TRACKING INTELLIGENCE · TRACKING PROFILE
Drew Timme
LAL · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 27 games · SpeedDistance- distance0.97km
- on offense0.48km
- on defense0.48km
- average speed6.7km/h
- speed on offense6.9km/h
- speed on defense6.5km/h
- km per minute0.11km per minute
- meters per minute111.0meters per minute
- minutes per game8.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 27 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches13.9per game
- front-court touches8.1per game
- % of touches in the frontcourt58.3%
- touches per minute1.6per minute
- paint touches0.9per game
- elbow touches0.6per game
- post touches0.6per game
- of his game goes through the inside25.9%
- seconds per touch2.1s
- dribbles per touch1.14
- minutes with the ball0.5minutes
- points per touch0.25
- points per paint touch1.04
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 27 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made10.4per game
- passes received9.6per game
- passes received per pass made0.92
- assists0.9per game
- potential assists1.3per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.9per game
- % of passes ending in a basket8.2%
- points created per point scored0.56
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.6per game
- points0.4per game
- passes made0.1per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.3per game
- free throws0.1per game
- FG%62.5%
- passes26.7%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul13.3%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 27 games · CatchShoot- HOW IT CREATES ITS SHOTS78.6%
CATCH & SHOOT
sample: 27 games · CatchShoot- points1.5per game
- attempts1.1per game
- made0.6per game
- FG%48.4%
- effective FG%64.5%
- threes attempted0.9per game
- 3P%43.5%
PULL-UP
sample: 27 games · PullUpShot- points0.3per game
- attempts0.3per game
- made0.1per game
- FG%44.4%
- effective FG%50.0%
- threes attempted0.1per game
- 3P%50.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.0 | 1.5 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 1.0 | 40.9 % | 63.0 % | 64.8 % | 0.0 | 100.0 % |
| open (4-6 ft) | 0.4 | 18.2 % | 66.7 % | 75.0 % | 0.1 | 66.7 % |
| wide open (6+ ft) | 1.0 | 39.4 % | 46.2 % | 61.5 % | 0.8 | 38.1 % |
| all shots | 2.4 | 100.0 % | 57.6 % | 65.9 % | 0.9 | 44.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 27 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 27 games · Defense- shots defended1.4per game
- made on those shots1.1per game
- opponent FG%76.9%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.4per game
- rebounds secured1.2per game
- offensive chances0.6per game
- defensive chances1.7per game
- conversion rate51.6%
- offensive conversion58.8%not stable year to year
- defensive conversion48.9%
- contested36.4%
- average rebound distance8.4ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.3 % | 2.0 | 1.4 | 67.4 % | 65.0 % | 2.4 % |
| less than 10 ft | 44.4 % | 2.3 | 1.4 | 63.5 % | 61.2 % | 2.2 % |
| two-pointers | 60.7 % | 3.1 | 1.8 | 57.7 % | 55.5 % | 2.2 % |
| more than 15 ft | 49.6 % | 2.5 | 1.0 | 39.7 % | 36.4 % | 3.2 % |
| three-pointers | 39.3 % | 2.0 | 0.7 | 34.8 % | 36.0 % | -1.2 % |
| all shots | 100.0 % | 5.1 | 2.5 | 48.7 % | 47.4 % | 1.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%65.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
