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TRACKING INTELLIGENCE · TRACKING PROFILE

Jaime Jaquez Jr.

MIA · F · NBA 2025-26

Jaime Jaquez Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season75 box-score gamesTracking in 75 of 75 games

MOVEMENT

sample: 75 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.70km#36/414
  • on offense1.93km
  • on defense1.77km
  • average speed7.6km/h
  • speed on offense8.7km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#27/414
  • meters per minute131.0meters per minute
  • minutes per game28.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 75 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches65.8per game
  • front-court touches28.8per game
  • % of touches in the frontcourt43.8%
  • touches per minute2.3per minute
  • paint touches1.9per game#149/414
  • elbow touches0.8per game#130/414
  • post touches0.6per game
  • of his game goes through the inside11.5%
  • seconds per touch3.3s
  • dribbles per touch3.04
  • minutes with the ball3.6minutes
  • points per touch0.23#241/342
  • points per paint touch1.03
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 75 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made48.7per game
  • passes received47.1per game
  • passes received per pass made0.97
  • assists4.7per game
  • potential assists9.0per game
  • secondary assists0.6per game
  • free-throw assists0.6per game
  • points created12.7per game#48/414
  • % of passes ending in a basket9.6%
  • points created per point scored0.82
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives13.2per game#17/414
  • points6.5per game
  • passes made6.0per game
  • assists1.3per game
  • turnovers0.7per game
  • shooting foul0.6per game
  • attempts5.6per game
  • free throws1.2per game
  • FG%48.7%
  • passes45.1%
  • % ending in a turnover5.4%not stable year to year
  • % ending in a foul4.6%
  • points per drive0.49

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 75 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS53.7%

CATCH & SHOOT

sample: 75 games · CatchShoot
  • points2.2per game
  • attempts2.2per game
  • made0.8per game
  • FG%34.5%
  • effective FG%50.0%
  • threes attempted2.1per game
  • 3P%32.5%

PULL-UP

sample: 75 games · PullUpShot
  • points1.5per game
  • attempts1.9per game
  • made0.7per game
  • FG%37.6%
  • effective FG%39.7%
  • threes attempted0.3per game
  • 3P%27.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.86.9 %39.7 %39.7 %0.0
tight (2-4 ft)6.754.8 %55.2 %55.2 %0.10.0 %
open (4-6 ft)2.520.8 %49.5 %52.6 %0.625.0 %
wide open (6+ ft)2.117.5 %43.1 %57.5 %1.835.1 %
all shots12.2100.0 %50.8 %54.0 %2.431.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 75 games · Defense

RIM DEFENCE

sample: 75 games · Defense
  • shots defended2.6per game#146/414
  • made on those shots1.7per game
  • opponent FG%66.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.6per game
  • rebounds secured5.0per game
  • offensive chances3.5per game
  • defensive chances6.5per game
  • conversion rate51.7%#221/283
  • offensive conversion36.4%not stable year to year
  • defensive conversion56.8%
  • contested27.5%
  • average rebound distance7.9ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.1 %4.32.659.8 %63.5 %-3.7 %
less than 10 ft43.7 %5.53.257.5 %59.0 %-1.5 %
two-pointers60.5 %7.64.153.2 %54.3 %-1.1 %
more than 15 ft46.1 %5.82.237.1 %36.8 %0.2 %
three-pointers39.5 %5.01.937.2 %36.2 %1.0 %
all shots100.0 %12.65.946.9 %46.5 %0.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.