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TRACKING INTELLIGENCE · TRACKING PROFILE

Jamaree Bouyea

PHX · Guard · NBA 2025-26

Jamaree Bouyea

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season46 box-score gamesTracking in 46 of 46 games

MOVEMENT

sample: 46 games · SpeedDistance
  • distance1.77km#333/414
  • on offense0.97km
  • on defense0.80km
  • average speed7.1km/h
  • speed on offense7.6km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#82/414
  • meters per minute126.0meters per minute
  • minutes per game14.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 46 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches27.9per game
  • front-court touches12.7per game
  • % of touches in the frontcourt45.5%
  • touches per minute2.0per minute
  • paint touches0.3per game#380/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside3.1%
  • seconds per touch4.3s
  • dribbles per touch3.78
  • minutes with the ball2.0minutes
  • points per touch0.21#287/342
  • points per paint touch0.69
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 46 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made20.5per game
  • passes received21.7per game
  • passes received per pass made1.06
  • assists1.8per game
  • potential assists3.5per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created4.8per game#217/414
  • % of passes ending in a basket8.7%
  • points created per point scored0.84
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives4.6per game#157/414
  • points2.4per game
  • passes made1.8per game
  • assists0.5per game
  • turnovers0.3per game
  • shooting foul0.1per game
  • attempts2.2per game
  • free throws0.2per game
  • FG%51.0%
  • passes40.5%
  • % ending in a turnover6.2%not stable year to year
  • % ending in a foul2.4%
  • points per drive0.52

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 46 games · CatchShoot
  • HOW IT CREATES ITS SHOTS28.6%

CATCH & SHOOT

sample: 46 games · CatchShoot
  • points0.7per game
  • attempts0.8per game
  • made0.2per game
  • FG%25.6%
  • effective FG%38.5%
  • threes attempted0.8per game
  • 3P%25.6%

PULL-UP

sample: 46 games · PullUpShot
  • points1.6per game
  • attempts2.0per game
  • made0.7per game
  • FG%32.3%
  • effective FG%38.7%
  • threes attempted0.8per game
  • 3P%32.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.36.4 %46.7 %46.7 %0.0
tight (2-4 ft)2.039.0 %56.5 %57.1 %0.212.5 %
open (4-6 ft)1.732.6 %42.9 %48.7 %0.634.6 %
wide open (6+ ft)1.122.0 %30.8 %43.3 %1.029.5 %
all shots5.1100.0 %45.8 %50.6 %1.729.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 46 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 46 games · Defense
  • shots defended1.2per game#350/414
  • made on those shots0.7per game
  • opponent FG%60.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.4per game
  • rebounds secured1.8per game
  • offensive chances1.1per game
  • defensive chances2.4per game
  • conversion rate51.6%
  • offensive conversion36.0%not stable year to year
  • defensive conversion57.1%
  • contested20.7%
  • average rebound distance8.8ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.0 %2.11.258.6 %62.4 %-3.8 %
less than 10 ft48.4 %2.61.555.6 %59.3 %-3.8 %
two-pointers62.8 %3.41.852.1 %54.6 %-2.5 %
more than 15 ft42.2 %2.30.729.8 %36.7 %-6.9 %
three-pointers37.2 %2.00.631.3 %36.4 %-5.1 %
all shots100.0 %5.42.444.4 %46.4 %-2.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.