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TRACKING INTELLIGENCE · TRACKING PROFILE

Leonard Miller

CHI · F · NBA 2025-26

Leonard Miller

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season46 box-score gamesTracking in 46 of 46 games

MOVEMENT

sample: 46 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.09km#292/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.6km/h
  • speed on offense8.5km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#9/414
  • meters per minute134.0meters per minute
  • minutes per game15.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 46 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches25.7per game
  • front-court touches12.2per game
  • % of touches in the frontcourt47.5%
  • touches per minute1.7per minute
  • paint touches2.1per game#134/414
  • elbow touches0.6per game#177/414
  • post touches0.1per game
  • of his game goes through the inside23.0%
  • seconds per touch1.7s
  • dribbles per touch0.87
  • minutes with the ball0.7minutes
  • points per touch0.31#123/342
  • points per paint touch1.03
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 46 games · Passing

He gives more than he receives: the play starts with him.

  • passes made18.3per game
  • passes received12.2per game
  • passes received per pass made0.67
  • assists0.9per game
  • potential assists1.3per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.3per game#351/414
  • % of passes ending in a basket4.8%
  • points created per point scored0.29
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.1per game#259/414
  • points1.0per game
  • passes made0.9per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts0.8per game
  • free throws0.2per game
  • FG%47.4%
  • passes41.2%
  • % ending in a turnover11.3%not stable year to year
  • % ending in a foul5.2%
  • points per drive0.48

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 46 games · CatchShoot
  • HOW IT CREATES ITS SHOTS86.4%

CATCH & SHOOT

sample: 46 games · CatchShoot
  • points2.0per game
  • attempts1.9per game
  • made0.7per game
  • FG%34.1%
  • effective FG%51.1%
  • threes attempted1.9per game
  • 3P%34.5%

PULL-UP

sample: 46 games · PullUpShot
  • points0.3per game
  • attempts0.3per game
  • made0.1per game
  • FG%40.0%
  • effective FG%46.7%
  • threes attempted0.2per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.610.6 %59.3 %59.3 %0.0
tight (2-4 ft)1.831.9 %61.7 %61.7 %0.0
open (4-6 ft)1.526.4 %58.2 %65.7 %0.730.3 %
wide open (6+ ft)1.731.1 %46.8 %60.8 %1.435.5 %
all shots5.5100.0 %55.9 %62.2 %2.133.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 46 games · Defense

RIM DEFENCE

sample: 46 games · Defense
  • shots defended2.5per game#157/414
  • made on those shots1.7per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.7per game
  • rebounds secured4.0per game
  • offensive chances2.4per game
  • defensive chances4.5per game
  • conversion rate59.2%#60/283
  • offensive conversion48.2%not stable year to year
  • defensive conversion60.5%
  • contested29.8%
  • average rebound distance5.8ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.9 %3.01.962.4 %63.7 %-1.3 %
less than 10 ft44.6 %3.92.256.8 %59.3 %-2.4 %
two-pointers58.0 %5.02.754.1 %54.7 %-0.6 %
more than 15 ft47.4 %4.11.536.5 %37.0 %-0.5 %
three-pointers42.0 %3.61.336.6 %36.1 %0.6 %
all shots100.0 %8.74.146.8 %46.5 %0.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%61.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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