TRACKING INTELLIGENCE · TRACKING PROFILE
Christian Braun
DEN · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 44 games · SpeedDistance- distance3.86km#24/414
- on offense1.93km
- on defense1.77km
- average speed6.9km/h
- speed on offense7.3km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#183/414
- meters per minute121.0meters per minute
- minutes per game31.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 44 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches47.5per game
- front-court touches24.8per game
- % of touches in the frontcourt52.2%
- touches per minute1.5per minute
- paint touches4.1per game#58/414
- elbow touches1.8per game#49/414
- post touches0.0per game
- of his game goes through the inside23.8%
- seconds per touch2.5s
- dribbles per touch1.48
- minutes with the ball2.0minutes
- points per touch0.25#218/342
- points per paint touch0.87
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 44 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made35.8per game
- passes received31.3per game
- passes received per pass made0.87
- assists2.7per game
- potential assists4.3per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created7.2per game#132/414
- % of passes ending in a basket7.6%
- points created per point scored0.60
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.9per game#273/414
- points0.8per game
- passes made1.0per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.6per game
- free throws0.2per game
- FG%50.0%
- passes53.7%
- % ending in a turnover6.1%not stable year to year
- % ending in a foul6.1%
- points per drive0.42
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 44 games · CatchShoot- HOW IT CREATES ITS SHOTS78.9%
CATCH & SHOOT
sample: 44 games · CatchShoot- points2.8per game
- attempts3.0per game
- made1.0per game
- FG%32.8%
- effective FG%47.3%
- threes attempted2.8per game
- 3P%30.9%
PULL-UP
sample: 44 games · PullUpShot- points0.5per game
- attempts0.8per game
- made0.2per game
- FG%23.5%
- effective FG%29.4%
- threes attempted0.4per game
- 3P%21.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.9 | 10.1 % | 56.4 % | 56.4 % | 0.0 | — |
| tight (2-4 ft) | 3.4 | 38.4 % | 61.1 % | 61.1 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.6 | 17.8 % | 59.4 % | 63.8 % | 0.6 | 24.0 % |
| wide open (6+ ft) | 3.0 | 33.8 % | 35.9 % | 50.0 % | 2.6 | 31.9 % |
| all shots | 8.8 | 100.0 % | 51.8 % | 57.3 % | 3.3 | 30.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 44 games · DefenseRIM DEFENCE
sample: 44 games · Defense- shots defended2.1per game#208/414
- made on those shots1.7per game
- opponent FG%78.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.2per game
- rebounds secured4.8per game
- offensive chances3.2per game
- defensive chances5.2per game
- conversion rate58.6%#68/283
- offensive conversion42.4%not stable year to year
- defensive conversion65.5%
- contested22.7%
- average rebound distance8.5ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.4 % | 4.2 | 2.9 | 68.3 % | 63.8 % | 4.5 % |
| less than 10 ft | 41.8 % | 5.3 | 3.4 | 64.4 % | 59.5 % | 4.8 % |
| two-pointers | 61.0 % | 7.7 | 4.6 | 59.1 % | 54.9 % | 4.2 % |
| more than 15 ft | 45.1 % | 5.7 | 1.8 | 31.9 % | 37.3 % | -5.5 % |
| three-pointers | 39.0 % | 4.9 | 1.5 | 30.0 % | 36.1 % | -6.1 % |
| all shots | 100.0 % | 12.7 | 6.1 | 47.8 % | 47.1 % | 0.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
