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TRACKING INTELLIGENCE · TRACKING PROFILE

Buddy Boeheim

OKC · Forward · NBA 2025-26

Buddy Boeheim

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season4 box-score gamesTracking in 4 of 4 games

MOVEMENT

sample: 4 games · SpeedDistance
  • distance0.48km
  • on offense0.32km
  • on defense0.16km
  • average speed7.3km/h
  • speed on offense7.3km/h
  • speed on defense7.2km/h
  • km per minute0.13km per minute
  • meters per minute127.0meters per minute
  • minutes per game3.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-22

TOUCH ECOSYSTEM

sample: 4 games · Possessions
  • touches3.0per game
  • front-court touches2.5per game
  • % of touches in the frontcourt83.3%
  • touches per minute0.8per minute
  • paint touches0.0per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside0.0%
  • seconds per touch1.3s
  • dribbles per touch0.59
  • minutes with the ball0.1minutes
  • points per touch0.50
  • points per paint touch· No attempts: no percentage
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-22

PASSING & CREATION

sample: 4 games · Passing
  • passes made1.5per game
  • passes received2.5per game
  • passes received per pass made1.67
  • assists0.0per game
  • potential assists0.3per game
  • secondary assists0.0per game
  • free-throw assists0.3per game
  • points created0.5per game
  • % of passes ending in a basket0.0%
  • points created per point scored0.33
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.0per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes· No attempts: no percentage
  • % ending in a turnover· No attempts: no percentage
  • % ending in a foul· No attempts: no percentage
  • points per drive· No attempts: no percentage

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-22

HOW IT CREATES ITS SHOTS

sample: 4 games · CatchShoot
  • HOW IT CREATES ITS SHOTS66.7%

CATCH & SHOOT

sample: 4 games · CatchShoot
  • points1.5per game
  • attempts1.0per game
  • made0.5per game
  • FG%50.0%
  • effective FG%75.0%
  • threes attempted1.0per game
  • 3P%50.0%

PULL-UP

sample: 4 games · PullUpShot
  • points0.0per game
  • attempts0.5per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.5per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.316.7 %0.0 %0.0 %0.30.0 %
open (4-6 ft)0.850.0 %33.3 %50.0 %0.833.3 %
wide open (6+ ft)0.533.3 %50.0 %75.0 %0.550.0 %
all shots1.5100.0 %33.3 %50.0 %1.533.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-22

REBOUND CONTROL

sample: 4 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 4 games · Defense
  • shots defended0.3per game
  • made on those shots0.3per game
  • opponent FG%100.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances· This tracking family does not exist for this player and season
  • rebounds secured· This tracking family does not exist for this player and season
  • offensive chances· This tracking family does not exist for this player and season
  • defensive chances· This tracking family does not exist for this player and season
  • conversion rate· This tracking family does not exist for this player and season
  • offensive conversion· This tracking family does not exist for this player and season
  • defensive conversion· This tracking family does not exist for this player and season
  • contested· This tracking family does not exist for this player and season
  • average rebound distance· This tracking family does not exist for this player and season
  • average rebound distance (m)· This tracking family does not exist for this player and season

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft25.0 %1.51.066.7 %64.3 %2.4 %
less than 10 ft58.3 %3.51.542.9 %60.3 %-17.5 %
two-pointers75.0 %4.51.533.3 %52.2 %-18.9 %
more than 15 ft25.0 %1.50.533.3 %38.1 %-4.8 %
three-pointers25.0 %1.50.533.3 %38.2 %-4.9 %
all shots100.0 %6.02.033.3 %44.0 %-10.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-22

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-22

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game) · Rebounding (This tracking family does not exist for this player and season)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.