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TRACKING INTELLIGENCE · TRACKING PROFILE

Ryan Rollins

MIL · Guard · NBA 2025-26

Ryan Rollins

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season74 box-score gamesTracking in 74 of 74 games

MOVEMENT

sample: 74 games · SpeedDistance
  • distance3.86km#24/414
  • on offense2.09km
  • on defense1.77km
  • average speed7.1km/h
  • speed on offense7.4km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute#212/414
  • meters per minute120.0meters per minute
  • minutes per game32.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 74 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches71.2per game
  • front-court touches29.0per game
  • % of touches in the frontcourt40.7%
  • touches per minute2.2per minute
  • paint touches0.7per game#304/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside3.1%
  • seconds per touch4.5s
  • dribbles per touch4.00
  • minutes with the ball5.3minutes
  • points per touch0.24#232/342
  • points per paint touch0.54
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 74 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made51.1per game
  • passes received57.8per game
  • passes received per pass made1.13
  • assists5.6per game
  • potential assists10.3per game
  • secondary assists0.9per game
  • free-throw assists0.5per game
  • points created14.8per game#29/414
  • % of passes ending in a basket10.9%
  • points created per point scored0.86
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives11.8per game#27/414
  • points5.8per game
  • passes made5.4per game
  • assists1.5per game
  • turnovers0.7per game
  • shooting foul0.4per game
  • attempts4.9per game
  • free throws0.9per game
  • FG%51.0%
  • passes45.7%
  • % ending in a turnover5.9%not stable year to year
  • % ending in a foul3.7%
  • points per drive0.49

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 74 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS35.2%

CATCH & SHOOT

sample: 74 games · CatchShoot
  • points4.0per game
  • attempts3.2per game
  • made1.3per game
  • FG%41.5%
  • effective FG%62.1%
  • threes attempted3.2per game
  • 3P%41.3%

PULL-UP

sample: 74 games · PullUpShot
  • points6.2per game
  • attempts5.9per game
  • made2.5per game
  • FG%42.9%
  • effective FG%52.5%
  • threes attempted2.9per game
  • 3P%39.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.85.8 %50.0 %50.0 %0.0
tight (2-4 ft)4.532.4 %45.8 %46.0 %0.34.0 %
open (4-6 ft)4.935.0 %47.5 %57.9 %2.639.3 %
wide open (6+ ft)3.726.8 %47.8 %67.4 %3.245.6 %
all shots13.9100.0 %47.2 %56.1 %6.140.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 74 games · Defense

RIM DEFENCE

sample: 74 games · Defense
  • shots defended3.0per game#103/414
  • made on those shots2.1per game
  • opponent FG%71.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.6per game
  • rebounds secured4.5per game
  • offensive chances2.0per game
  • defensive chances6.8per game
  • conversion rate53.0%#195/283
  • offensive conversion36.7%not stable year to year
  • defensive conversion56.6%
  • contested23.1%
  • average rebound distance8.1ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.6 %4.72.859.9 %62.0 %-2.1 %
less than 10 ft45.2 %6.03.355.1 %57.9 %-2.8 %
two-pointers58.0 %7.74.152.7 %53.7 %-1.0 %
more than 15 ft47.1 %6.22.235.7 %36.8 %-1.0 %
three-pointers42.0 %5.61.934.5 %36.1 %-1.7 %
all shots100.0 %13.36.045.1 %46.0 %-0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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