TRACKING INTELLIGENCE · TRACKING PROFILE
Ron Harper Jr.
BOS · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 29 games · SpeedDistance- distance1.29km
- on offense0.64km
- on defense0.64km
- average speed6.7km/h
- speed on offense7.0km/h
- speed on defense6.5km/h
- km per minute0.12km per minute
- meters per minute118.0meters per minute
- minutes per game10.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 29 games · Possessions- touches15.5per game
- front-court touches8.7per game
- % of touches in the frontcourt56.1%
- touches per minute1.4per minute
- paint touches0.6per game
- elbow touches0.2per game
- post touches0.0per game
- of his game goes through the inside9.2%
- seconds per touch2.8s
- dribbles per touch2.19
- minutes with the ball0.7minutes
- points per touch0.27
- points per paint touch0.82
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 29 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made10.9per game
- passes received11.2per game
- passes received per pass made1.03
- assists0.8per game
- potential assists1.3per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.1per game
- % of passes ending in a basket6.9%
- points created per point scored0.50
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.2per game
- points0.6per game
- passes made0.5per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.5per game
- free throws0.1per game
- FG%46.7%
- passes41.7%
- % ending in a turnover11.1%not stable year to year
- % ending in a foul2.8%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 29 games · CatchShoot- HOW IT CREATES ITS SHOTS79.3%
CATCH & SHOOT
sample: 29 games · CatchShoot- points2.4per game
- attempts2.3per game
- made0.8per game
- FG%34.8%
- effective FG%52.3%
- threes attempted2.3per game
- 3P%34.8%
PULL-UP
sample: 29 games · PullUpShot- points0.7per game
- attempts0.6per game
- made0.2per game
- FG%41.2%
- effective FG%55.9%
- threes attempted0.5per game
- 3P%35.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 8.2 % | 55.6 % | 55.6 % | 0.0 | — |
| tight (2-4 ft) | 0.6 | 16.4 % | 55.6 % | 55.6 % | 0.0 | — |
| open (4-6 ft) | 0.7 | 17.3 % | 47.4 % | 65.8 % | 0.6 | 41.2 % |
| wide open (6+ ft) | 2.2 | 58.2 % | 34.4 % | 50.8 % | 2.2 | 33.3 % |
| all shots | 3.8 | 100.0 % | 41.8 % | 54.5 % | 2.8 | 35.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 29 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 29 games · Defense- shots defended0.9per game
- made on those shots0.7per game
- opponent FG%80.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances2.6per game
- rebounds secured1.6per game
- offensive chances0.9per game
- defensive chances1.8per game
- conversion rate62.3%
- offensive conversion53.6%not stable year to year
- defensive conversion63.5%
- contested37.5%
- average rebound distance7.5ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.9 % | 1.4 | 0.9 | 64.5 % | 60.1 % | 4.4 % |
| less than 10 ft | 45.2 % | 1.7 | 1.0 | 57.9 % | 56.5 % | 1.4 % |
| two-pointers | 61.9 % | 2.3 | 1.3 | 55.8 % | 53.5 % | 2.3 % |
| more than 15 ft | 40.5 % | 1.5 | 0.4 | 23.5 % | 35.4 % | -11.9 % |
| three-pointers | 38.1 % | 1.4 | 0.3 | 21.9 % | 34.5 % | -12.6 % |
| all shots | 100.0 % | 3.7 | 1.6 | 42.9 % | 45.7 % | -2.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
