TRACKING INTELLIGENCE · TRACKING PROFILE
Josh Minott
BKN · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 49 games · SpeedDistance- distance2.09km#292/414
- on offense0.97km
- on defense0.97km
- average speed7.1km/h
- speed on offense7.3km/h
- speed on defense6.9km/h
- km per minute0.12km per minute#144/414
- meters per minute123.0meters per minute
- minutes per game17.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 49 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches19.1per game
- front-court touches11.0per game
- % of touches in the frontcourt57.6%
- touches per minute1.1per minute
- paint touches1.4per game#198/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside15.5%
- seconds per touch2.0s
- dribbles per touch1.05
- minutes with the ball0.6minutes
- points per touch0.39
- points per paint touch1.10
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 49 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made12.0per game
- passes received11.3per game
- passes received per pass made0.94
- assists0.9per game
- potential assists1.6per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.5per game#334/414
- % of passes ending in a basket7.8%
- points created per point scored0.34
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.9per game#273/414
- points0.9per game
- passes made0.8per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.8per game
- free throws0.2per game
- FG%43.2%
- passes42.9%
- % ending in a turnover6.6%not stable year to year
- % ending in a foul6.6%
- points per drive0.47
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 49 games · CatchShoot- HOW IT CREATES ITS SHOTS87.5%
CATCH & SHOOT
sample: 49 games · CatchShoot- points3.4per game
- attempts2.8per game
- made1.1per game
- FG%40.9%
- effective FG%61.3%
- threes attempted2.8per game
- 3P%41.5%
PULL-UP
sample: 49 games · PullUpShot- points0.3per game
- attempts0.4per game
- made0.1per game
- FG%30.0%
- effective FG%42.5%
- threes attempted0.3per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 5.5 % | 57.1 % | 57.1 % | 0.0 | — |
| tight (2-4 ft) | 1.7 | 32.8 % | 59.0 % | 63.3 % | 0.3 | 46.7 % |
| open (4-6 ft) | 1.6 | 30.8 % | 46.2 % | 62.8 % | 1.3 | 40.6 % |
| wide open (6+ ft) | 1.6 | 30.8 % | 42.3 % | 62.2 % | 1.5 | 41.9 % |
| all shots | 5.2 | 100.0 % | 49.8 % | 62.5 % | 3.1 | 41.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 49 games · DefenseRIM DEFENCE
sample: 49 games · Defense- shots defended2.2per game#193/414
- made on those shots1.2per game
- opponent FG%56.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.6per game
- rebounds secured3.3per game
- offensive chances1.8per game
- defensive chances4.0per game
- conversion rate57.2%#99/283
- offensive conversion52.2%not stable year to year
- defensive conversion57.3%
- contested36.1%
- average rebound distance6.5ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.3 % | 2.9 | 1.7 | 56.5 % | 64.2 % | -7.6 % |
| less than 10 ft | 48.9 % | 3.7 | 2.0 | 53.4 % | 59.5 % | -6.1 % |
| two-pointers | 62.5 % | 4.8 | 2.4 | 49.3 % | 55.5 % | -6.2 % |
| more than 15 ft | 44.4 % | 3.4 | 1.4 | 41.3 % | 36.4 % | 4.8 % |
| three-pointers | 37.5 % | 2.9 | 1.2 | 40.7 % | 35.7 % | 5.0 % |
| all shots | 100.0 % | 7.7 | 3.5 | 46.1 % | 47.2 % | -1.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%62.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
