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TRACKING INTELLIGENCE · TRACKING PROFILE

Drew Timme

LAL · F · NBA 2025-26

Drew Timme

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season27 box-score gamesTracking in 27 of 27 games

MOVEMENT

sample: 27 games · SpeedDistance
  • distance0.97km
  • on offense0.48km
  • on defense0.48km
  • average speed6.7km/h
  • speed on offense6.9km/h
  • speed on defense6.5km/h
  • km per minute0.11km per minute
  • meters per minute111.0meters per minute
  • minutes per game8.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 27 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches13.9per game
  • front-court touches8.1per game
  • % of touches in the frontcourt58.3%
  • touches per minute1.6per minute
  • paint touches0.9per game
  • elbow touches0.6per game
  • post touches0.6per game
  • of his game goes through the inside25.9%
  • seconds per touch2.1s
  • dribbles per touch1.14
  • minutes with the ball0.5minutes
  • points per touch0.25
  • points per paint touch1.04
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 27 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made10.4per game
  • passes received9.6per game
  • passes received per pass made0.92
  • assists0.9per game
  • potential assists1.3per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.9per game
  • % of passes ending in a basket8.2%
  • points created per point scored0.56
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.6per game
  • points0.4per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.3per game
  • free throws0.1per game
  • FG%62.5%
  • passes26.7%
  • % ending in a turnover6.7%not stable year to year
  • % ending in a foul13.3%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 27 games · CatchShoot
  • HOW IT CREATES ITS SHOTS78.6%

CATCH & SHOOT

sample: 27 games · CatchShoot
  • points1.5per game
  • attempts1.1per game
  • made0.6per game
  • FG%48.4%
  • effective FG%64.5%
  • threes attempted0.9per game
  • 3P%43.5%

PULL-UP

sample: 27 games · PullUpShot
  • points0.3per game
  • attempts0.3per game
  • made0.1per game
  • FG%44.4%
  • effective FG%50.0%
  • threes attempted0.1per game
  • 3P%50.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.01.5 %100.0 %100.0 %0.0
tight (2-4 ft)1.040.9 %63.0 %64.8 %0.0100.0 %
open (4-6 ft)0.418.2 %66.7 %75.0 %0.166.7 %
wide open (6+ ft)1.039.4 %46.2 %61.5 %0.838.1 %
all shots2.4100.0 %57.6 %65.9 %0.944.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 27 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 27 games · Defense
  • shots defended1.4per game
  • made on those shots1.1per game
  • opponent FG%76.9%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.4per game
  • rebounds secured1.2per game
  • offensive chances0.6per game
  • defensive chances1.7per game
  • conversion rate51.6%
  • offensive conversion58.8%not stable year to year
  • defensive conversion48.9%
  • contested36.4%
  • average rebound distance8.4ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.3 %2.01.467.4 %65.0 %2.4 %
less than 10 ft44.4 %2.31.463.5 %61.2 %2.2 %
two-pointers60.7 %3.11.857.7 %55.5 %2.2 %
more than 15 ft49.6 %2.51.039.7 %36.4 %3.2 %
three-pointers39.3 %2.00.734.8 %36.0 %-1.2 %
all shots100.0 %5.12.548.7 %47.4 %1.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%65.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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