TRACKING INTELLIGENCE · TRACKING PROFILE
Kris Murray
POR · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 57 games · SpeedDistance- distance2.90km#166/414
- on offense1.45km
- on defense1.45km
- average speed7.2km/h
- speed on offense7.4km/h
- speed on defense7.1km/h
- km per minute0.12km per minute#126/414
- meters per minute124.0meters per minute
- minutes per game23.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 57 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches20.2per game
- front-court touches12.4per game
- % of touches in the frontcourt61.4%
- touches per minute0.9per minute
- paint touches2.4per game#107/414
- elbow touches0.6per game#177/414
- post touches0.0per game
- of his game goes through the inside24.2%
- seconds per touch2.1s
- dribbles per touch1.30
- minutes with the ball0.7minutes
- points per touch0.29#154/342
- points per paint touch0.59
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 57 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made13.7per game
- passes received11.5per game
- passes received per pass made0.84
- assists1.4per game
- potential assists2.4per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created3.6per game#276/414
- % of passes ending in a basket10.3%
- points created per point scored0.62
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.1per game#208/414
- points1.5per game
- passes made1.6per game
- assists0.3per game
- turnovers0.3per game
- shooting foul0.2per game
- attempts1.1per game
- free throws0.3per game
- FG%61.7%
- passes50.3%
- % ending in a turnover8.9%not stable year to year
- % ending in a foul5.0%
- points per drive0.48
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 57 games · CatchShoot- HOW IT CREATES ITS SHOTS95.5%
CATCH & SHOOT
sample: 57 games · CatchShoot- points1.8per game
- attempts2.1per game
- made0.6per game
- FG%28.8%
- effective FG%43.2%
- threes attempted2.1per game
- 3P%28.8%
PULL-UP
sample: 57 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.1per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 14.3 % | 59.0 % | 59.0 % | 0.0 | — |
| tight (2-4 ft) | 1.7 | 35.9 % | 60.2 % | 60.2 % | 0.0 | — |
| open (4-6 ft) | 0.5 | 10.6 % | 48.3 % | 56.9 % | 0.3 | 31.3 % |
| wide open (6+ ft) | 1.9 | 39.2 % | 29.0 % | 42.5 % | 1.8 | 27.6 % |
| all shots | 4.8 | 100.0 % | 46.5 % | 52.7 % | 2.1 | 28.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 57 games · DefenseRIM DEFENCE
sample: 57 games · Defense- shots defended2.3per game#181/414
- made on those shots1.5per game
- opponent FG%62.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.0per game
- rebounds secured3.6per game
- offensive chances4.0per game
- defensive chances4.0per game
- conversion rate45.3%#275/283
- offensive conversion39.3%not stable year to year
- defensive conversion50.0%
- contested46.1%
- average rebound distance7.7ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.2 % | 3.0 | 1.6 | 55.4 % | 62.4 % | -7.0 % |
| less than 10 ft | 51.9 % | 3.8 | 2.0 | 51.2 % | 58.4 % | -7.3 % |
| two-pointers | 70.6 % | 5.2 | 2.5 | 48.1 % | 53.7 % | -5.6 % |
| more than 15 ft | 37.6 % | 2.8 | 0.9 | 32.5 % | 36.5 % | -4.0 % |
| three-pointers | 29.4 % | 2.2 | 0.7 | 31.7 % | 35.4 % | -3.7 % |
| all shots | 100.0 % | 7.3 | 3.2 | 43.3 % | 46.6 % | -3.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
