TRACKING INTELLIGENCE · TRACKING PROFILE
Leonard Miller
CHI · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 46 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed7.6km/h
- speed on offense8.5km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#9/414
- meters per minute134.0meters per minute
- minutes per game15.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 46 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches25.7per game
- front-court touches12.2per game
- % of touches in the frontcourt47.5%
- touches per minute1.7per minute
- paint touches2.1per game#134/414
- elbow touches0.6per game#177/414
- post touches0.1per game
- of his game goes through the inside23.0%
- seconds per touch1.7s
- dribbles per touch0.87
- minutes with the ball0.7minutes
- points per touch0.31#123/342
- points per paint touch1.03
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 46 games · PassingHe gives more than he receives: the play starts with him.
- passes made18.3per game
- passes received12.2per game
- passes received per pass made0.67
- assists0.9per game
- potential assists1.3per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.3per game#351/414
- % of passes ending in a basket4.8%
- points created per point scored0.29
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.1per game#259/414
- points1.0per game
- passes made0.9per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts0.8per game
- free throws0.2per game
- FG%47.4%
- passes41.2%
- % ending in a turnover11.3%not stable year to year
- % ending in a foul5.2%
- points per drive0.48
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 46 games · CatchShoot- HOW IT CREATES ITS SHOTS86.4%
CATCH & SHOOT
sample: 46 games · CatchShoot- points2.0per game
- attempts1.9per game
- made0.7per game
- FG%34.1%
- effective FG%51.1%
- threes attempted1.9per game
- 3P%34.5%
PULL-UP
sample: 46 games · PullUpShot- points0.3per game
- attempts0.3per game
- made0.1per game
- FG%40.0%
- effective FG%46.7%
- threes attempted0.2per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 10.6 % | 59.3 % | 59.3 % | 0.0 | — |
| tight (2-4 ft) | 1.8 | 31.9 % | 61.7 % | 61.7 % | 0.0 | — |
| open (4-6 ft) | 1.5 | 26.4 % | 58.2 % | 65.7 % | 0.7 | 30.3 % |
| wide open (6+ ft) | 1.7 | 31.1 % | 46.8 % | 60.8 % | 1.4 | 35.5 % |
| all shots | 5.5 | 100.0 % | 55.9 % | 62.2 % | 2.1 | 33.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 46 games · DefenseRIM DEFENCE
sample: 46 games · Defense- shots defended2.5per game#157/414
- made on those shots1.7per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.7per game
- rebounds secured4.0per game
- offensive chances2.4per game
- defensive chances4.5per game
- conversion rate59.2%#60/283
- offensive conversion48.2%not stable year to year
- defensive conversion60.5%
- contested29.8%
- average rebound distance5.8ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.9 % | 3.0 | 1.9 | 62.4 % | 63.7 % | -1.3 % |
| less than 10 ft | 44.6 % | 3.9 | 2.2 | 56.8 % | 59.3 % | -2.4 % |
| two-pointers | 58.0 % | 5.0 | 2.7 | 54.1 % | 54.7 % | -0.6 % |
| more than 15 ft | 47.4 % | 4.1 | 1.5 | 36.5 % | 37.0 % | -0.5 % |
| three-pointers | 42.0 % | 3.6 | 1.3 | 36.6 % | 36.1 % | 0.6 % |
| all shots | 100.0 % | 8.7 | 4.1 | 46.8 % | 46.5 % | 0.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%61.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
