TRACKING INTELLIGENCE · TRACKING PROFILE
Buddy Boeheim
OKC · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 4 games · SpeedDistance- distance0.48km
- on offense0.32km
- on defense0.16km
- average speed7.3km/h
- speed on offense7.3km/h
- speed on defense7.2km/h
- km per minute0.13km per minute
- meters per minute127.0meters per minute
- minutes per game3.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-22
TOUCH ECOSYSTEM
sample: 4 games · Possessions- touches3.0per game
- front-court touches2.5per game
- % of touches in the frontcourt83.3%
- touches per minute0.8per minute
- paint touches0.0per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside0.0%
- seconds per touch1.3s
- dribbles per touch0.59
- minutes with the ball0.1minutes
- points per touch0.50
- points per paint touch— · No attempts: no percentage
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-22
PASSING & CREATION
sample: 4 games · Passing- passes made1.5per game
- passes received2.5per game
- passes received per pass made1.67
- assists0.0per game
- potential assists0.3per game
- secondary assists0.0per game
- free-throw assists0.3per game
- points created0.5per game
- % of passes ending in a basket0.0%
- points created per point scored0.33
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.0per game
- points0.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.0per game
- FG%— · No attempts: no percentage
- passes— · No attempts: no percentage
- % ending in a turnover— · No attempts: no percentage
- % ending in a foul— · No attempts: no percentage
- points per drive— · No attempts: no percentage
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-22
HOW IT CREATES ITS SHOTS
sample: 4 games · CatchShoot- HOW IT CREATES ITS SHOTS66.7%
CATCH & SHOOT
sample: 4 games · CatchShoot- points1.5per game
- attempts1.0per game
- made0.5per game
- FG%50.0%
- effective FG%75.0%
- threes attempted1.0per game
- 3P%50.0%
PULL-UP
sample: 4 games · PullUpShot- points0.0per game
- attempts0.5per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.5per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 0.3 | 16.7 % | 0.0 % | 0.0 % | 0.3 | 0.0 % |
| open (4-6 ft) | 0.8 | 50.0 % | 33.3 % | 50.0 % | 0.8 | 33.3 % |
| wide open (6+ ft) | 0.5 | 33.3 % | 50.0 % | 75.0 % | 0.5 | 50.0 % |
| all shots | 1.5 | 100.0 % | 33.3 % | 50.0 % | 1.5 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-22
REBOUND CONTROL
sample: 4 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 4 games · Defense- shots defended0.3per game
- made on those shots0.3per game
- opponent FG%100.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances— · This tracking family does not exist for this player and season
- rebounds secured— · This tracking family does not exist for this player and season
- offensive chances— · This tracking family does not exist for this player and season
- defensive chances— · This tracking family does not exist for this player and season
- conversion rate— · This tracking family does not exist for this player and season
- offensive conversion— · This tracking family does not exist for this player and season
- defensive conversion— · This tracking family does not exist for this player and season
- contested— · This tracking family does not exist for this player and season
- average rebound distance— · This tracking family does not exist for this player and season
- average rebound distance (m)— · This tracking family does not exist for this player and season
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 25.0 % | 1.5 | 1.0 | 66.7 % | 64.3 % | 2.4 % |
| less than 10 ft | 58.3 % | 3.5 | 1.5 | 42.9 % | 60.3 % | -17.5 % |
| two-pointers | 75.0 % | 4.5 | 1.5 | 33.3 % | 52.2 % | -18.9 % |
| more than 15 ft | 25.0 % | 1.5 | 0.5 | 33.3 % | 38.1 % | -4.8 % |
| three-pointers | 25.0 % | 1.5 | 0.5 | 33.3 % | 38.2 % | -4.9 % |
| all shots | 100.0 % | 6.0 | 2.0 | 33.3 % | 44.0 % | -10.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-22
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-22
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game) · Rebounding (This tracking family does not exist for this player and season)
