SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Christian Braun

DEN · Guard · NBA 2025-26

Christian Braun

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season44 box-score gamesTracking in 44 of 44 games

MOVEMENT

sample: 44 games · SpeedDistance
  • distance3.86km#24/414
  • on offense1.93km
  • on defense1.77km
  • average speed6.9km/h
  • speed on offense7.3km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#183/414
  • meters per minute121.0meters per minute
  • minutes per game31.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 44 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches47.5per game
  • front-court touches24.8per game
  • % of touches in the frontcourt52.2%
  • touches per minute1.5per minute
  • paint touches4.1per game#58/414
  • elbow touches1.8per game#49/414
  • post touches0.0per game
  • of his game goes through the inside23.8%
  • seconds per touch2.5s
  • dribbles per touch1.48
  • minutes with the ball2.0minutes
  • points per touch0.25#218/342
  • points per paint touch0.87
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 44 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made35.8per game
  • passes received31.3per game
  • passes received per pass made0.87
  • assists2.7per game
  • potential assists4.3per game
  • secondary assists0.3per game
  • free-throw assists0.3per game
  • points created7.2per game#132/414
  • % of passes ending in a basket7.6%
  • points created per point scored0.60
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.9per game#273/414
  • points0.8per game
  • passes made1.0per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.6per game
  • free throws0.2per game
  • FG%50.0%
  • passes53.7%
  • % ending in a turnover6.1%not stable year to year
  • % ending in a foul6.1%
  • points per drive0.42

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 44 games · CatchShoot
  • HOW IT CREATES ITS SHOTS78.9%

CATCH & SHOOT

sample: 44 games · CatchShoot
  • points2.8per game
  • attempts3.0per game
  • made1.0per game
  • FG%32.8%
  • effective FG%47.3%
  • threes attempted2.8per game
  • 3P%30.9%

PULL-UP

sample: 44 games · PullUpShot
  • points0.5per game
  • attempts0.8per game
  • made0.2per game
  • FG%23.5%
  • effective FG%29.4%
  • threes attempted0.4per game
  • 3P%21.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.910.1 %56.4 %56.4 %0.0
tight (2-4 ft)3.438.4 %61.1 %61.1 %0.10.0 %
open (4-6 ft)1.617.8 %59.4 %63.8 %0.624.0 %
wide open (6+ ft)3.033.8 %35.9 %50.0 %2.631.9 %
all shots8.8100.0 %51.8 %57.3 %3.330.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 44 games · Defense

RIM DEFENCE

sample: 44 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.7per game
  • opponent FG%78.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.2per game
  • rebounds secured4.8per game
  • offensive chances3.2per game
  • defensive chances5.2per game
  • conversion rate58.6%#68/283
  • offensive conversion42.4%not stable year to year
  • defensive conversion65.5%
  • contested22.7%
  • average rebound distance8.5ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.4 %4.22.968.3 %63.8 %4.5 %
less than 10 ft41.8 %5.33.464.4 %59.5 %4.8 %
two-pointers61.0 %7.74.659.1 %54.9 %4.2 %
more than 15 ft45.1 %5.71.831.9 %37.3 %-5.5 %
three-pointers39.0 %4.91.530.0 %36.1 %-6.1 %
all shots100.0 %12.76.147.8 %47.1 %0.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.