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TRACKING INTELLIGENCE · TRACKING PROFILE

Dalen Terry

PHI · Forward · NBA 2025-26

Dalen Terry

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season48 box-score gamesTracking in 48 of 48 games

MOVEMENT

sample: 48 games · SpeedDistance
  • distance1.45km#358/414
  • on offense0.80km
  • on defense0.64km
  • average speed7.7km/h
  • speed on offense8.3km/h
  • speed on defense7.1km/h
  • km per minute0.13km per minute#89/414
  • meters per minute126.0meters per minute
  • minutes per game11.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 48 games · Possessions
  • touches19.6per game
  • front-court touches10.3per game
  • % of touches in the frontcourt52.6%
  • touches per minute1.7per minute
  • paint touches0.7per game#304/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside8.7%
  • seconds per touch2.6s
  • dribbles per touch2.31
  • minutes with the ball0.8minutes
  • points per touch0.19
  • points per paint touch0.36
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 48 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made14.9per game
  • passes received13.7per game
  • passes received per pass made0.92
  • assists1.4per game
  • potential assists2.6per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created3.5per game#282/414
  • % of passes ending in a basket9.2%
  • points created per point scored0.95
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.7per game#228/414
  • points0.9per game
  • passes made1.5per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.9per game
  • free throws0.1per game
  • FG%43.2%
  • passes54.3%
  • % ending in a turnover5.4%not stable year to year
  • % ending in a foul2.3%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 48 games · CatchShoot
  • HOW IT CREATES ITS SHOTS80.0%

CATCH & SHOOT

sample: 48 games · CatchShoot
  • points1.3per game
  • attempts1.2per game
  • made0.4per game
  • FG%35.7%
  • effective FG%53.6%
  • threes attempted1.2per game
  • 3P%35.7%

PULL-UP

sample: 48 games · PullUpShot
  • points0.3per game
  • attempts0.3per game
  • made0.1per game
  • FG%37.5%
  • effective FG%50.0%
  • threes attempted0.2per game
  • 3P%40.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.412.9 %35.0 %35.0 %0.0
tight (2-4 ft)1.031.0 %45.8 %46.9 %0.133.3 %
open (4-6 ft)1.032.3 %44.0 %53.0 %0.630.0 %
wide open (6+ ft)0.823.9 %45.9 %64.9 %0.742.4 %
all shots3.2100.0 %43.9 %51.6 %1.436.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 48 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 48 games · Defense
  • shots defended1.2per game#350/414
  • made on those shots0.8per game
  • opponent FG%65.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.4per game
  • rebounds secured1.8per game
  • offensive chances1.2per game
  • defensive chances2.3per game
  • conversion rate52.4%
  • offensive conversion46.4%not stable year to year
  • defensive conversion54.5%
  • contested34.9%
  • average rebound distance6.0ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.2 %2.31.461.1 %61.8 %-0.7 %
less than 10 ft51.1 %2.81.655.7 %57.5 %-1.8 %
two-pointers64.0 %3.51.851.4 %53.7 %-2.3 %
more than 15 ft39.6 %2.20.837.1 %36.0 %1.0 %
three-pointers36.0 %2.00.838.3 %35.6 %2.6 %
all shots100.0 %5.52.646.7 %45.7 %0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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