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TRACKING INTELLIGENCE · TRACKING PROFILE

Alondes Williams

WAS · Guard · NBA 2025-26

Alondes Williams

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season4 box-score gamesTracking in 4 of 4 games

MOVEMENT

sample: 4 games · SpeedDistance
  • distance3.06km
  • on offense1.61km
  • on defense1.61km
  • average speed7.0km/h
  • speed on offense7.3km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute
  • meters per minute121.0meters per minute
  • minutes per game25.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 4 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches29.0per game
  • front-court touches15.3per game
  • % of touches in the frontcourt52.8%
  • touches per minute1.2per minute
  • paint touches2.3per game
  • elbow touches0.0per game
  • post touches0.3per game
  • of his game goes through the inside17.0%
  • seconds per touch2.0s
  • dribbles per touch1.33
  • minutes with the ball1.0minutes
  • points per touch0.38
  • points per paint touch1.33
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 4 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made19.0per game
  • passes received16.8per game
  • passes received per pass made0.88
  • assists3.0per game
  • potential assists3.8per game
  • secondary assists0.8per game
  • free-throw assists0.0per game
  • points created7.0per game
  • % of passes ending in a basket15.8%
  • points created per point scored0.64
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.0per game
  • points1.5per game
  • passes made1.3per game
  • assists0.8per game
  • turnovers0.0per game
  • shooting foul0.3per game
  • attempts0.5per game
  • free throws0.5per game
  • FG%100.0%
  • passes62.5%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul12.5%
  • points per drive0.75

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 4 games · CatchShoot
  • HOW IT CREATES ITS SHOTS78.9%

CATCH & SHOOT

sample: 4 games · CatchShoot
  • points3.8per game
  • attempts3.0per game
  • made1.3per game
  • FG%41.7%
  • effective FG%62.5%
  • threes attempted3.0per game
  • 3P%41.7%

PULL-UP

sample: 4 games · PullUpShot
  • points0.0per game
  • attempts0.8per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.5per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.33.8 %100.0 %100.0 %0.0
tight (2-4 ft)2.538.5 %70.0 %75.0 %0.833.3 %
open (4-6 ft)3.350.0 %53.8 %65.4 %2.333.3 %
wide open (6+ ft)0.57.7 %50.0 %75.0 %0.550.0 %
all shots6.5100.0 %61.5 %71.2 %3.535.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 4 games · Defense

RIM DEFENCE

sample: 4 games · Defense
  • shots defended2.0per game
  • made on those shots1.5per game
  • opponent FG%75.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances9.3per game
  • rebounds secured6.3per game
  • offensive chances1.3per game
  • defensive chances8.0per game
  • conversion rate67.6%
  • offensive conversion100.0%not stable year to year
  • defensive conversion62.5%
  • contested36.0%
  • average rebound distance8.4ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft26.3 %2.51.870.0 %63.1 %6.9 %
less than 10 ft36.8 %3.52.364.3 %59.4 %4.9 %
two-pointers50.0 %4.82.857.9 %52.7 %5.2 %
more than 15 ft50.0 %4.82.042.1 %36.5 %5.6 %
three-pointers50.0 %4.82.042.1 %36.6 %5.5 %
all shots100.0 %9.54.850.0 %43.4 %6.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%71.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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