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TRACKING INTELLIGENCE · TRACKING PROFILE

Harrison Ingram

SAS · F · NBA 2025-26

Harrison Ingram

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season7 box-score gamesTracking in 7 of 7 games

MOVEMENT

sample: 7 games · SpeedDistance
  • distance0.48km
  • on offense0.32km
  • on defense0.16km
  • average speed6.5km/h
  • speed on offense6.9km/h
  • speed on defense6.1km/h
  • km per minute0.13km per minute
  • meters per minute130.0meters per minute
  • minutes per game3.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 7 games · Possessions
  • touches4.7per game
  • front-court touches2.9per game
  • % of touches in the frontcourt61.7%
  • touches per minute1.3per minute
  • paint touches0.6per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside24.1%
  • seconds per touch1.8s
  • dribbles per touch1.15
  • minutes with the ball0.1minutes
  • points per touch0.33
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 7 games · Passing
  • passes made3.3per game
  • passes received2.9per game
  • passes received per pass made0.88
  • assists0.1per game
  • potential assists0.4per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created0.7per game
  • % of passes ending in a basket4.3%
  • points created per point scored0.44
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.0per game
  • points0.6per game
  • passes made0.4per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.0per game
  • FG%100.0%
  • passes42.9%
  • % ending in a turnover14.3%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 7 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 7 games · CatchShoot
  • points0.4per game
  • attempts0.1per game
  • made0.1per game
  • FG%100.0%
  • effective FG%150.0%
  • threes attempted0.1per game
  • 3P%100.0%

PULL-UP

sample: 7 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.666.7 %75.0 %75.0 %0.0
open (4-6 ft)0.116.7 %100.0 %100.0 %0.0
wide open (6+ ft)0.116.7 %100.0 %150.0 %0.1100.0 %
all shots0.9100.0 %83.3 %91.7 %0.1100.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 7 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 7 games · Defense
  • shots defended0.0per game
  • made on those shots0.0per game
  • opponent FG%· No attempts: no percentage
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances0.4per game
  • rebounds secured0.4per game
  • offensive chances0.4per game
  • defensive chances0.0per game
  • conversion rate100.0%
  • offensive conversion100.0%not stable year to year
  • defensive conversion· No attempts: no percentage
  • contested33.3%
  • average rebound distance7.3ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft20.0 %0.30.3100.0 %50.0 %50.0 %
less than 10 ft20.0 %0.30.3100.0 %50.0 %50.0 %
two-pointers100.0 %1.30.860.0 %43.3 %16.7 %
more than 15 ft40.0 %0.50.350.0 %35.4 %14.6 %
all shots100.0 %1.30.860.0 %39.7 %20.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%91.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.