TRACKING INTELLIGENCE · TRACKING PROFILE
Tyler Burton
MEM · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 12 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.54km
- on offense1.77km
- on defense1.77km
- average speed7.7km/h
- speed on offense8.1km/h
- speed on defense7.3km/h
- km per minute0.14km per minute
- meters per minute138.0meters per minute
- minutes per game25.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 12 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches33.6per game
- front-court touches19.4per game
- % of touches in the frontcourt57.7%
- touches per minute1.3per minute
- paint touches0.9per game
- elbow touches0.4per game
- post touches0.0per game
- of his game goes through the inside6.7%
- seconds per touch1.8s
- dribbles per touch1.05
- minutes with the ball1.0minutes
- points per touch0.32
- points per paint touch0.91
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 12 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made21.5per game
- passes received20.1per game
- passes received per pass made0.93
- assists1.0per game
- potential assists1.4per game
- secondary assists0.3per game
- free-throw assists0.0per game
- points created2.5per game
- % of passes ending in a basket4.7%
- points created per point scored0.23
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.8per game
- points2.2per game
- passes made1.2per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.4per game
- attempts1.9per game
- free throws0.8per game
- FG%39.1%
- passes31.1%
- % ending in a turnover4.4%not stable year to year
- % ending in a foul11.1%
- points per drive0.58
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 12 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS75.8%
CATCH & SHOOT
sample: 12 games · CatchShoot- points5.3per game
- attempts4.7per game
- made1.8per game
- FG%37.5%
- effective FG%56.3%
- threes attempted4.6per game
- 3P%38.2%
PULL-UP
sample: 12 games · PullUpShot- points0.8per game
- attempts1.5per game
- made0.3per game
- FG%22.2%
- effective FG%25.0%
- threes attempted0.9per game
- 3P%9.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 1.8 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 3.3 | 34.8 % | 41.0 % | 43.6 % | 0.3 | 50.0 % |
| open (4-6 ft) | 2.8 | 29.5 % | 36.4 % | 51.5 % | 2.3 | 37.0 % |
| wide open (6+ ft) | 3.2 | 33.9 % | 34.2 % | 47.4 % | 2.9 | 28.6 % |
| all shots | 9.3 | 100.0 % | 37.5 % | 47.3 % | 5.5 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 12 games · DefenseRIM DEFENCE
sample: 12 games · Defense- shots defended3.6per game
- made on those shots2.8per game
- opponent FG%79.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.6per game
- rebounds secured4.2per game
- offensive chances2.4per game
- defensive chances5.6per game
- conversion rate54.9%
- offensive conversion27.6%not stable year to year
- defensive conversion62.7%
- contested26.0%
- average rebound distance7.5ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 46.9 % | 4.8 | 3.6 | 73.6 % | 64.3 % | 9.3 % |
| less than 10 ft | 56.6 % | 5.8 | 3.9 | 67.2 % | 60.0 % | 7.2 % |
| two-pointers | 67.3 % | 6.9 | 4.3 | 61.8 % | 55.2 % | 6.6 % |
| more than 15 ft | 36.3 % | 3.7 | 1.7 | 46.3 % | 37.9 % | 8.4 % |
| three-pointers | 32.7 % | 3.4 | 1.6 | 48.6 % | 37.1 % | 11.5 % |
| all shots | 100.0 % | 10.3 | 5.9 | 57.5 % | 47.2 % | 10.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%47.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
