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TRACKING INTELLIGENCE · TRACKING PROFILE

Oscar Tshiebwe

UTA · C · NBA 2025-26

Oscar Tshiebwe

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season27 box-score gamesTracking in 27 of 27 games

MOVEMENT

sample: 27 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.09km
  • on offense1.13km
  • on defense0.97km
  • average speed7.0km/h
  • speed on offense7.4km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute
  • meters per minute126.0meters per minute
  • minutes per game16.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 27 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches22.3per game
  • front-court touches13.7per game
  • % of touches in the frontcourt61.4%
  • touches per minute1.3per minute
  • paint touches6.3per game
  • elbow touches2.3per game
  • post touches0.1per game
  • of his game goes through the inside63.5%
  • seconds per touch1.6s
  • dribbles per touch0.45
  • minutes with the ball0.6minutes
  • points per touch0.35
  • points per paint touch0.91
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 27 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made14.6per game
  • passes received11.7per game
  • passes received per pass made0.80
  • assists1.2per game
  • potential assists1.8per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.0per game
  • % of passes ending in a basket8.1%
  • points created per point scored0.38
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.4per game
  • points0.2per game
  • passes made0.2per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.1per game
  • FG%50.0%
  • passes50.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul10.0%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 27 games · CatchShoot
  • HOW IT CREATES ITS SHOTS80.0%

CATCH & SHOOT

sample: 27 games · CatchShoot
  • points0.4per game
  • attempts0.4per game
  • made0.2per game
  • FG%54.5%
  • effective FG%54.5%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 27 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.712.4 %38.9 %38.9 %0.0
tight (2-4 ft)3.565.5 %62.1 %62.1 %0.0
open (4-6 ft)1.120.7 %80.0 %80.0 %0.0
wide open (6+ ft)0.11.4 %100.0 %100.0 %0.0
all shots5.4100.0 %63.4 %63.4 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 27 games · Defense

RIM DEFENCE

sample: 27 games · Defense
  • shots defended3.2per game
  • made on those shots2.5per game
  • opponent FG%77.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances13.1per game
  • rebounds secured6.6per game
  • offensive chances7.2per game
  • defensive chances6.3per game
  • conversion rate50.7%
  • offensive conversion39.7%not stable year to year
  • defensive conversion59.6%
  • contested52.0%
  • average rebound distance4.5ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.3 %3.72.670.8 %64.8 %6.0 %
less than 10 ft47.1 %4.43.068.7 %60.2 %8.5 %
two-pointers56.6 %5.33.463.8 %56.3 %7.4 %
more than 15 ft48.8 %4.61.736.1 %36.4 %-0.3 %
three-pointers43.4 %4.11.537.7 %36.2 %1.6 %
all shots100.0 %9.44.952.5 %48.2 %4.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%63.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.