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TRACKING INTELLIGENCE · TRACKING PROFILE

Ousmane Dieng

MIL · F · NBA 2025-26

Ousmane Dieng

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season57 box-score gamesTracking in 57 of 57 games

MOVEMENT

sample: 57 games · SpeedDistance
  • distance2.25km#270/414
  • on offense1.29km
  • on defense0.97km
  • average speed6.7km/h
  • speed on offense7.1km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#299/414
  • meters per minute117.0meters per minute
  • minutes per game19.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 57 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches33.7per game
  • front-court touches16.2per game
  • % of touches in the frontcourt48.1%
  • touches per minute1.8per minute
  • paint touches0.8per game#283/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside6.8%
  • seconds per touch3.6s
  • dribbles per touch3.02
  • minutes with the ball2.0minutes
  • points per touch0.22#256/342
  • points per paint touch0.52
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 57 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made23.9per game
  • passes received23.4per game
  • passes received per pass made0.98
  • assists2.4per game
  • potential assists4.3per game
  • secondary assists0.4per game
  • free-throw assists0.2per game
  • points created6.2per game#167/414
  • % of passes ending in a basket10.0%
  • points created per point scored0.82
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives4.9per game#150/414
  • points2.5per game
  • passes made2.1per game
  • assists0.6per game
  • turnovers0.4per game
  • shooting foul0.2per game
  • attempts2.1per game
  • free throws0.4per game
  • FG%52.1%
  • passes41.8%
  • % ending in a turnover8.6%not stable year to year
  • % ending in a foul4.3%
  • points per drive0.51

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 57 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS36.0%

CATCH & SHOOT

sample: 57 games · CatchShoot
  • points2.1per game
  • attempts1.8per game
  • made0.7per game
  • FG%39.0%
  • effective FG%58.1%
  • threes attempted1.8per game
  • 3P%38.8%

PULL-UP

sample: 57 games · PullUpShot
  • points2.7per game
  • attempts3.2per game
  • made1.1per game
  • FG%35.1%
  • effective FG%41.1%
  • threes attempted1.4per game
  • 3P%27.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.33.8 %53.3 %53.3 %0.00.0 %
tight (2-4 ft)1.826.3 %44.8 %44.8 %0.10.0 %
open (4-6 ft)2.434.1 %41.2 %48.2 %1.131.7 %
wide open (6+ ft)2.535.8 %39.9 %55.2 %2.137.0 %
all shots7.0100.0 %42.1 %50.0 %3.333.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 57 games · Defense

RIM DEFENCE

sample: 57 games · Defense
  • shots defended2.2per game#193/414
  • made on those shots1.5per game
  • opponent FG%71.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances5.1per game
  • rebounds secured3.2per game
  • offensive chances1.0per game
  • defensive chances4.2per game
  • conversion rate61.9%#27/283
  • offensive conversion51.8%not stable year to year
  • defensive conversion63.2%
  • contested32.8%
  • average rebound distance6.6ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.1 %2.71.866.2 %62.7 %3.6 %
less than 10 ft44.5 %3.62.158.6 %58.5 %0.1 %
two-pointers59.6 %4.82.653.7 %54.3 %-0.6 %
more than 15 ft47.4 %3.81.232.4 %35.5 %-3.1 %
three-pointers40.4 %3.21.032.1 %35.1 %-3.0 %
all shots100.0 %8.03.645.0 %45.7 %-0.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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