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TRACKING INTELLIGENCE · TRACKING PROFILE

Julian Strawther

DEN · G · NBA 2025-26

Julian Strawther

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season57 box-score gamesTracking in 57 of 57 games

MOVEMENT

sample: 57 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance1.93km#314/414
  • on offense0.97km
  • on defense0.80km
  • average speed7.1km/h
  • speed on offense7.6km/h
  • speed on defense6.6km/h
  • km per minute0.13km per minute#62/414
  • meters per minute128.0meters per minute
  • minutes per game15.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 57 games · Possessions
  • touches21.8per game
  • front-court touches12.0per game
  • % of touches in the frontcourt55.0%
  • touches per minute1.4per minute
  • paint touches0.3per game#380/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside4.2%
  • seconds per touch2.8s
  • dribbles per touch2.26
  • minutes with the ball1.0minutes
  • points per touch0.33#80/342
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 57 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made14.2per game
  • passes received15.8per game
  • passes received per pass made1.11
  • assists1.1per game
  • potential assists2.2per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created2.9per game#314/414
  • % of passes ending in a basket7.5%
  • points created per point scored0.40
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives3.3per game#203/414
  • points2.2per game
  • passes made1.1per game
  • assists0.1per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts1.7per game
  • free throws0.4per game
  • FG%51.5%
  • passes33.0%
  • % ending in a turnover5.3%not stable year to year
  • % ending in a foul6.4%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 57 games · CatchShoot
  • HOW IT CREATES ITS SHOTS56.8%

CATCH & SHOOT

sample: 57 games · CatchShoot
  • points2.6per game
  • attempts2.1per game
  • made0.9per game
  • FG%42.7%
  • effective FG%64.1%
  • threes attempted2.0per game
  • 3P%43.1%

PULL-UP

sample: 57 games · PullUpShot
  • points1.4per game
  • attempts1.6per game
  • made0.6per game
  • FG%39.3%
  • effective FG%43.8%
  • threes attempted0.6per game
  • 3P%23.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.4 %35.7 %35.7 %0.0
tight (2-4 ft)1.832.6 %53.8 %54.3 %0.116.7 %
open (4-6 ft)1.526.0 %44.6 %53.0 %0.737.8 %
wide open (6+ ft)2.137.0 %43.2 %61.4 %1.940.2 %
all shots5.6100.0 %46.7 %55.8 %2.638.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 57 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 57 games · Defense
  • shots defended1.1per game#358/414
  • made on those shots0.8per game
  • opponent FG%75.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances3.2per game
  • rebounds secured2.0per game
  • offensive chances0.6per game
  • defensive chances2.7per game
  • conversion rate61.3%
  • offensive conversion36.4%not stable year to year
  • defensive conversion66.2%
  • contested21.9%
  • average rebound distance7.8ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.9 %1.71.269.3 %64.0 %5.3 %
less than 10 ft40.4 %2.31.460.9 %59.0 %1.8 %
two-pointers55.1 %3.11.856.7 %55.0 %1.7 %
more than 15 ft50.2 %2.81.344.8 %36.5 %8.3 %
three-pointers44.9 %2.51.145.3 %35.9 %9.4 %
all shots100.0 %5.62.951.6 %45.9 %5.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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