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TRACKING INTELLIGENCE · TRACKING PROFILE

Keon Ellis

CLE · Guard · NBA 2025-26

Keon Ellis

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season72 box-score gamesTracking in 72 of 72 games

MOVEMENT

sample: 72 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.57km#216/414
  • on offense1.29km
  • on defense1.29km
  • average speed7.1km/h
  • speed on offense7.3km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#99/414
  • meters per minute126.0meters per minute
  • minutes per game20.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 72 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches24.2per game
  • front-court touches13.0per game
  • % of touches in the frontcourt53.7%
  • touches per minute1.2per minute
  • paint touches0.9per game#265/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside10.8%
  • seconds per touch2.1s
  • dribbles per touch1.42
  • minutes with the ball0.8minutes
  • points per touch0.28#177/342
  • points per paint touch0.61
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 72 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made17.2per game
  • passes received15.7per game
  • passes received per pass made0.91
  • assists1.0per game
  • potential assists2.0per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created2.7per game#324/414
  • % of passes ending in a basket5.8%
  • points created per point scored0.40
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.6per game#288/414
  • points0.8per game
  • passes made0.7per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.6per game
  • free throws0.2per game
  • FG%46.5%
  • passes47.3%
  • % ending in a turnover8.0%not stable year to year
  • % ending in a foul6.3%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 72 games · CatchShoot
  • HOW IT CREATES ITS SHOTS69.2%

CATCH & SHOOT

sample: 72 games · CatchShoot
  • points2.9per game
  • attempts2.7per game
  • made1.0per game
  • FG%35.7%
  • effective FG%53.1%
  • threes attempted2.7per game
  • 3P%35.4%

PULL-UP

sample: 72 games · PullUpShot
  • points1.2per game
  • attempts1.2per game
  • made0.5per game
  • FG%38.6%
  • effective FG%50.6%
  • threes attempted0.8per game
  • 3P%38.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.23.1 %41.7 %41.7 %0.0
tight (2-4 ft)1.222.7 %58.6 %63.2 %0.334.8 %
open (4-6 ft)2.037.5 %34.7 %45.5 %1.430.7 %
wide open (6+ ft)2.036.7 %44.7 %63.1 %1.840.9 %
all shots5.3100.0 %44.0 %55.9 %3.536.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 72 games · Defense

RIM DEFENCE

sample: 72 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.2per game
  • opponent FG%64.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.5per game
  • rebounds secured1.9per game
  • offensive chances1.1per game
  • defensive chances2.4per game
  • conversion rate53.4%
  • offensive conversion47.5%not stable year to year
  • defensive conversion55.1%
  • contested18.5%
  • average rebound distance10.2ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.2 %3.32.060.0 %63.3 %-3.3 %
less than 10 ft45.1 %4.12.458.4 %59.1 %-0.7 %
two-pointers59.2 %5.32.954.2 %54.6 %-0.4 %
more than 15 ft47.8 %4.31.534.2 %37.0 %-2.8 %
three-pointers40.8 %3.71.335.8 %36.4 %-0.6 %
all shots100.0 %9.04.246.7 %46.4 %0.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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