TRACKING INTELLIGENCE · TRACKING PROFILE
Keon Ellis
CLE · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 72 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.57km#216/414
- on offense1.29km
- on defense1.29km
- average speed7.1km/h
- speed on offense7.3km/h
- speed on defense6.9km/h
- km per minute0.13km per minute#99/414
- meters per minute126.0meters per minute
- minutes per game20.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 72 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches24.2per game
- front-court touches13.0per game
- % of touches in the frontcourt53.7%
- touches per minute1.2per minute
- paint touches0.9per game#265/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside10.8%
- seconds per touch2.1s
- dribbles per touch1.42
- minutes with the ball0.8minutes
- points per touch0.28#177/342
- points per paint touch0.61
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 72 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made17.2per game
- passes received15.7per game
- passes received per pass made0.91
- assists1.0per game
- potential assists2.0per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created2.7per game#324/414
- % of passes ending in a basket5.8%
- points created per point scored0.40
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.6per game#288/414
- points0.8per game
- passes made0.7per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.6per game
- free throws0.2per game
- FG%46.5%
- passes47.3%
- % ending in a turnover8.0%not stable year to year
- % ending in a foul6.3%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 72 games · CatchShoot- HOW IT CREATES ITS SHOTS69.2%
CATCH & SHOOT
sample: 72 games · CatchShoot- points2.9per game
- attempts2.7per game
- made1.0per game
- FG%35.7%
- effective FG%53.1%
- threes attempted2.7per game
- 3P%35.4%
PULL-UP
sample: 72 games · PullUpShot- points1.2per game
- attempts1.2per game
- made0.5per game
- FG%38.6%
- effective FG%50.6%
- threes attempted0.8per game
- 3P%38.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 3.1 % | 41.7 % | 41.7 % | 0.0 | — |
| tight (2-4 ft) | 1.2 | 22.7 % | 58.6 % | 63.2 % | 0.3 | 34.8 % |
| open (4-6 ft) | 2.0 | 37.5 % | 34.7 % | 45.5 % | 1.4 | 30.7 % |
| wide open (6+ ft) | 2.0 | 36.7 % | 44.7 % | 63.1 % | 1.8 | 40.9 % |
| all shots | 5.3 | 100.0 % | 44.0 % | 55.9 % | 3.5 | 36.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 72 games · DefenseRIM DEFENCE
sample: 72 games · Defense- shots defended1.9per game#239/414
- made on those shots1.2per game
- opponent FG%64.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.5per game
- rebounds secured1.9per game
- offensive chances1.1per game
- defensive chances2.4per game
- conversion rate53.4%
- offensive conversion47.5%not stable year to year
- defensive conversion55.1%
- contested18.5%
- average rebound distance10.2ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.2 % | 3.3 | 2.0 | 60.0 % | 63.3 % | -3.3 % |
| less than 10 ft | 45.1 % | 4.1 | 2.4 | 58.4 % | 59.1 % | -0.7 % |
| two-pointers | 59.2 % | 5.3 | 2.9 | 54.2 % | 54.6 % | -0.4 % |
| more than 15 ft | 47.8 % | 4.3 | 1.5 | 34.2 % | 37.0 % | -2.8 % |
| three-pointers | 40.8 % | 3.7 | 1.3 | 35.8 % | 36.4 % | -0.6 % |
| all shots | 100.0 % | 9.0 | 4.2 | 46.7 % | 46.4 % | 0.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
