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TRACKING INTELLIGENCE · TRACKING PROFILE

Trevor Keels

MIA · Guard · NBA 2025-26

Trevor Keels

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season8 box-score gamesTracking in 8 of 8 games

MOVEMENT

sample: 8 games · SpeedDistance
  • distance0.32km
  • on offense0.16km
  • on defense0.16km
  • average speed7.5km/h
  • speed on offense8.3km/h
  • speed on defense6.8km/h
  • km per minute0.17km per minute
  • meters per minute169.0meters per minute
  • minutes per game1.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 8 games · Possessions
  • touches3.5per game
  • front-court touches2.6per game
  • % of touches in the frontcourt74.3%
  • touches per minute1.8per minute
  • paint touches0.0per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside0.0%
  • seconds per touch1.7s
  • dribbles per touch0.96
  • minutes with the ball0.1minutes
  • points per touch0.29
  • points per paint touch· No attempts: no percentage
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 8 games · Passing
  • passes made1.9per game
  • passes received2.9per game
  • passes received per pass made1.53
  • assists0.0per game
  • potential assists0.1per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.0per game
  • % of passes ending in a basket0.0%
  • points created per point scored0.00
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.1per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.0per game
  • FG%0.0%
  • passes0.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 8 games · CatchShoot
  • HOW IT CREATES ITS SHOTS69.2%

CATCH & SHOOT

sample: 8 games · CatchShoot
  • points0.4per game
  • attempts0.9per game
  • made0.1per game
  • FG%14.3%
  • effective FG%21.4%
  • threes attempted0.8per game
  • 3P%16.7%

PULL-UP

sample: 8 games · PullUpShot
  • points0.4per game
  • attempts0.4per game
  • made0.1per game
  • FG%33.3%
  • effective FG%50.0%
  • threes attempted0.4per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.425.0 %33.3 %33.3 %0.10.0 %
open (4-6 ft)0.850.0 %33.3 %50.0 %0.640.0 %
wide open (6+ ft)0.425.0 %0.0 %0.0 %0.40.0 %
all shots1.5100.0 %25.0 %33.3 %1.122.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 8 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 8 games · Defense
  • shots defended0.0per game
  • made on those shots0.0per game
  • opponent FG%· No attempts: no percentage
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances0.3per game
  • rebounds secured0.3per game
  • offensive chances0.0per game
  • defensive chances0.3per game
  • conversion rate100.0%
  • offensive conversion· No attempts: no percentage
  • defensive conversion100.0%
  • contested0.0%
  • average rebound distance5.4ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft50.0 %0.50.350.0 %70.0 %-20.0 %
less than 10 ft75.0 %0.80.333.3 %54.5 %-21.2 %
two-pointers75.0 %0.80.333.3 %52.9 %-19.6 %
more than 15 ft25.0 %0.30.00.0 %24.4 %-24.4 %
three-pointers25.0 %0.30.00.0 %26.0 %-26.0 %
all shots100.0 %1.00.325.0 %42.9 %-17.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%33.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.