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TRACKING INTELLIGENCE · TRACKING PROFILE

Kris Murray

POR · F · NBA 2025-26

Kris Murray

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season57 box-score gamesTracking in 57 of 57 games

MOVEMENT

sample: 57 games · SpeedDistance
  • distance2.90km#166/414
  • on offense1.45km
  • on defense1.45km
  • average speed7.2km/h
  • speed on offense7.4km/h
  • speed on defense7.1km/h
  • km per minute0.12km per minute#126/414
  • meters per minute124.0meters per minute
  • minutes per game23.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 57 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches20.2per game
  • front-court touches12.4per game
  • % of touches in the frontcourt61.4%
  • touches per minute0.9per minute
  • paint touches2.4per game#107/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside24.2%
  • seconds per touch2.1s
  • dribbles per touch1.30
  • minutes with the ball0.7minutes
  • points per touch0.29#154/342
  • points per paint touch0.59
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 57 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made13.7per game
  • passes received11.5per game
  • passes received per pass made0.84
  • assists1.4per game
  • potential assists2.4per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.6per game#276/414
  • % of passes ending in a basket10.3%
  • points created per point scored0.62
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.1per game#208/414
  • points1.5per game
  • passes made1.6per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts1.1per game
  • free throws0.3per game
  • FG%61.7%
  • passes50.3%
  • % ending in a turnover8.9%not stable year to year
  • % ending in a foul5.0%
  • points per drive0.48

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 57 games · CatchShoot
  • HOW IT CREATES ITS SHOTS95.5%

CATCH & SHOOT

sample: 57 games · CatchShoot
  • points1.8per game
  • attempts2.1per game
  • made0.6per game
  • FG%28.8%
  • effective FG%43.2%
  • threes attempted2.1per game
  • 3P%28.8%

PULL-UP

sample: 57 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.714.3 %59.0 %59.0 %0.0
tight (2-4 ft)1.735.9 %60.2 %60.2 %0.0
open (4-6 ft)0.510.6 %48.3 %56.9 %0.331.3 %
wide open (6+ ft)1.939.2 %29.0 %42.5 %1.827.6 %
all shots4.8100.0 %46.5 %52.7 %2.128.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 57 games · Defense

RIM DEFENCE

sample: 57 games · Defense
  • shots defended2.3per game#181/414
  • made on those shots1.5per game
  • opponent FG%62.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.0per game
  • rebounds secured3.6per game
  • offensive chances4.0per game
  • defensive chances4.0per game
  • conversion rate45.3%#275/283
  • offensive conversion39.3%not stable year to year
  • defensive conversion50.0%
  • contested46.1%
  • average rebound distance7.7ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.2 %3.01.655.4 %62.4 %-7.0 %
less than 10 ft51.9 %3.82.051.2 %58.4 %-7.3 %
two-pointers70.6 %5.22.548.1 %53.7 %-5.6 %
more than 15 ft37.6 %2.80.932.5 %36.5 %-4.0 %
three-pointers29.4 %2.20.731.7 %35.4 %-3.7 %
all shots100.0 %7.33.243.3 %46.6 %-3.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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