SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Marcus Sasser

DET · G · NBA 2025-26

Marcus Sasser

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season38 box-score gamesTracking in 38 of 38 games

MOVEMENT

sample: 38 games · SpeedDistance
  • distance1.45km#358/414
  • on offense0.80km
  • on defense0.64km
  • average speed6.9km/h
  • speed on offense7.2km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#201/414
  • meters per minute121.0meters per minute
  • minutes per game12.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 38 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches22.7per game
  • front-court touches11.8per game
  • % of touches in the frontcourt52.0%
  • touches per minute1.9per minute
  • paint touches0.1per game#405/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside2.5%
  • seconds per touch4.1s
  • dribbles per touch3.70
  • minutes with the ball1.6minutes
  • points per touch0.23#249/342
  • points per paint touch0.80
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 38 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made16.6per game
  • passes received19.7per game
  • passes received per pass made1.19
  • assists2.0per game
  • potential assists3.2per game
  • secondary assists0.1per game
  • free-throw assists0.3per game
  • points created5.2per game#200/414
  • % of passes ending in a basket11.9%
  • points created per point scored1.00
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.8per game#280/414
  • points0.6per game
  • passes made0.7per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts0.8per game
  • free throws0.1per game
  • FG%30.0%
  • passes39.1%
  • % ending in a turnover8.7%not stable year to year
  • % ending in a foul2.9%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 38 games · CatchShoot
  • HOW IT CREATES ITS SHOTS43.2%

CATCH & SHOOT

sample: 38 games · CatchShoot
  • points2.3per game
  • attempts1.6per game
  • made0.8per game
  • FG%49.2%
  • effective FG%72.1%
  • threes attempted1.5per game
  • 3P%48.3%

PULL-UP

sample: 38 games · PullUpShot
  • points1.6per game
  • attempts2.1per game
  • made0.6per game
  • FG%28.4%
  • effective FG%38.3%
  • threes attempted1.3per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.36.8 %25.0 %25.0 %0.0
tight (2-4 ft)0.714.2 %44.0 %44.0 %0.00.0 %
open (4-6 ft)1.533.0 %32.8 %43.1 %0.838.7 %
wide open (6+ ft)2.146.0 %44.4 %64.2 %2.043.2 %
all shots4.6100.0 %39.2 %51.7 %2.841.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 38 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 38 games · Defense
  • shots defended0.7per game#395/414
  • made on those shots0.5per game
  • opponent FG%76.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.5per game
  • rebounds secured1.0per game
  • offensive chances0.4per game
  • defensive chances1.2per game
  • conversion rate67.2%
  • offensive conversion50.0%not stable year to year
  • defensive conversion69.6%
  • contested7.7%
  • average rebound distance12.2ft
  • average rebound distance (m)3.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.6 %1.40.962.2 %63.7 %-1.5 %
less than 10 ft40.8 %1.80.951.7 %58.9 %-7.2 %
two-pointers61.2 %2.71.245.6 %54.3 %-8.8 %
more than 15 ft46.9 %2.10.731.9 %35.7 %-3.8 %
three-pointers38.8 %1.70.633.3 %34.7 %-1.4 %
all shots100.0 %4.51.840.8 %45.4 %-4.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.