shots0.7per game
- opponent FG%60.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.4per game
- rebounds secured1.8per game
- offensive chances1.1per game
- defensive chances2.4per game
- conversion rate51.6%
- offensive conversion36.0%not stable year to year
- defensive conversion57.1%
- contested20.7%
- average rebound distance8.8ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.0 % | 2.1 | 1.2 | 58.6 % | 62.4 % | -3.8 % |
| less than 10 ft | 48.4 % | 2.6 | 1.5 | 55.6 % | 59.3 % | -3.8 % |
| two-pointers | 62.8 % | 3.4 | 1.8 | 52.1 % | 54.6 % | -2.5 % |
| more than 15 ft | 42.2 % | 2.3 | 0.7 | 29.8 % | 36.7 % | -6.9 % |
| three-pointers | 37.2 % | 2.0 | 0.6 | 31.3 % | 36.4 % | -5.1 % |
| all shots | 100.0 % | 5.4 | 2.4 | 44.4 % | 46.4 % | -2.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
