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TRACKING INTELLIGENCE · TRACKING PROFILE

Ron Harper Jr.

BOS · Forward · NBA 2025-26

Ron Harper Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season29 box-score gamesTracking in 29 of 29 games

MOVEMENT

sample: 29 games · SpeedDistance
  • distance1.29km
  • on offense0.64km
  • on defense0.64km
  • average speed6.7km/h
  • speed on offense7.0km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute
  • meters per minute118.0meters per minute
  • minutes per game10.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 29 games · Possessions
  • touches15.5per game
  • front-court touches8.7per game
  • % of touches in the frontcourt56.1%
  • touches per minute1.4per minute
  • paint touches0.6per game
  • elbow touches0.2per game
  • post touches0.0per game
  • of his game goes through the inside9.2%
  • seconds per touch2.8s
  • dribbles per touch2.19
  • minutes with the ball0.7minutes
  • points per touch0.27
  • points per paint touch0.82
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 29 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made10.9per game
  • passes received11.2per game
  • passes received per pass made1.03
  • assists0.8per game
  • potential assists1.3per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.1per game
  • % of passes ending in a basket6.9%
  • points created per point scored0.50
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.2per game
  • points0.6per game
  • passes made0.5per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.5per game
  • free throws0.1per game
  • FG%46.7%
  • passes41.7%
  • % ending in a turnover11.1%not stable year to year
  • % ending in a foul2.8%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 29 games · CatchShoot
  • HOW IT CREATES ITS SHOTS79.3%

CATCH & SHOOT

sample: 29 games · CatchShoot
  • points2.4per game
  • attempts2.3per game
  • made0.8per game
  • FG%34.8%
  • effective FG%52.3%
  • threes attempted2.3per game
  • 3P%34.8%

PULL-UP

sample: 29 games · PullUpShot
  • points0.7per game
  • attempts0.6per game
  • made0.2per game
  • FG%41.2%
  • effective FG%55.9%
  • threes attempted0.5per game
  • 3P%35.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.38.2 %55.6 %55.6 %0.0
tight (2-4 ft)0.616.4 %55.6 %55.6 %0.0
open (4-6 ft)0.717.3 %47.4 %65.8 %0.641.2 %
wide open (6+ ft)2.258.2 %34.4 %50.8 %2.233.3 %
all shots3.8100.0 %41.8 %54.5 %2.835.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 29 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 29 games · Defense
  • shots defended0.9per game
  • made on those shots0.7per game
  • opponent FG%80.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.6per game
  • rebounds secured1.6per game
  • offensive chances0.9per game
  • defensive chances1.8per game
  • conversion rate62.3%
  • offensive conversion53.6%not stable year to year
  • defensive conversion63.5%
  • contested37.5%
  • average rebound distance7.5ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.9 %1.40.964.5 %60.1 %4.4 %
less than 10 ft45.2 %1.71.057.9 %56.5 %1.4 %
two-pointers61.9 %2.31.355.8 %53.5 %2.3 %
more than 15 ft40.5 %1.50.423.5 %35.4 %-11.9 %
three-pointers38.1 %1.40.321.9 %34.5 %-12.6 %
all shots100.0 %3.71.642.9 %45.7 %-2.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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