TRACKING INTELLIGENCE · TRACKING PROFILE
Jacob Toppin
ATL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 5 games · SpeedDistance- distance0.32km
- on offense0.16km
- on defense0.16km
- average speed6.9km/h
- speed on offense7.8km/h
- speed on defense5.9km/h
- km per minute0.10km per minute
- meters per minute95.0meters per minute
- minutes per game3.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 5 games · Possessions- touches7.0per game
- front-court touches3.8per game
- % of touches in the frontcourt54.3%
- touches per minute2.1per minute
- paint touches0.6per game
- elbow touches0.2per game
- post touches0.0per game
- of his game goes through the inside21.1%
- seconds per touch2.0s
- dribbles per touch1.09
- minutes with the ball0.2minutes
- points per touch0.23
- points per paint touch2.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 5 games · Passing- passes made5.6per game
- passes received4.4per game
- passes received per pass made0.79
- assists0.2per game
- potential assists0.6per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created0.6per game
- % of passes ending in a basket3.6%
- points created per point scored0.37
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.8per game
- points0.4per game
- passes made0.4per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.4per game
- free throws0.0per game
- FG%50.0%
- passes50.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 5 games · CatchShoot- HOW IT CREATES ITS SHOTS0.0%
CATCH & SHOOT
sample: 5 games · CatchShoot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 5 games · PullUpShot- points0.4per game
- attempts0.4per game
- made0.2per game
- FG%50.0%
- effective FG%50.0%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 16.7 % | 100.0 % | 100.0 % | 0.0 | — |
| open (4-6 ft) | 1.0 | 83.3 % | 60.0 % | 60.0 % | 0.0 | — |
| all shots | 1.2 | 100.0 % | 66.7 % | 66.7 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 5 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 5 games · Defense- shots defended0.2per game
- made on those shots0.0per game
- opponent FG%0.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances0.4per game
- rebounds secured0.2per game
- offensive chances0.2per game
- defensive chances0.2per game
- conversion rate50.0%
- offensive conversion0.0%not stable year to year
- defensive conversion100.0%
- contested100.0%
- average rebound distance3.1ft
- average rebound distance (m)0.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 50.0 % | 0.5 | 0.0 | 0.0 % | 55.2 % | -55.2 % |
| less than 10 ft | 50.0 % | 0.5 | 0.0 | 0.0 % | 52.0 % | -52.0 % |
| two-pointers | 50.0 % | 0.5 | 0.0 | 0.0 % | 47.9 % | -47.9 % |
| more than 15 ft | 50.0 % | 0.5 | 0.0 | 0.0 % | 31.4 % | -31.4 % |
| three-pointers | 50.0 % | 0.5 | 0.0 | 0.0 % | 31.6 % | -31.6 % |
| all shots | 100.0 % | 1.0 | 0.0 | 0.0 % | 43.7 % | -43.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%66.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
