TRACKING INTELLIGENCE · TRACKING PROFILE
Julian Strawther
DEN · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 57 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance1.93km#314/414
- on offense0.97km
- on defense0.80km
- average speed7.1km/h
- speed on offense7.6km/h
- speed on defense6.6km/h
- km per minute0.13km per minute#62/414
- meters per minute128.0meters per minute
- minutes per game15.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 57 games · Possessions- touches21.8per game
- front-court touches12.0per game
- % of touches in the frontcourt55.0%
- touches per minute1.4per minute
- paint touches0.3per game#380/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside4.2%
- seconds per touch2.8s
- dribbles per touch2.26
- minutes with the ball1.0minutes
- points per touch0.33#80/342
- points per paint touch1.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 57 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made14.2per game
- passes received15.8per game
- passes received per pass made1.11
- assists1.1per game
- potential assists2.2per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created2.9per game#314/414
- % of passes ending in a basket7.5%
- points created per point scored0.40
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.3per game#203/414
- points2.2per game
- passes made1.1per game
- assists0.1per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts1.7per game
- free throws0.4per game
- FG%51.5%
- passes33.0%
- % ending in a turnover5.3%not stable year to year
- % ending in a foul6.4%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 57 games · CatchShoot- HOW IT CREATES ITS SHOTS56.8%
CATCH & SHOOT
sample: 57 games · CatchShoot- points2.6per game
- attempts2.1per game
- made0.9per game
- FG%42.7%
- effective FG%64.1%
- threes attempted2.0per game
- 3P%43.1%
PULL-UP
sample: 57 games · PullUpShot- points1.4per game
- attempts1.6per game
- made0.6per game
- FG%39.3%
- effective FG%43.8%
- threes attempted0.6per game
- 3P%23.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 4.4 % | 35.7 % | 35.7 % | 0.0 | — |
| tight (2-4 ft) | 1.8 | 32.6 % | 53.8 % | 54.3 % | 0.1 | 16.7 % |
| open (4-6 ft) | 1.5 | 26.0 % | 44.6 % | 53.0 % | 0.7 | 37.8 % |
| wide open (6+ ft) | 2.1 | 37.0 % | 43.2 % | 61.4 % | 1.9 | 40.2 % |
| all shots | 5.6 | 100.0 % | 46.7 % | 55.8 % | 2.6 | 38.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 57 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 57 games · Defense- shots defended1.1per game#358/414
- made on those shots0.8per game
- opponent FG%75.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances3.2per game
- rebounds secured2.0per game
- offensive chances0.6per game
- defensive chances2.7per game
- conversion rate61.3%
- offensive conversion36.4%not stable year to year
- defensive conversion66.2%
- contested21.9%
- average rebound distance7.8ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.9 % | 1.7 | 1.2 | 69.3 % | 64.0 % | 5.3 % |
| less than 10 ft | 40.4 % | 2.3 | 1.4 | 60.9 % | 59.0 % | 1.8 % |
| two-pointers | 55.1 % | 3.1 | 1.8 | 56.7 % | 55.0 % | 1.7 % |
| more than 15 ft | 50.2 % | 2.8 | 1.3 | 44.8 % | 36.5 % | 8.3 % |
| three-pointers | 44.9 % | 2.5 | 1.1 | 45.3 % | 35.9 % | 9.4 % |
| all shots | 100.0 % | 5.6 | 2.9 | 51.6 % | 45.9 % | 5.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
