TRACKING INTELLIGENCE · TRACKING PROFILE
Ryan Rollins
MIL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 74 games · SpeedDistance- distance3.86km#24/414
- on offense2.09km
- on defense1.77km
- average speed7.1km/h
- speed on offense7.4km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#212/414
- meters per minute120.0meters per minute
- minutes per game32.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 74 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches71.2per game
- front-court touches29.0per game
- % of touches in the frontcourt40.7%
- touches per minute2.2per minute
- paint touches0.7per game#304/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside3.1%
- seconds per touch4.5s
- dribbles per touch4.00
- minutes with the ball5.3minutes
- points per touch0.24#232/342
- points per paint touch0.54
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 74 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made51.1per game
- passes received57.8per game
- passes received per pass made1.13
- assists5.6per game
- potential assists10.3per game
- secondary assists0.9per game
- free-throw assists0.5per game
- points created14.8per game#29/414
- % of passes ending in a basket10.9%
- points created per point scored0.86
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives11.8per game#27/414
- points5.8per game
- passes made5.4per game
- assists1.5per game
- turnovers0.7per game
- shooting foul0.4per game
- attempts4.9per game
- free throws0.9per game
- FG%51.0%
- passes45.7%
- % ending in a turnover5.9%not stable year to year
- % ending in a foul3.7%
- points per drive0.49
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 74 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS35.2%
CATCH & SHOOT
sample: 74 games · CatchShoot- points4.0per game
- attempts3.2per game
- made1.3per game
- FG%41.5%
- effective FG%62.1%
- threes attempted3.2per game
- 3P%41.3%
PULL-UP
sample: 74 games · PullUpShot- points6.2per game
- attempts5.9per game
- made2.5per game
- FG%42.9%
- effective FG%52.5%
- threes attempted2.9per game
- 3P%39.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 5.8 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 4.5 | 32.4 % | 45.8 % | 46.0 % | 0.3 | 4.0 % |
| open (4-6 ft) | 4.9 | 35.0 % | 47.5 % | 57.9 % | 2.6 | 39.3 % |
| wide open (6+ ft) | 3.7 | 26.8 % | 47.8 % | 67.4 % | 3.2 | 45.6 % |
| all shots | 13.9 | 100.0 % | 47.2 % | 56.1 % | 6.1 | 40.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 74 games · DefenseRIM DEFENCE
sample: 74 games · Defense- shots defended3.0per game#103/414
- made on those shots2.1per game
- opponent FG%71.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.6per game
- rebounds secured4.5per game
- offensive chances2.0per game
- defensive chances6.8per game
- conversion rate53.0%#195/283
- offensive conversion36.7%not stable year to year
- defensive conversion56.6%
- contested23.1%
- average rebound distance8.1ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.6 % | 4.7 | 2.8 | 59.9 % | 62.0 % | -2.1 % |
| less than 10 ft | 45.2 % | 6.0 | 3.3 | 55.1 % | 57.9 % | -2.8 % |
| two-pointers | 58.0 % | 7.7 | 4.1 | 52.7 % | 53.7 % | -1.0 % |
| more than 15 ft | 47.1 % | 6.2 | 2.2 | 35.7 % | 36.8 % | -1.0 % |
| three-pointers | 42.0 % | 5.6 | 1.9 | 34.5 % | 36.1 % | -1.7 % |
| all shots | 100.0 % | 13.3 | 6.0 | 45.1 % | 46.0 % | -0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
