SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Tyrese Martin

PHI · Guard · NBA 2025-26

Tyrese Martin

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season46 box-score gamesTracking in 46 of 46 games

MOVEMENT

sample: 46 games · SpeedDistance
  • distance2.09km#292/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.4km/h
  • speed on offense7.9km/h
  • speed on defense6.9km/h
  • km per minute0.12km per minute#126/414
  • meters per minute124.0meters per minute
  • minutes per game16.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 46 games · Possessions
  • touches32.8per game
  • front-court touches14.8per game
  • % of touches in the frontcourt45.1%
  • touches per minute1.9per minute
  • paint touches0.8per game#283/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside7.4%
  • seconds per touch3.7s
  • dribbles per touch2.88
  • minutes with the ball2.0minutes
  • points per touch0.19#296/342
  • points per paint touch0.64
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 46 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made25.0per game
  • passes received23.7per game
  • passes received per pass made0.95
  • assists1.7per game
  • potential assists3.7per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created4.3per game#236/414
  • % of passes ending in a basket6.8%
  • points created per point scored0.68
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.7per game#185/414
  • points1.2per game
  • passes made1.9per game
  • assists0.4per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts1.3per game
  • free throws0.3per game
  • FG%39.3%
  • passes51.5%
  • % ending in a turnover5.3%not stable year to year
  • % ending in a foul3.5%
  • points per drive0.32

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 46 games · CatchShoot
  • HOW IT CREATES ITS SHOTS74.4%

CATCH & SHOOT

sample: 46 games · CatchShoot
  • points2.9per game
  • attempts2.9per game
  • made1.0per game
  • FG%33.3%
  • effective FG%50.0%
  • threes attempted2.9per game
  • 3P%33.3%

PULL-UP

sample: 46 games · PullUpShot
  • points0.8per game
  • attempts1.0per game
  • made0.3per game
  • FG%31.9%
  • effective FG%40.4%
  • threes attempted0.7per game
  • 3P%26.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.24.0 %36.4 %36.4 %0.00.0 %
tight (2-4 ft)2.236.1 %45.0 %48.0 %0.528.6 %
open (4-6 ft)2.134.3 %32.6 %44.2 %1.728.6 %
wide open (6+ ft)1.525.6 %40.8 %58.5 %1.438.5 %
all shots6.0100.0 %39.4 %48.9 %3.632.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 46 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 46 games · Defense
  • shots defended1.4per game#322/414
  • made on those shots1.0per game
  • opponent FG%71.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.4per game
  • rebounds secured2.6per game
  • offensive chances1.4per game
  • defensive chances3.2per game
  • conversion rate57.7%
  • offensive conversion53.1%not stable year to year
  • defensive conversion56.2%
  • contested27.6%
  • average rebound distance9.3ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.1 %2.11.258.2 %62.8 %-4.5 %
less than 10 ft44.9 %2.71.555.8 %58.4 %-2.5 %
two-pointers57.7 %3.51.749.4 %53.8 %-4.4 %
more than 15 ft46.4 %2.81.035.5 %37.0 %-1.5 %
three-pointers42.3 %2.61.037.2 %36.8 %0.3 %
all shots100.0 %6.12.744.2 %46.1 %-1.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%48.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.