TRACKING INTELLIGENCE · TRACKING PROFILE
Dalen Terry
PHI · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 48 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.64km
- average speed7.7km/h
- speed on offense8.3km/h
- speed on defense7.1km/h
- km per minute0.13km per minute#89/414
- meters per minute126.0meters per minute
- minutes per game11.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 48 games · Possessions- touches19.6per game
- front-court touches10.3per game
- % of touches in the frontcourt52.6%
- touches per minute1.7per minute
- paint touches0.7per game#304/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside8.7%
- seconds per touch2.6s
- dribbles per touch2.31
- minutes with the ball0.8minutes
- points per touch0.19
- points per paint touch0.36
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 48 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made14.9per game
- passes received13.7per game
- passes received per pass made0.92
- assists1.4per game
- potential assists2.6per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created3.5per game#282/414
- % of passes ending in a basket9.2%
- points created per point scored0.95
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.7per game#228/414
- points0.9per game
- passes made1.5per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.9per game
- free throws0.1per game
- FG%43.2%
- passes54.3%
- % ending in a turnover5.4%not stable year to year
- % ending in a foul2.3%
- points per drive0.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 48 games · CatchShoot- HOW IT CREATES ITS SHOTS80.0%
CATCH & SHOOT
sample: 48 games · CatchShoot- points1.3per game
- attempts1.2per game
- made0.4per game
- FG%35.7%
- effective FG%53.6%
- threes attempted1.2per game
- 3P%35.7%
PULL-UP
sample: 48 games · PullUpShot- points0.3per game
- attempts0.3per game
- made0.1per game
- FG%37.5%
- effective FG%50.0%
- threes attempted0.2per game
- 3P%40.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 12.9 % | 35.0 % | 35.0 % | 0.0 | — |
| tight (2-4 ft) | 1.0 | 31.0 % | 45.8 % | 46.9 % | 0.1 | 33.3 % |
| open (4-6 ft) | 1.0 | 32.3 % | 44.0 % | 53.0 % | 0.6 | 30.0 % |
| wide open (6+ ft) | 0.8 | 23.9 % | 45.9 % | 64.9 % | 0.7 | 42.4 % |
| all shots | 3.2 | 100.0 % | 43.9 % | 51.6 % | 1.4 | 36.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 48 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 48 games · Defense- shots defended1.2per game#350/414
- made on those shots0.8per game
- opponent FG%65.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.4per game
- rebounds secured1.8per game
- offensive chances1.2per game
- defensive chances2.3per game
- conversion rate52.4%
- offensive conversion46.4%not stable year to year
- defensive conversion54.5%
- contested34.9%
- average rebound distance6.0ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.2 % | 2.3 | 1.4 | 61.1 % | 61.8 % | -0.7 % |
| less than 10 ft | 51.1 % | 2.8 | 1.6 | 55.7 % | 57.5 % | -1.8 % |
| two-pointers | 64.0 % | 3.5 | 1.8 | 51.4 % | 53.7 % | -2.3 % |
| more than 15 ft | 39.6 % | 2.2 | 0.8 | 37.1 % | 36.0 % | 1.0 % |
| three-pointers | 36.0 % | 2.0 | 0.8 | 38.3 % | 35.6 % | 2.6 % |
| all shots | 100.0 % | 5.5 | 2.6 | 46.7 % | 45.7 % | 0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
