TRACKING INTELLIGENCE · TRACKING PROFILE
Jaime Jaquez Jr.
MIA · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 75 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.70km#36/414
- on offense1.93km
- on defense1.77km
- average speed7.6km/h
- speed on offense8.7km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#27/414
- meters per minute131.0meters per minute
- minutes per game28.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 75 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches65.8per game
- front-court touches28.8per game
- % of touches in the frontcourt43.8%
- touches per minute2.3per minute
- paint touches1.9per game#149/414
- elbow touches0.8per game#130/414
- post touches0.6per game
- of his game goes through the inside11.5%
- seconds per touch3.3s
- dribbles per touch3.04
- minutes with the ball3.6minutes
- points per touch0.23#241/342
- points per paint touch1.03
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 75 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made48.7per game
- passes received47.1per game
- passes received per pass made0.97
- assists4.7per game
- potential assists9.0per game
- secondary assists0.6per game
- free-throw assists0.6per game
- points created12.7per game#48/414
- % of passes ending in a basket9.6%
- points created per point scored0.82
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives13.2per game#17/414
- points6.5per game
- passes made6.0per game
- assists1.3per game
- turnovers0.7per game
- shooting foul0.6per game
- attempts5.6per game
- free throws1.2per game
- FG%48.7%
- passes45.1%
- % ending in a turnover5.4%not stable year to year
- % ending in a foul4.6%
- points per drive0.49
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 75 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS53.7%
CATCH & SHOOT
sample: 75 games · CatchShoot- points2.2per game
- attempts2.2per game
- made0.8per game
- FG%34.5%
- effective FG%50.0%
- threes attempted2.1per game
- 3P%32.5%
PULL-UP
sample: 75 games · PullUpShot- points1.5per game
- attempts1.9per game
- made0.7per game
- FG%37.6%
- effective FG%39.7%
- threes attempted0.3per game
- 3P%27.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 6.9 % | 39.7 % | 39.7 % | 0.0 | — |
| tight (2-4 ft) | 6.7 | 54.8 % | 55.2 % | 55.2 % | 0.1 | 0.0 % |
| open (4-6 ft) | 2.5 | 20.8 % | 49.5 % | 52.6 % | 0.6 | 25.0 % |
| wide open (6+ ft) | 2.1 | 17.5 % | 43.1 % | 57.5 % | 1.8 | 35.1 % |
| all shots | 12.2 | 100.0 % | 50.8 % | 54.0 % | 2.4 | 31.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 75 games · DefenseRIM DEFENCE
sample: 75 games · Defense- shots defended2.6per game#146/414
- made on those shots1.7per game
- opponent FG%66.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.6per game
- rebounds secured5.0per game
- offensive chances3.5per game
- defensive chances6.5per game
- conversion rate51.7%#221/283
- offensive conversion36.4%not stable year to year
- defensive conversion56.8%
- contested27.5%
- average rebound distance7.9ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.1 % | 4.3 | 2.6 | 59.8 % | 63.5 % | -3.7 % |
| less than 10 ft | 43.7 % | 5.5 | 3.2 | 57.5 % | 59.0 % | -1.5 % |
| two-pointers | 60.5 % | 7.6 | 4.1 | 53.2 % | 54.3 % | -1.1 % |
| more than 15 ft | 46.1 % | 5.8 | 2.2 | 37.1 % | 36.8 % | 0.2 % |
| three-pointers | 39.5 % | 5.0 | 1.9 | 37.2 % | 36.2 % | 1.0 % |
| all shots | 100.0 % | 12.6 | 5.9 | 46.9 % | 46.5 % | 0.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
