TRACKING INTELLIGENCE · TRACKING PROFILE
Ousmane Dieng
MIL · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 57 games · SpeedDistance- distance2.25km#270/414
- on offense1.29km
- on defense0.97km
- average speed6.7km/h
- speed on offense7.1km/h
- speed on defense6.2km/h
- km per minute0.12km per minute#299/414
- meters per minute117.0meters per minute
- minutes per game19.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 57 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches33.7per game
- front-court touches16.2per game
- % of touches in the frontcourt48.1%
- touches per minute1.8per minute
- paint touches0.8per game#283/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside6.8%
- seconds per touch3.6s
- dribbles per touch3.02
- minutes with the ball2.0minutes
- points per touch0.22#256/342
- points per paint touch0.52
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 57 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made23.9per game
- passes received23.4per game
- passes received per pass made0.98
- assists2.4per game
- potential assists4.3per game
- secondary assists0.4per game
- free-throw assists0.2per game
- points created6.2per game#167/414
- % of passes ending in a basket10.0%
- points created per point scored0.82
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.9per game#150/414
- points2.5per game
- passes made2.1per game
- assists0.6per game
- turnovers0.4per game
- shooting foul0.2per game
- attempts2.1per game
- free throws0.4per game
- FG%52.1%
- passes41.8%
- % ending in a turnover8.6%not stable year to year
- % ending in a foul4.3%
- points per drive0.51
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 57 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS36.0%
CATCH & SHOOT
sample: 57 games · CatchShoot- points2.1per game
- attempts1.8per game
- made0.7per game
- FG%39.0%
- effective FG%58.1%
- threes attempted1.8per game
- 3P%38.8%
PULL-UP
sample: 57 games · PullUpShot- points2.7per game
- attempts3.2per game
- made1.1per game
- FG%35.1%
- effective FG%41.1%
- threes attempted1.4per game
- 3P%27.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 3.8 % | 53.3 % | 53.3 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 1.8 | 26.3 % | 44.8 % | 44.8 % | 0.1 | 0.0 % |
| open (4-6 ft) | 2.4 | 34.1 % | 41.2 % | 48.2 % | 1.1 | 31.7 % |
| wide open (6+ ft) | 2.5 | 35.8 % | 39.9 % | 55.2 % | 2.1 | 37.0 % |
| all shots | 7.0 | 100.0 % | 42.1 % | 50.0 % | 3.3 | 33.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 57 games · DefenseRIM DEFENCE
sample: 57 games · Defense- shots defended2.2per game#193/414
- made on those shots1.5per game
- opponent FG%71.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances5.1per game
- rebounds secured3.2per game
- offensive chances1.0per game
- defensive chances4.2per game
- conversion rate61.9%#27/283
- offensive conversion51.8%not stable year to year
- defensive conversion63.2%
- contested32.8%
- average rebound distance6.6ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.1 % | 2.7 | 1.8 | 66.2 % | 62.7 % | 3.6 % |
| less than 10 ft | 44.5 % | 3.6 | 2.1 | 58.6 % | 58.5 % | 0.1 % |
| two-pointers | 59.6 % | 4.8 | 2.6 | 53.7 % | 54.3 % | -0.6 % |
| more than 15 ft | 47.4 % | 3.8 | 1.2 | 32.4 % | 35.5 % | -3.1 % |
| three-pointers | 40.4 % | 3.2 | 1.0 | 32.1 % | 35.1 % | -3.0 % |
| all shots | 100.0 % | 8.0 | 3.6 | 45.0 % | 45.7 % | -0.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
