SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Jabari Walker

PHI · F · NBA 2025-26

Jabari Walker

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season64 box-score gamesTracking in 64 of 64 games

MOVEMENT

sample: 64 games · SpeedDistance
  • distance1.45km#358/414
  • on offense0.80km
  • on defense0.64km
  • average speed6.8km/h
  • speed on offense6.9km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#176/414
  • meters per minute122.0meters per minute
  • minutes per game11.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 64 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches14.2per game
  • front-court touches8.5per game
  • % of touches in the frontcourt59.9%
  • touches per minute1.2per minute
  • paint touches2.0per game#139/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside28.2%
  • seconds per touch1.5s
  • dribbles per touch0.59
  • minutes with the ball0.4minutes
  • points per touch0.31
  • points per paint touch0.94
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 64 games · Passing
  • passes made9.7per game
  • passes received7.9per game
  • passes received per pass made0.81
  • assists0.5per game
  • potential assists0.9per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created1.4per game#389/414
  • % of passes ending in a basket5.5%
  • points created per point scored0.33
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.8per game#349/414
  • points0.3per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.3per game
  • free throws0.1per game
  • FG%36.8%
  • passes36.7%
  • % ending in a turnover14.3%not stable year to year
  • % ending in a foul8.2%
  • points per drive0.37

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 64 games · CatchShoot
  • HOW IT CREATES ITS SHOTS93.8%

CATCH & SHOOT

sample: 64 games · CatchShoot
  • points1.5per game
  • attempts1.5per game
  • made0.5per game
  • FG%34.0%
  • effective FG%51.1%
  • threes attempted1.4per game
  • 3P%34.8%

PULL-UP

sample: 64 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%20.0%
  • effective FG%20.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.412.2 %53.8 %53.8 %0.0
tight (2-4 ft)1.440.8 %49.4 %50.0 %0.112.5 %
open (4-6 ft)0.616.9 %41.7 %54.2 %0.433.3 %
wide open (6+ ft)1.030.0 %39.1 %56.3 %0.936.7 %
all shots3.3100.0 %45.5 %53.1 %1.533.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 64 games · Defense

RIM DEFENCE

sample: 64 games · Defense
  • shots defended1.7per game#279/414
  • made on those shots1.2per game
  • opponent FG%69.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.7per game
  • rebounds secured3.0per game
  • offensive chances2.6per game
  • defensive chances3.3per game
  • conversion rate52.7%#201/283
  • offensive conversion42.4%not stable year to year
  • defensive conversion57.1%
  • contested43.8%
  • average rebound distance5.0ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.7 %1.81.264.5 %64.5 %0.1 %
less than 10 ft52.0 %2.41.457.6 %59.6 %-2.0 %
two-pointers65.3 %3.01.755.8 %55.8 %0.0 %
more than 15 ft39.4 %1.80.633.0 %35.6 %-2.6 %
three-pointers34.7 %1.60.533.3 %35.1 %-1.7 %
all shots100.0 %4.52.248.0 %47.7 %0.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.