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TRACKING INTELLIGENCE · TRACKING PROFILE

Tyler Burton

MEM · Forward · NBA 2025-26

Tyler Burton

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season12 box-score gamesTracking in 12 of 12 games

MOVEMENT

sample: 12 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.54km
  • on offense1.77km
  • on defense1.77km
  • average speed7.7km/h
  • speed on offense8.1km/h
  • speed on defense7.3km/h
  • km per minute0.14km per minute
  • meters per minute138.0meters per minute
  • minutes per game25.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 12 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches33.6per game
  • front-court touches19.4per game
  • % of touches in the frontcourt57.7%
  • touches per minute1.3per minute
  • paint touches0.9per game
  • elbow touches0.4per game
  • post touches0.0per game
  • of his game goes through the inside6.7%
  • seconds per touch1.8s
  • dribbles per touch1.05
  • minutes with the ball1.0minutes
  • points per touch0.32
  • points per paint touch0.91
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 12 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made21.5per game
  • passes received20.1per game
  • passes received per pass made0.93
  • assists1.0per game
  • potential assists1.4per game
  • secondary assists0.3per game
  • free-throw assists0.0per game
  • points created2.5per game
  • % of passes ending in a basket4.7%
  • points created per point scored0.23
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives3.8per game
  • points2.2per game
  • passes made1.2per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.4per game
  • attempts1.9per game
  • free throws0.8per game
  • FG%39.1%
  • passes31.1%
  • % ending in a turnover4.4%not stable year to year
  • % ending in a foul11.1%
  • points per drive0.58

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 12 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS75.8%

CATCH & SHOOT

sample: 12 games · CatchShoot
  • points5.3per game
  • attempts4.7per game
  • made1.8per game
  • FG%37.5%
  • effective FG%56.3%
  • threes attempted4.6per game
  • 3P%38.2%

PULL-UP

sample: 12 games · PullUpShot
  • points0.8per game
  • attempts1.5per game
  • made0.3per game
  • FG%22.2%
  • effective FG%25.0%
  • threes attempted0.9per game
  • 3P%9.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.21.8 %50.0 %50.0 %0.0
tight (2-4 ft)3.334.8 %41.0 %43.6 %0.350.0 %
open (4-6 ft)2.829.5 %36.4 %51.5 %2.337.0 %
wide open (6+ ft)3.233.9 %34.2 %47.4 %2.928.6 %
all shots9.3100.0 %37.5 %47.3 %5.533.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 12 games · Defense

RIM DEFENCE

sample: 12 games · Defense
  • shots defended3.6per game
  • made on those shots2.8per game
  • opponent FG%79.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.6per game
  • rebounds secured4.2per game
  • offensive chances2.4per game
  • defensive chances5.6per game
  • conversion rate54.9%
  • offensive conversion27.6%not stable year to year
  • defensive conversion62.7%
  • contested26.0%
  • average rebound distance7.5ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft46.9 %4.83.673.6 %64.3 %9.3 %
less than 10 ft56.6 %5.83.967.2 %60.0 %7.2 %
two-pointers67.3 %6.94.361.8 %55.2 %6.6 %
more than 15 ft36.3 %3.71.746.3 %37.9 %8.4 %
three-pointers32.7 %3.41.648.6 %37.1 %11.5 %
all shots100.0 %10.35.957.5 %47.2 %10.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%47.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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