TRACKING INTELLIGENCE · TRACKING PROFILE
Oscar Tshiebwe
UTA · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 27 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.09km
- on offense1.13km
- on defense0.97km
- average speed7.0km/h
- speed on offense7.4km/h
- speed on defense6.7km/h
- km per minute0.13km per minute
- meters per minute126.0meters per minute
- minutes per game16.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 27 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches22.3per game
- front-court touches13.7per game
- % of touches in the frontcourt61.4%
- touches per minute1.3per minute
- paint touches6.3per game
- elbow touches2.3per game
- post touches0.1per game
- of his game goes through the inside63.5%
- seconds per touch1.6s
- dribbles per touch0.45
- minutes with the ball0.6minutes
- points per touch0.35
- points per paint touch0.91
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 27 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made14.6per game
- passes received11.7per game
- passes received per pass made0.80
- assists1.2per game
- potential assists1.8per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created3.0per game
- % of passes ending in a basket8.1%
- points created per point scored0.38
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.4per game
- points0.2per game
- passes made0.2per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.1per game
- FG%50.0%
- passes50.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul10.0%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 27 games · CatchShoot- HOW IT CREATES ITS SHOTS80.0%
CATCH & SHOOT
sample: 27 games · CatchShoot- points0.4per game
- attempts0.4per game
- made0.2per game
- FG%54.5%
- effective FG%54.5%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 27 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 12.4 % | 38.9 % | 38.9 % | 0.0 | — |
| tight (2-4 ft) | 3.5 | 65.5 % | 62.1 % | 62.1 % | 0.0 | — |
| open (4-6 ft) | 1.1 | 20.7 % | 80.0 % | 80.0 % | 0.0 | — |
| wide open (6+ ft) | 0.1 | 1.4 % | 100.0 % | 100.0 % | 0.0 | — |
| all shots | 5.4 | 100.0 % | 63.4 % | 63.4 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 27 games · DefenseRIM DEFENCE
sample: 27 games · Defense- shots defended3.2per game
- made on those shots2.5per game
- opponent FG%77.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances13.1per game
- rebounds secured6.6per game
- offensive chances7.2per game
- defensive chances6.3per game
- conversion rate50.7%
- offensive conversion39.7%not stable year to year
- defensive conversion59.6%
- contested52.0%
- average rebound distance4.5ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.3 % | 3.7 | 2.6 | 70.8 % | 64.8 % | 6.0 % |
| less than 10 ft | 47.1 % | 4.4 | 3.0 | 68.7 % | 60.2 % | 8.5 % |
| two-pointers | 56.6 % | 5.3 | 3.4 | 63.8 % | 56.3 % | 7.4 % |
| more than 15 ft | 48.8 % | 4.6 | 1.7 | 36.1 % | 36.4 % | -0.3 % |
| three-pointers | 43.4 % | 4.1 | 1.5 | 37.7 % | 36.2 % | 1.6 % |
| all shots | 100.0 % | 9.4 | 4.9 | 52.5 % | 48.2 % | 4.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%63.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
