TRACKING INTELLIGENCE · TRACKING PROFILE
Tyrese Martin
PHI · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 46 games · SpeedDistance- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed7.4km/h
- speed on offense7.9km/h
- speed on defense6.9km/h
- km per minute0.12km per minute#126/414
- meters per minute124.0meters per minute
- minutes per game16.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 46 games · Possessions- touches32.8per game
- front-court touches14.8per game
- % of touches in the frontcourt45.1%
- touches per minute1.9per minute
- paint touches0.8per game#283/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside7.4%
- seconds per touch3.7s
- dribbles per touch2.88
- minutes with the ball2.0minutes
- points per touch0.19#296/342
- points per paint touch0.64
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 46 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made25.0per game
- passes received23.7per game
- passes received per pass made0.95
- assists1.7per game
- potential assists3.7per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created4.3per game#236/414
- % of passes ending in a basket6.8%
- points created per point scored0.68
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.7per game#185/414
- points1.2per game
- passes made1.9per game
- assists0.4per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts1.3per game
- free throws0.3per game
- FG%39.3%
- passes51.5%
- % ending in a turnover5.3%not stable year to year
- % ending in a foul3.5%
- points per drive0.32
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 46 games · CatchShoot- HOW IT CREATES ITS SHOTS74.4%
CATCH & SHOOT
sample: 46 games · CatchShoot- points2.9per game
- attempts2.9per game
- made1.0per game
- FG%33.3%
- effective FG%50.0%
- threes attempted2.9per game
- 3P%33.3%
PULL-UP
sample: 46 games · PullUpShot- points0.8per game
- attempts1.0per game
- made0.3per game
- FG%31.9%
- effective FG%40.4%
- threes attempted0.7per game
- 3P%26.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 4.0 % | 36.4 % | 36.4 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 2.2 | 36.1 % | 45.0 % | 48.0 % | 0.5 | 28.6 % |
| open (4-6 ft) | 2.1 | 34.3 % | 32.6 % | 44.2 % | 1.7 | 28.6 % |
| wide open (6+ ft) | 1.5 | 25.6 % | 40.8 % | 58.5 % | 1.4 | 38.5 % |
| all shots | 6.0 | 100.0 % | 39.4 % | 48.9 % | 3.6 | 32.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 46 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 46 games · Defense- shots defended1.4per game#322/414
- made on those shots1.0per game
- opponent FG%71.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.4per game
- rebounds secured2.6per game
- offensive chances1.4per game
- defensive chances3.2per game
- conversion rate57.7%
- offensive conversion53.1%not stable year to year
- defensive conversion56.2%
- contested27.6%
- average rebound distance9.3ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.1 % | 2.1 | 1.2 | 58.2 % | 62.8 % | -4.5 % |
| less than 10 ft | 44.9 % | 2.7 | 1.5 | 55.8 % | 58.4 % | -2.5 % |
| two-pointers | 57.7 % | 3.5 | 1.7 | 49.4 % | 53.8 % | -4.4 % |
| more than 15 ft | 46.4 % | 2.8 | 1.0 | 35.5 % | 37.0 % | -1.5 % |
| three-pointers | 42.3 % | 2.6 | 1.0 | 37.2 % | 36.8 % | 0.3 % |
| all shots | 100.0 % | 6.1 | 2.7 | 44.2 % | 46.1 % | -1.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%48.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
