TRACKING INTELLIGENCE · TRACKING PROFILE
Marcus Sasser
DET · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 38 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.64km
- average speed6.9km/h
- speed on offense7.2km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#201/414
- meters per minute121.0meters per minute
- minutes per game12.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 38 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches22.7per game
- front-court touches11.8per game
- % of touches in the frontcourt52.0%
- touches per minute1.9per minute
- paint touches0.1per game#405/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside2.5%
- seconds per touch4.1s
- dribbles per touch3.70
- minutes with the ball1.6minutes
- points per touch0.23#249/342
- points per paint touch0.80
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 38 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made16.6per game
- passes received19.7per game
- passes received per pass made1.19
- assists2.0per game
- potential assists3.2per game
- secondary assists0.1per game
- free-throw assists0.3per game
- points created5.2per game#200/414
- % of passes ending in a basket11.9%
- points created per point scored1.00
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.8per game#280/414
- points0.6per game
- passes made0.7per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts0.8per game
- free throws0.1per game
- FG%30.0%
- passes39.1%
- % ending in a turnover8.7%not stable year to year
- % ending in a foul2.9%
- points per drive0.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 38 games · CatchShoot- HOW IT CREATES ITS SHOTS43.2%
CATCH & SHOOT
sample: 38 games · CatchShoot- points2.3per game
- attempts1.6per game
- made0.8per game
- FG%49.2%
- effective FG%72.1%
- threes attempted1.5per game
- 3P%48.3%
PULL-UP
sample: 38 games · PullUpShot- points1.6per game
- attempts2.1per game
- made0.6per game
- FG%28.4%
- effective FG%38.3%
- threes attempted1.3per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 6.8 % | 25.0 % | 25.0 % | 0.0 | — |
| tight (2-4 ft) | 0.7 | 14.2 % | 44.0 % | 44.0 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.5 | 33.0 % | 32.8 % | 43.1 % | 0.8 | 38.7 % |
| wide open (6+ ft) | 2.1 | 46.0 % | 44.4 % | 64.2 % | 2.0 | 43.2 % |
| all shots | 4.6 | 100.0 % | 39.2 % | 51.7 % | 2.8 | 41.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 38 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 38 games · Defense- shots defended0.7per game#395/414
- made on those shots0.5per game
- opponent FG%76.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.5per game
- rebounds secured1.0per game
- offensive chances0.4per game
- defensive chances1.2per game
- conversion rate67.2%
- offensive conversion50.0%not stable year to year
- defensive conversion69.6%
- contested7.7%
- average rebound distance12.2ft
- average rebound distance (m)3.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.6 % | 1.4 | 0.9 | 62.2 % | 63.7 % | -1.5 % |
| less than 10 ft | 40.8 % | 1.8 | 0.9 | 51.7 % | 58.9 % | -7.2 % |
| two-pointers | 61.2 % | 2.7 | 1.2 | 45.6 % | 54.3 % | -8.8 % |
| more than 15 ft | 46.9 % | 2.1 | 0.7 | 31.9 % | 35.7 % | -3.8 % |
| three-pointers | 38.8 % | 1.7 | 0.6 | 33.3 % | 34.7 % | -1.4 % |
| all shots | 100.0 % | 4.5 | 1.8 | 40.8 % | 45.4 % | -4.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
