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TRACKING INTELLIGENCE · TRACKING PROFILE

Caleb Love

POR · G · NBA 2025-26

Caleb Love

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season49 box-score gamesTracking in 49 of 49 games

MOVEMENT

sample: 49 games · SpeedDistance
  • distance2.57km#216/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.0km/h
  • speed on offense7.4km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#122/414
  • meters per minute124.0meters per minute
  • minutes per game20.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 49 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches37.7per game
  • front-court touches17.4per game
  • % of touches in the frontcourt46.2%
  • touches per minute1.8per minute
  • paint touches0.3per game#380/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside2.9%
  • seconds per touch3.7s
  • dribbles per touch3.44
  • minutes with the ball2.3minutes
  • points per touch0.28#180/342
  • points per paint touch0.92
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 49 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made24.8per game
  • passes received30.3per game
  • passes received per pass made1.22
  • assists2.5per game
  • potential assists4.1per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created6.5per game#151/414
  • % of passes ending in a basket10.1%
  • points created per point scored0.63
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.7per game#120/414
  • points2.7per game
  • passes made2.6per game
  • assists0.7per game
  • turnovers0.4per game
  • shooting foul0.2per game
  • attempts2.4per game
  • free throws0.5per game
  • FG%49.1%
  • passes45.1%
  • % ending in a turnover7.9%not stable year to year
  • % ending in a foul4.3%
  • points per drive0.47

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 49 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS58.0%

CATCH & SHOOT

sample: 49 games · CatchShoot
  • points4.2per game
  • attempts4.0per game
  • made1.4per game
  • FG%34.7%
  • effective FG%52.0%
  • threes attempted4.0per game
  • 3P%35.1%

PULL-UP

sample: 49 games · PullUpShot
  • points2.4per game
  • attempts2.9per game
  • made1.0per game
  • FG%32.6%
  • effective FG%40.6%
  • threes attempted1.9per game
  • 3P%24.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.54.9 %25.0 %25.0 %0.0
tight (2-4 ft)2.827.8 %46.3 %47.4 %0.415.8 %
open (4-6 ft)3.837.8 %35.1 %47.0 %2.930.6 %
wide open (6+ ft)2.929.4 %38.9 %54.9 %2.635.9 %
all shots10.0100.0 %38.9 %48.4 %5.932.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 49 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 49 games · Defense
  • shots defended1.1per game#358/414
  • made on those shots0.9per game
  • opponent FG%86.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances3.8per game
  • rebounds secured2.4per game
  • offensive chances1.2per game
  • defensive chances2.6per game
  • conversion rate62.3%
  • offensive conversion42.4%not stable year to year
  • defensive conversion69.5%
  • contested19.3%
  • average rebound distance10.6ft
  • average rebound distance (m)3.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.7 %2.11.674.7 %62.6 %12.1 %
less than 10 ft40.4 %2.51.766.7 %58.7 %8.0 %
two-pointers61.0 %3.82.360.5 %54.0 %6.5 %
more than 15 ft44.7 %2.80.829.4 %36.5 %-7.1 %
three-pointers39.0 %2.40.730.0 %35.9 %-5.9 %
all shots100.0 %6.33.048.6 %45.8 %2.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%48.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.