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TRACKING INTELLIGENCE · TRACKING PROFILE

Jacob Toppin

ATL · Forward · NBA 2025-26

Jacob Toppin

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season5 box-score gamesTracking in 5 of 5 games

MOVEMENT

sample: 5 games · SpeedDistance
  • distance0.32km
  • on offense0.16km
  • on defense0.16km
  • average speed6.9km/h
  • speed on offense7.8km/h
  • speed on defense5.9km/h
  • km per minute0.10km per minute
  • meters per minute95.0meters per minute
  • minutes per game3.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 5 games · Possessions
  • touches7.0per game
  • front-court touches3.8per game
  • % of touches in the frontcourt54.3%
  • touches per minute2.1per minute
  • paint touches0.6per game
  • elbow touches0.2per game
  • post touches0.0per game
  • of his game goes through the inside21.1%
  • seconds per touch2.0s
  • dribbles per touch1.09
  • minutes with the ball0.2minutes
  • points per touch0.23
  • points per paint touch2.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 5 games · Passing
  • passes made5.6per game
  • passes received4.4per game
  • passes received per pass made0.79
  • assists0.2per game
  • potential assists0.6per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.6per game
  • % of passes ending in a basket3.6%
  • points created per point scored0.37
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.8per game
  • points0.4per game
  • passes made0.4per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.4per game
  • free throws0.0per game
  • FG%50.0%
  • passes50.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 5 games · CatchShoot
  • HOW IT CREATES ITS SHOTS0.0%

CATCH & SHOOT

sample: 5 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 5 games · PullUpShot
  • points0.4per game
  • attempts0.4per game
  • made0.2per game
  • FG%50.0%
  • effective FG%50.0%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.216.7 %100.0 %100.0 %0.0
open (4-6 ft)1.083.3 %60.0 %60.0 %0.0
all shots1.2100.0 %66.7 %66.7 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 5 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 5 games · Defense
  • shots defended0.2per game
  • made on those shots0.0per game
  • opponent FG%0.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances0.4per game
  • rebounds secured0.2per game
  • offensive chances0.2per game
  • defensive chances0.2per game
  • conversion rate50.0%
  • offensive conversion0.0%not stable year to year
  • defensive conversion100.0%
  • contested100.0%
  • average rebound distance3.1ft
  • average rebound distance (m)0.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft50.0 %0.50.00.0 %55.2 %-55.2 %
less than 10 ft50.0 %0.50.00.0 %52.0 %-52.0 %
two-pointers50.0 %0.50.00.0 %47.9 %-47.9 %
more than 15 ft50.0 %0.50.00.0 %31.4 %-31.4 %
three-pointers50.0 %0.50.00.0 %31.6 %-31.6 %
all shots100.0 %1.00.00.0 %43.7 %-43.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%66.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.